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authorSmileTheory <SmileTheory@gmail.com>2016-01-18 04:46:01 -0800
committerTim Angus <tim@ngus.net>2016-04-07 11:53:16 +0100
commit970b21fbcd3d42e641807ac0c5e9a29dc21095e9 (patch)
treef4d14a3d23053e64563a35799885ec44cc52b4b0 /src/renderergl2/tr_sky.c
parent14aa11b0de9c1a93b06cc5a8c6819b52268f4a54 (diff)
OpenGL2: Direct state access, part 1: Texture binds
Diffstat (limited to 'src/renderergl2/tr_sky.c')
-rw-r--r--src/renderergl2/tr_sky.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_sky.c b/src/renderergl2/tr_sky.c
index ae1dc2ab..3545a973 100644
--- a/src/renderergl2/tr_sky.c
+++ b/src/renderergl2/tr_sky.c
@@ -375,7 +375,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
//tess.numIndexes = 0;
tess.firstIndex = tess.numIndexes;
- GL_Bind( image );
+ GL_BindToTMU( image, TB_COLORMAP );
GL_Cull( CT_TWO_SIDED );
for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t <= maxs[1]+HALF_SKY_SUBDIVISIONS; t++ )