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authorSmileTheory <SmileTheory@gmail.com>2014-10-23 16:51:10 -0700
committerTim Angus <tim@ngus.net>2015-03-17 11:38:54 +0000
commit5b2ae40e135fda8ecba622ce1fe8b75087abca51 (patch)
treee6da3e2b86e1dd396026ec320a6987d794d99ce2 /src/renderergl2
parentc95e4d4b9ac8a6e944f584563a0ba1a5de636cab (diff)
OpenGL2: Fix corrupt models.
Diffstat (limited to 'src/renderergl2')
-rw-r--r--src/renderergl2/tr_glsl.c56
-rw-r--r--src/renderergl2/tr_init.c4
-rw-r--r--src/renderergl2/tr_local.h3
-rw-r--r--src/renderergl2/tr_model.c101
-rw-r--r--src/renderergl2/tr_shade.c6
-rw-r--r--src/renderergl2/tr_surface.c61
-rw-r--r--src/renderergl2/tr_vbo.c68
7 files changed, 145 insertions, 154 deletions
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index fd50734e..757bab38 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -1485,62 +1485,6 @@ void GLSL_BindNullProgram(void)
}
-void GLSL_VertexAttribPointers(uint32_t attribBits)
-{
- int newFrame, oldFrame;
- vao_t *vao = glState.currentVao;
- int attribIndex;
- uint32_t extraOffsets[ATTR_INDEX_COUNT];
-
- if(!vao)
- {
- ri.Error(ERR_FATAL, "GL_VertexAttribPointers: no VAO bound");
- return;
- }
-
- // don't just call LogComment, or we will get a call to va() every frame!
- if(r_logFile->integer)
- {
- GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vao->name));
- }
-
- for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
- extraOffsets[attribIndex] = 0;
-
- // position/normal/tangent are always set in case of animation
- oldFrame = glState.vertexAttribsOldFrame;
- newFrame = glState.vertexAttribsNewFrame;
- if (glState.vertexAnimation)
- {
- extraOffsets[ATTR_INDEX_POSITION] = newFrame * vao->frameSize;
- extraOffsets[ATTR_INDEX_POSITION2] = oldFrame * vao->frameSize;
- extraOffsets[ATTR_INDEX_NORMAL] = newFrame * vao->frameSize;
- extraOffsets[ATTR_INDEX_NORMAL2] = oldFrame * vao->frameSize;
- extraOffsets[ATTR_INDEX_TANGENT] = newFrame * vao->frameSize;
- extraOffsets[ATTR_INDEX_TANGENT2] = oldFrame * vao->frameSize;
- }
-
- // this may not be bound if we're using VAOs
- if (glRefConfig.vertexArrayObject)
- {
- qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
- }
-
- for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
- {
- uint32_t attribBit = 1 << attribIndex;
- vaoAttrib_t *vAtb;
-
- if (!(attribBits & attribBit))
- continue;
-
- vAtb = &vao->attribs[attribIndex];
-
- qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + extraOffsets[attribIndex]));
- }
-}
-
-
shaderProgram_t *GLSL_GetGenericShaderProgram(int stage)
{
shaderStage_t *pStage = tess.xstages[stage];
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c
index 2726188f..bf94804c 100644
--- a/src/renderergl2/tr_init.c
+++ b/src/renderergl2/tr_init.c
@@ -877,9 +877,13 @@ void GL_SetDefaultState( void )
glState.currentProgram = 0;
qglUseProgramObjectARB(0);
+ if (glRefConfig.vertexArrayObject)
+ qglBindVertexArrayARB(0);
+
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glState.currentVao = NULL;
+ glState.vertexAttribsEnabled = 0;
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
qglDepthMask( GL_TRUE );
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index a4f0e5ea..37e73e27 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -1365,10 +1365,9 @@ typedef struct {
int faceCullFront;
uint32_t glStateBits;
uint32_t storedGlState;
- uint32_t vertexAttribsNewFrame;
- uint32_t vertexAttribsOldFrame;
float vertexAttribsInterpolation;
qboolean vertexAnimation;
+ uint32_t vertexAttribsEnabled; // global if no VAOs, tess only otherwise
shaderProgram_t *currentProgram;
FBO_t *currentFBO;
vao_t *currentVao;
diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c
index 05e859da..b14ce534 100644
--- a/src/renderergl2/tr_model.c
+++ b/src/renderergl2/tr_model.c
@@ -712,8 +712,8 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
{
st = surf->st;
for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
- memcpy(data + dataOfs, &st->st, sizeof(st->st));
- dataOfs += sizeof(st->st);
+ memcpy(data + dataOfs, &st->st, sizeof(vec2_t));
+ dataOfs += sizeof(vec2_t);
