diff options
author | SmileTheory <SmileTheory@gmail.com> | 2013-11-08 01:46:17 -0800 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:36 +0100 |
commit | 877ec28e7cab95c190366ae2d3d26955bc6993d7 (patch) | |
tree | 12be964e06132c9e08ab16f60573b94cda301eee /src/renderergl2/tr_surface.c | |
parent | 98078a30922ff0da92f7023b18f954f894058a18 (diff) |
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
Diffstat (limited to 'src/renderergl2/tr_surface.c')
-rw-r--r-- | src/renderergl2/tr_surface.c | 50 |
1 files changed, 21 insertions, 29 deletions
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c index 563c75c1..eff3a257 100644 --- a/src/renderergl2/tr_surface.c +++ b/src/renderergl2/tr_surface.c @@ -312,30 +312,28 @@ static void RB_SurfacePolychain( srfPoly_t *p ) { tess.numVertexes = numv; } -static void RB_SurfaceVertsAndTris( int numVerts, srfVert_t *verts, int numTriangles, srfTriangle_t *triangles, int dlightBits, int pshadowBits) +static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIndexes, glIndex_t *indexes, int dlightBits, int pshadowBits) { int i; - srfTriangle_t *tri; + glIndex_t *inIndex; srfVert_t *dv; float *xyz, *normal, *texCoords, *lightCoords, *lightdir; #ifdef USE_VERT_TANGENT_SPACE float *tangent, *bitangent; #endif - glIndex_t *index; + glIndex_t *outIndex; float *color; RB_CheckVBOandIBO(tess.vbo, tess.ibo); - RB_CHECKOVERFLOW( numVerts, numTriangles * 3 ); + RB_CHECKOVERFLOW( numVerts, numIndexes ); - tri = triangles; - index = &tess.indexes[ tess.numIndexes ]; - for ( i = 0 ; i < numTriangles ; i++, tri++ ) { - *index++ = tess.numVertexes + tri->indexes[0]; - *index++ = tess.numVertexes + tri->indexes[1]; - *index++ = tess.numVertexes + tri->indexes[2]; + inIndex = indexes; + outIndex = &tess.indexes[ tess.numIndexes ]; + for ( i = 0 ; i < numIndexes ; i++ ) { + *outIndex++ = tess.numVertexes + *inIndex++; } - tess.numIndexes += numTriangles * 3; + tess.numIndexes += numIndexes; if ( tess.shader->vertexAttribs & ATTR_POSITION ) { @@ -524,14 +522,14 @@ RB_SurfaceTriangles ============= */ static void RB_SurfaceTriangles( srfBspSurface_t *srf ) { - if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, + if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) ) { return; } - RB_SurfaceVertsAndTris(srf->numVerts, srf->verts, srf->numTriangles, - srf->triangles, srf->dlightBits, srf->pshadowBits); + RB_SurfaceVertsAndIndexes(srf->numVerts, srf->verts, srf->numIndexes, + srf->indexes, srf->dlightBits, srf->pshadowBits); } @@ -1202,9 +1200,7 @@ RB_SurfaceMesh static void RB_SurfaceMesh(mdvSurface_t *surface) { int j; float backlerp; - srfTriangle_t *triangles; mdvSt_t *texCoords; - int indexes; int Bob, Doug; int numVerts; @@ -1214,20 +1210,16 @@ static void RB_SurfaceMesh(mdvSurface_t *surface) { backlerp = backEnd.currentEntity->e.backlerp; } - RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles*3 ); + RB_CHECKOVERFLOW( surface->numVerts, surface->numIndexes ); LerpMeshVertexes (surface, backlerp); - triangles = surface->triangles; - indexes = surface->numTriangles * 3; Bob = tess.numIndexes; Doug = tess.numVertexes; - for (j = 0 ; j < surface->numTriangles ; j++) { - tess.indexes[Bob + j*3 + 0] = Doug + triangles[j].indexes[0]; - tess.indexes[Bob + j*3 + 1] = Doug + triangles[j].indexes[1]; - tess.indexes[Bob + j*3 + 2] = Doug + triangles[j].indexes[2]; + for (j = 0 ; j < surface->numIndexes ; j++) { + tess.indexes[Bob + j] = Doug + surface->indexes[j]; } - tess.numIndexes += indexes; + tess.numIndexes += surface->numIndexes; texCoords = surface->st; @@ -1249,14 +1241,14 @@ RB_SurfaceFace ============== */ static void RB_SurfaceFace( srfBspSurface_t *srf ) { - if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, + if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) ) { return; } - RB_SurfaceVertsAndTris(srf->numVerts, srf->verts, srf->numTriangles, - srf->triangles, srf->dlightBits, srf->pshadowBits); + RB_SurfaceVertsAndIndexes(srf->numVerts, srf->verts, srf->numIndexes, + srf->indexes, srf->dlightBits, srf->pshadowBits); } @@ -1318,7 +1310,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { int pshadowBits; //int *vDlightBits; - if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, + if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) ) { return; @@ -1577,7 +1569,7 @@ static void RB_SurfaceFlare(srfFlare_t *surf) static void RB_SurfaceVBOMesh(srfBspSurface_t * srf) { - RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, + RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qfalse ); } |