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authorZack Middleton <zturtleman@gmail.com>2013-11-02 02:59:31 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:35 +0100
commit43c7250cfde2d4b79896919833a0435275cb8be3 (patch)
treee90022a82d23345ddadd142553cf7e1a294663c7 /src/renderergl2/tr_shade.c
parent2bb457c9e41557212b87f5525f9c199f52fd20f6 (diff)
Remove vertexLightmap from textureBundle_t, it's never qtrue
Diffstat (limited to 'src/renderergl2/tr_shade.c')
-rw-r--r--src/renderergl2/tr_shade.c9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 35d2b283..06dc94b6 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -1326,12 +1326,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
//
// set state
//
- if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer )
- {
- GL_BindToTMU( tr.whiteImage, 0 );
- }
- else
- R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 );
+ R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 );
GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, 0);
}
@@ -1355,7 +1350,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
}
// allow skipping out to show just lightmaps during development
- if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) )
+ if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) )
{
break;
}