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authorSmileTheory <SmileTheory@gmail.com>2013-09-16 23:41:04 -0700
committerTim Angus <tim@ngus.net>2014-06-17 17:43:34 +0100
commitb46c14676aca4fd8d013be565001c0a2f1fe4815 (patch)
tree7bcdfd18ef49dcfdb82b5dc85e1390b13543b208 /src/renderergl2/tr_shade.c
parenta204b2fbd9b9efc8ae5a65c1fc3abdf1a3042849 (diff)
OpenGL2: Some shader cleanup
Diffstat (limited to 'src/renderergl2/tr_shade.c')
-rw-r--r--src/renderergl2/tr_shade.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 18ecbc9b..f679ddee 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -1212,7 +1212,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
vec[3] = 0.0f;
GLSL_SetUniformVec4(sp, UNIFORM_LIGHTORIGIN, vec);
- GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, 999999.0f);
+ GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, 0.0f);
}
if (pStage->alphaGen == AGEN_PORTAL)