}
v = surf->verts;
@@ -726,8 +726,8 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
uint32_t *p;
// xyz
- memcpy(data + dataOfs, &v->xyz, sizeof(v->xyz));
- dataOfs += sizeof(v->xyz);
+ memcpy(data + dataOfs, &v->xyz, sizeof(vec3_t));
+ dataOfs += sizeof(vec3_t);
// normal
p = (uint32_t *)(data + dataOfs);
@@ -759,11 +759,11 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
uint32_t *p;
// xyz
- memcpy(data + dataOfs, &v->xyz, sizeof(v->xyz));
+ memcpy(data + dataOfs, &v->xyz, sizeof(vec3_t));
dataOfs += sizeof(v->xyz);
// st
- memcpy(data + dataOfs, &st->st, sizeof(st->st));
+ memcpy(data + dataOfs, &st->st, sizeof(vec2_t));
dataOfs += sizeof(st->st);
// normal
@@ -791,61 +791,50 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vaoSurf->numVerts = surf->numVerts;
vaoSurf->minIndex = 0;
- vaoSurf->maxIndex = surf->numVerts;
+ vaoSurf->maxIndex = surf->numVerts - 1;
vaoSurf->vao = R_CreateVao(va("staticMD3Mesh_VAO '%s'", surf->name), data, dataSize, (byte *)surf->indexes, surf->numIndexes * sizeof(*surf->indexes), VAO_USAGE_STATIC);
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].enabled = 1;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].enabled = 1;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].enabled = 1;
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION].enabled = 1;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].enabled = 1;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
#ifdef USE_VERT_TANGENT_SPACE
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].enabled = 1;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
#endif
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1;
-
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].count = 3;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].count = 3;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].count = 4;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].count = 4;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].count = 4;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].count = 4;
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].count = 2;
-
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].type = GL_FLOAT;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].type = glRefConfig.packedNormalDataType;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].type = glRefConfig.packedNormalDataType;
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
-
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].normalized = GL_FALSE;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].normalized = GL_TRUE;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].normalized = GL_TRUE;
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
-
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].offset = offset_xyz;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].offset = offset_xyz;
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].offset = offset_st;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = offset_normal;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].offset = offset_normal;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = offset_tangent;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].offset = offset_tangent;
-
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION ].stride = stride_xyz;
- vaoSurf->vao->attribs[ATTR_INDEX_POSITION2 ].stride = stride_xyz;
- vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD ].stride = stride_st;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = stride_normal;
- vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ].stride = stride_normal;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = stride_tangent;
- vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ].stride = stride_tangent;
-
- vaoSurf->vao->frameSize = stride_xyz * surf->numVerts;
+
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION].count = 3;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].count = 2;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].count = 4;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].count = 4;
