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authorSmileTheory <SmileTheory@gmail.com>2016-03-14 06:45:51 -0700
committerTim Angus <tim@ngus.net>2016-04-07 11:54:15 +0100
commitbeefb51f51ab807f89d67f16488240951bb1af68 (patch)
tree5df79f24b8a870e7b1b0dcc4fd1d2c30590cfc97 /src/renderergl2/tr_shade.c
parente4c921a3b24d7631af8d119a5175321b6eb1c1f7 (diff)
OpenGL2: Fix r_lightmap.
Diffstat (limited to 'src/renderergl2/tr_shade.c')
-rw-r--r--src/renderergl2/tr_shade.c41
1 files changed, 27 insertions, 14 deletions
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index b8295657..885e2718 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -1142,9 +1142,9 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
index |= LIGHTDEF_USE_SHADOWMAP;
}
- if (r_lightmap->integer && index & LIGHTDEF_USE_LIGHTMAP)
+ if (r_lightmap->integer && ((index & LIGHTDEF_LIGHTTYPE_MASK) == LIGHTDEF_USE_LIGHTMAP))
{
- index = LIGHTDEF_USE_LIGHTMAP;
+ index = LIGHTDEF_USE_TCGEN_AND_TCMOD;
}
sp = &pStage->glslShaderGroup[index];
@@ -1233,19 +1233,32 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
GLSL_SetUniformVec4(sp, UNIFORM_FOGCOLORMASK, fogColorMask);
}
- ComputeTexMods( pStage, TB_DIFFUSEMAP, texMatrix, texOffTurb );
- GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, texMatrix);
- GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, texOffTurb);
+ if (r_lightmap->integer)
+ {
+ vec4_t v;
+ VectorSet4(v, 1.0f, 0.0f, 0.0f, 1.0f);
+ GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, v);
+ VectorSet4(v, 0.0f, 0.0f, 0.0f, 0.0f);
+ GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, v);
- GLSL_SetUniformInt(sp, UNIFORM_TCGEN0, pStage->bundle[0].tcGen);
- if (pStage->bundle[0].tcGen == TCGEN_VECTOR)
+ GLSL_SetUniformInt(sp, UNIFORM_TCGEN0, TCGEN_LIGHTMAP);
+ }
+ else
{
- vec3_t vec;
+ ComputeTexMods(pStage, TB_DIFFUSEMAP, texMatrix, texOffTurb);
+ GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXMATRIX, texMatrix);
+ GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, texOffTurb);
- VectorCopy(pStage->bundle[0].tcGenVectors[0], vec);
- GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR0, vec);
- VectorCopy(pStage->bundle[0].tcGenVectors[1], vec);
- GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR1, vec);
+ GLSL_SetUniformInt(sp, UNIFORM_TCGEN0, pStage->bundle[0].tcGen);
+ if (pStage->bundle[0].tcGen == TCGEN_VECTOR)
+ {
+ vec3_t vec;
+
+ VectorCopy(pStage->bundle[0].tcGenVectors[0], vec);
+ GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR0, vec);
+ VectorCopy(pStage->bundle[0].tcGenVectors[1], vec);
+ GLSL_SetUniformVec3(sp, UNIFORM_TCGEN0VECTOR1, vec);
+ }
}
GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix);
@@ -1295,7 +1308,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
{
for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
{
- if (i == TB_LIGHTMAP)
+ if (i == TB_COLORMAP)
R_BindAnimatedImageToTMU( &pStage->bundle[TB_LIGHTMAP], i);
else
GL_BindToTMU( tr.whiteImage, i );
@@ -1305,7 +1318,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
{
for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
{
- if (i == TB_LIGHTMAP)
+ if (i == TB_COLORMAP)
R_BindAnimatedImageToTMU( &pStage->bundle[TB_DELUXEMAP], i);
else
GL_BindToTMU( tr.whiteImage, i );