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authorSmileTheory <SmileTheory@gmail.com>2015-12-15 03:23:55 -0800
committerTim Angus <tim@ngus.net>2016-04-07 11:13:36 +0100
commitf77b9694e3d2870f62b27589c70c2cf254248db3 (patch)
tree21a9690615b67de2bf62032f048c254d044d4fcf /src/renderergl2
parent9cdedf11eff894db8f9f572ab52eae37fdacf473 (diff)
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compressor as a workaround on Intel graphics.
Diffstat (limited to 'src/renderergl2')
-rw-r--r--src/renderergl2/tr_extensions.c26
-rw-r--r--src/renderergl2/tr_glsl.c2
-rw-r--r--src/renderergl2/tr_image.c248
-rw-r--r--src/renderergl2/tr_local.h4
4 files changed, 173 insertions, 107 deletions
diff --git a/src/renderergl2/tr_extensions.c b/src/renderergl2/tr_extensions.c
index 811b8377..2c1407b2 100644
--- a/src/renderergl2/tr_extensions.c
+++ b/src/renderergl2/tr_extensions.c
@@ -585,6 +585,22 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
+ // GL_ARB_texture_compression
+ extension = "GL_ARB_texture_compression";
+ glRefConfig.arbTextureCompression = qfalse;
+ if (GLimp_HaveExtension(extension))
+ {
+ qglCompressedTexImage3DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage3DARB");
+ qglCompressedTexImage2DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage2DARB");
+ qglCompressedTexImage1DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexImage1DARB");
+ qglCompressedTexSubImage3DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage3DARB");
+ qglCompressedTexSubImage2DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage2DARB");
+ qglCompressedTexSubImage1DARB = (void *)SDL_GL_GetProcAddress("glCompressedTexSubImage1DARB");
+ qglGetCompressedTexImageARB = (void *)SDL_GL_GetProcAddress("glGetCompressedTexImageARB");
+ glRefConfig.arbTextureCompression = qtrue;
+ ri.Printf(PRINT_ALL, result[glRefConfig.arbTextureCompression], extension);
+ }
+
// GL_EXT_framebuffer_multisample
extension = "GL_EXT_framebuffer_multisample";
glRefConfig.framebufferMultisample = qfalse;
@@ -601,12 +617,12 @@ void GLimp_InitExtraExtensions()
glRefConfig.textureCompression = TCR_NONE;
- // GL_EXT_texture_compression_latc
- extension = "GL_EXT_texture_compression_latc";
+ // GL_ARB_texture_compression_rgtc
+ extension = "GL_ARB_texture_compression_rgtc";
if (GLimp_HaveExtension(extension))
{
- if (r_ext_compressed_textures->integer)
- glRefConfig.textureCompression |= TCR_LATC;
+ if (r_ext_compressed_textures->integer && glRefConfig.arbTextureCompression)
+ glRefConfig.textureCompression |= TCR_RGTC;
ri.Printf(PRINT_ALL, result[r_ext_compressed_textures->integer ? 1 : 0], extension);
}
@@ -615,6 +631,8 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
+ glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC);
+
// GL_ARB_texture_compression_bptc
extension = "GL_ARB_texture_compression_bptc";
if (GLimp_HaveExtension(extension))
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index 8ce3a4e7..14e20105 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -1031,7 +1031,7 @@ void GLSL_InitGPUShaders(void)
if (r_dlightMode->integer >= 2)
Q_strcat(extradefines, 1024, "#define USE_SHADOWMAP\n");
- if (1)
+ if (glRefConfig.swizzleNormalmap)
Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n");
if (r_hdr->integer && !glRefConfig.floatLightmap)
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index 541b1a38..93ee28e9 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -177,15 +177,20 @@ void R_ImageList_f( void ) {
format = "sBPTC";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- format = "LATC ";
+ case GL_COMPRESSED_RG_RGTC2:
+ format = "RGTC2";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
format = "DXT1 ";
// 64 bits per 16 pixels, so 4 bits per pixel
estSize /= 2;
break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ format = "DXT1a";
+ // 64 bits per 16 pixels, so 4 bits per pixel
+ estSize /= 2;
+ break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
format = "DXT5 ";
// 128 bits per 16 pixels, so 1 byte per pixel
@@ -1332,41 +1337,6 @@ static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
}
-static void R_MipMapLuminanceAlpha (const byte *in, byte *out, int width, int height)
-{
- int i, j, row;
-
- if ( width == 1 && height == 1 ) {
- return;
- }
-
- row = width * 4;
- width >>= 1;
- height >>= 1;
-
- if ( width == 0 || height == 0 ) {
- width += height; // get largest
- for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