+
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION].type = GL_FLOAT;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].type = GL_FLOAT;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
+
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION].normalized = GL_FALSE;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].normalized = GL_FALSE;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
+
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION].offset = offset_xyz;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].offset = offset_st;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = offset_normal;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = offset_tangent;
+
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION].stride = stride_xyz;
+ vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].stride = stride_st;
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = stride_normal;
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = stride_tangent;
+
+ if (mdvModel->numFrames > 1)
+ {
+ vaoSurf->vao->attribs[ATTR_INDEX_POSITION2] = vaoSurf->vao->attribs[ATTR_INDEX_POSITION];
+ vaoSurf->vao->attribs[ATTR_INDEX_NORMAL2 ] = vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ];
+ vaoSurf->vao->attribs[ATTR_INDEX_TANGENT2 ] = vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ];
+
+ vaoSurf->vao->frameSize = stride_xyz * surf->numVerts;
+ }
Vao_SetVertexPointers(vaoSurf->vao);
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 5752c4ff..f5778ea0 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -1540,12 +1540,6 @@ void RB_StageIteratorGeneric( void )
}
//
- // Set vertex attribs and pointers
- //
- if (glState.vertexAnimation)
- GLSL_VertexAttribPointers(vertexAttribs & (ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TANGENT | ATTR_TANGENT2));
-
- //
// render depth if in depthfill mode
//
if (backEnd.depthFill)
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index a07484ca..6d2cb4ca 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -1590,8 +1590,8 @@ void RB_SurfaceVaoMdvMesh(srfVaoMdvMesh_t * surface)
tess.useInternalVao = qfalse;
- tess.numIndexes += surface->numIndexes;
- tess.numVertexes += surface->numVerts;
+ tess.numIndexes = surface->numIndexes;
+ tess.numVertexes = surface->numVerts;
tess.minIndex = surface->minIndex;
tess.maxIndex = surface->maxIndex;
@@ -1600,20 +1600,57 @@ void RB_SurfaceVaoMdvMesh(srfVaoMdvMesh_t * surface)
refEnt = &backEnd.currentEntity->e;
- if(refEnt->oldframe == refEnt->frame)
- {
- glState.vertexAttribsInterpolation = 0;
- }
- else
- {
- glState.vertexAttribsInterpolation = refEnt->backlerp;
- }
+ glState.vertexAttribsInterpolation = (refEnt->oldframe == refEnt->frame) ? 0.0f : refEnt->backlerp;
- glState.vertexAttribsOldFrame = refEnt->oldframe;
- glState.vertexAttribsNewFrame = refEnt->frame;
if (surface->mdvModel->numFrames > 1)
+ {
+ int frameOffset, attribIndex;
+ vaoAttrib_t *vAtb;
+
glState.vertexAnimation = qtrue;
+ if (glRefConfig.vertexArrayObject)
+ {
+ qglBindBufferARB(GL_ARRAY_BUFFER_ARB, surface->vao->vertexesVBO);
+ }
+
+ frameOffset = refEnt->frame * surface->vao->frameSize;
+
+ attribIndex = ATTR_INDEX_POSITION;
+ vAtb = &surface->vao->attribs[attribIndex];
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
+
+ attribIndex = ATTR_INDEX_NORMAL;
+ vAtb = &surface->vao->attribs[attribIndex];
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
+
+ attribIndex = ATTR_INDEX_TANGENT;
+ vAtb = &surface->vao->attribs[attribIndex];
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
+
+ frameOffset = refEnt->oldframe * surface->vao->frameSize;
+
+ attribIndex = ATTR_INDEX_POSITION2;
+ vAtb = &surface->vao->attribs[attribIndex];
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
+
+ attribIndex = ATTR_INDEX_NORMAL2;
+ vAtb = &surface->vao->attribs[attribIndex];
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
+
+ attribIndex = ATTR_INDEX_TANGENT2;
+ vAtb = &surface->vao->attribs[attribIndex];
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + frameOffset));
+
+
