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authorSmileTheory <SmileTheory@gmail.com>2013-11-19 03:23:50 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:36 +0100
commit57ba3ccbeaebc9d573caafff8765b821ac621413 (patch)
tree5c11639ea65a29959043af0447576fe9d18e3718 /src/renderergl2/tr_surface.c
parent85e0fa4841fd5ca6bf6c9b2f0204ee7be9c0915b (diff)
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
Diffstat (limited to 'src/renderergl2/tr_surface.c')
-rw-r--r--src/renderergl2/tr_surface.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index 6853bdc7..2135da58 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -244,7 +244,7 @@ void RB_InstantQuad(vec4_t quadVerts[4])
GLSL_BindProgram(&tr.textureColorShader);
- GLSL_SetUniformMatrix16(&tr.textureColorShader, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
+ GLSL_SetUniformMat4(&tr.textureColorShader, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
GLSL_SetUniformVec4(&tr.textureColorShader, UNIFORM_COLOR, colorWhite);
RB_InstantQuad2(quadVerts, texCoords);
@@ -631,7 +631,7 @@ static void RB_SurfaceBeam( void )
GLSL_VertexAttribsState(ATTR_POSITION);
GLSL_BindProgram(sp);
- GLSL_SetUniformMatrix16(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
+ GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
GLSL_SetUniformVec4(sp, UNIFORM_COLOR, colorRed);