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author | Zack Middleton <zturtleman@gmail.com> | 2014-11-16 21:21:15 -0600 |
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committer | Tim Angus <tim@ngus.net> | 2015-03-17 11:39:01 +0000 |
commit | e07d7fbadb149ec00d88c7a3b814287467320163 (patch) | |
tree | 21c9fe0ac3c2aabf14e8ea4a24776aefbbef0529 /src/renderergl2/tr_world.c | |
parent | 8e6b10ebe12fe53ae543df3af7a730218e40662d (diff) |
Fix stencil shadows not drawing if has 500 or more vertexes
Stencil shadow is not drawn if a mesh, or multiple meshes with the same
entity and shader, have more than 500 vertexes. The issue is caused by storing
the projected positions in the tess vertex buffer. Use a new array instead.
Diffstat (limited to 'src/renderergl2/tr_world.c')
0 files changed, 0 insertions, 0 deletions