+ if (!glRefConfig.vertexArrayObject)
+ {
+ attribIndex = ATTR_INDEX_TEXCOORD;
+ vAtb = &surface->vao->attribs[attribIndex];
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
+ }
+ }
+
RB_EndSurface();
// So we don't lerp surfaces that shouldn't be lerped
diff --git a/src/renderergl2/tr_vbo.c b/src/renderergl2/tr_vbo.c
index 5c44b0e0..9734c5a7 100644
--- a/src/renderergl2/tr_vbo.c
+++ b/src/renderergl2/tr_vbo.c
@@ -94,24 +94,32 @@ void R_VaoUnpackNormal(vec3_t v, uint32_t b)
void Vao_SetVertexPointers(vao_t *vao)
{
- int i;
+ int attribIndex;
// set vertex pointers
- for (i = 0; i < ATTR_INDEX_COUNT; i++)
+ for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
{
- if (vao->attribs[i].enabled)
+ uint32_t attribBit = 1 << attribIndex;
+ vaoAttrib_t *vAtb = &vao->attribs[attribIndex];
+
+ if (vAtb->enabled)
{
- qglVertexAttribPointerARB((GLuint)i,
- (GLint)vao->attribs[i].count,
- (GLenum)vao->attribs[i].type,
- (GLboolean)vao->attribs[i].normalized,
- (GLsizei)vao->attribs[i].stride,
- BUFFER_OFFSET(vao->attribs[i].offset));
- qglEnableVertexAttribArrayARB(i);
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
+ if (glRefConfig.vertexArrayObject || !(glState.vertexAttribsEnabled & attribBit))
+ qglEnableVertexAttribArrayARB(attribIndex);
+
+ if (!glRefConfig.vertexArrayObject || vao == tess.vao)
+ glState.vertexAttribsEnabled |= attribBit;
}
else
{
- qglDisableVertexAttribArrayARB(i);
+ // don't disable vertex attribs when using vertex array objects
+ // Vao_SetVertexPointers is only called during init when using VAOs, and vertex attribs start disabled anyway
+ if (!glRefConfig.vertexArrayObject && (glState.vertexAttribsEnabled & attribBit))
+ qglDisableVertexAttribArrayARB(attribIndex);
+
+ if (!glRefConfig.vertexArrayObject || vao == tess.vao)
+ glState.vertexAttribsEnabled &= ~attribBit;
}
}
}
@@ -386,8 +394,6 @@ void R_BindVao(vao_t * vao)
glState.currentVao = vao;
glState.vertexAttribsInterpolation = 0;
- glState.vertexAttribsOldFrame = 0;
- glState.vertexAttribsNewFrame = 0;
glState.vertexAnimation = qfalse;
backEnd.pc.c_vaoBinds++;
@@ -398,13 +404,19 @@ void R_BindVao(vao_t * vao)
// why you no save GL_ELEMENT_ARRAY_BUFFER binding, Intel?
if (1)
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, vao->indexesIBO);
+
+ // tess VAO always has buffers bound
+ if (vao == tess.vao)
+ qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
}
else
{
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vao->vertexesVBO);
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vao->indexesIBO);
- Vao_SetVertexPointers(vao);
+ // tess VAO doesn't have vertex pointers set until data is uploaded
+ if (vao != tess.vao)
+ Vao_SetVertexPointers(vao);
}
}
}
@@ -642,13 +654,6 @@ void RB_UpdateTessVao(unsigned int attribBits)
R_BindVao(tess.vao);
- // these may not be bound if we're using VAOs
- if (glRefConfig.vertexArrayObject)
- {
- qglBindBufferARB(GL_ARRAY_BUFFER_ARB, tess.vao->vertexesVBO);
- qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tess.vao->indexesIBO);
- }
-
// orphan old vertex buffer so we don't stall on it
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vao->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB);
@@ -666,12 +671,31 @@ void RB_UpdateTessVao(unsigned int attribBits)
for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
{
- if (attribBits & (1 << attribIndex))
+ uint32_t attribBit = 1 << attribIndex;
+
+ if (attribBits & attribBit)
{
vaoAttrib_t *vAtb = &tess.vao->attribs[attribIndex];
// note: tess has a VBO where stride == size
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, vAtb->offset, tess.numVertexes * vAtb->stride, tess.attribPointers[attribIndex]);
+
+ if (!glRefConfig.vertexArrayObject)
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset));
+
+ if (!(glState.vertexAttribsEnabled & attribBit))
+ {
+ qglEnableVertexAttribArrayARB(attribIndex);
+ glState.vertexAttribsEnabled |= attribBit;
+ }
+ }
+ else
+ {
+ if ((glState.vertexAttribsEnabled & attribBit))
+ {
+ qglDisableVertexAttribArrayARB(attribIndex);
+ glState.vertexAttribsEnabled &= ~attribBit;
+ }
}
}