- out[0] =
- out[1] =
- out[2] = (in[0] + in[4]) >> 1;
- out[3] = (in[3] + in[7]) >> 1;
- }
- return;
- }
-
- for (i=0 ; i<height ; i++, in+=row) {
- for (j=0 ; j<width ; j++, out+=4, in+=8) {
- out[0] =
- out[1] =
- out[2] = (in[0] + in[4] + in[row ] + in[row+4]) >> 2;
- out[3] = (in[3] + in[7] + in[row+3] + in[row+7]) >> 2;
- }
- }
-
-}
-
-
static void R_MipMapNormalHeight (const byte *in, byte *out, int width, int height, qboolean swizzle)
{
int i, j;
@@ -1657,13 +1627,13 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean light
if(normalmap)
{
- if ((!RawImage_HasAlpha(data, numPixels) || (type == IMGTYPE_NORMAL)) && !forceNoCompression && (glRefConfig.textureCompression & TCR_LATC))
- {
- internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- }
- else
+ if ((type == IMGTYPE_NORMALHEIGHT) && RawImage_HasAlpha(data, numPixels))
{
- if ( !forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB )
+ if (!forceNoCompression && glRefConfig.textureCompression & TCR_BPTC)
+ {
+ internalFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
+ }
+ else if (!forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB)
{
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
}
@@ -1680,6 +1650,33 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean light
internalFormat = GL_RGBA;
}
}
+ else
+ {
+ if (!forceNoCompression && glRefConfig.textureCompression & TCR_RGTC)
+ {
+ internalFormat = GL_COMPRESSED_RG_RGTC2;
+ }
+ else if (!forceNoCompression && glRefConfig.textureCompression & TCR_BPTC)
+ {
+ internalFormat = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
+ }
+ else if (!forceNoCompression && glConfig.textureCompression == TC_S3TC_ARB)
+ {
+ internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ }
+ else if (r_texturebits->integer == 16)
+ {
+ internalFormat = GL_RGB5;
+ }
+ else if (r_texturebits->integer == 32)
+ {
+ internalFormat = GL_RGB8;
+ }
+ else
+ {
+ internalFormat = GL_RGB;
+ }
+ }
}
else if(lightMap)
{
@@ -1775,10 +1772,101 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean light
return internalFormat;
}
+static void CompressMonoBlock(byte outdata[8], const byte indata[16])
+{
+ int hi, lo, diff, bias, outbyte, shift, i;
+ byte *p = outdata;
+
+ hi = lo = indata[0];
+ for (i = 1; i < 16; i++)
+ {
+ hi = MAX(indata[i], hi);
+ lo = MIN(indata[i], lo);
+ }
+
+ *p++ = hi;
+ *p++ = lo;
+
+ diff = hi - lo;
+
+ if (diff == 0)
+ {
+ outbyte = (hi == 255) ? 255 : 0;
+
+ for (i = 0; i < 6; i++)
+ *p++ = outbyte;
+
+ return;
+ }
+
+ bias = diff / 2 - lo * 7;
+ outbyte = shift = 0;
+ for (i = 0; i < 16; i++)
+ {
+ const byte fixIndex[8] = { 1, 7, 6, 5, 4, 3, 2, 0 };
+ byte index = fixIndex[(indata[i] * 7 + bias) / diff];
+
+ outbyte |= index << shift;
+ shift += 3;
+ if (shift >= 8)
+ {
+ *p++ = outbyte & 0xff;
+ shift -= 8;
+ outbyte >>= 8;
+ }
+ }
+}
+
+static void RawImage_UploadToRgtc2Texture(byte *data, int width, int height, int mip)
+{
+ int wBlocks, hBlocks, y, x, size;
+ byte *compressedData, *p;
+
+ wBlocks = (width + 3) / 4;
+ hBlocks = (height + 3) / 4;
+ size = wBlocks * hBlocks * 16;
+
+ p = compressedData = ri.Hunk_AllocateTempMemory(size);
+ for (y = 0; y < height; y += 4)
+ {
+ int oh = MIN(4, height - y);
+
+ for (x = 0; x < width; x += 4)
+ {
+ byte workingData[16];
+ int component;
+
+ int ow = MIN(4, width - x);
+
+ for (component = 0; component < 2; component++)
+ {
+ int ox, oy;
+
+ for (oy = 0; oy < oh; oy++)
+ for (ox = 0; ox < ow; ox++)
+ workingData[oy * 4 + ox] = data[((y + oy) * width + x + ox) * 4 + component];
+
+ // dupe data to fill
+ for (oy = 0; oy < 4; oy++)
+ for (ox = (oy < oh) ? ow : 0; ox < 4; ox++)
+ workingData[oy * 4 + ox] = workingData[(oy % oh) * 4 + ox % ow];
+
+ CompressMonoBlock(p, workingData);
+ p += 8;
+ }
+ }
+ }
+
+ qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, GL_COMPRESSED_RG_RGTC2, width, height, 0, size, compressedData);
+
+ ri.Hunk_FreeTempMemory(compressedData);
+}
+
static void RawImage_UploadTexture( byte *data, int x, int y, int width, int height, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
{
int dataFormat, dataType;
+ qboolean rgtc = (internalFormat == GL_COMPRESSED_RG_RGTC2);
switch(internalFormat)
{
@@ -1802,7 +1890,12 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
if ( subtexture )
qglTexSubImage2D( GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data );
else
- qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data );
+ {
+ if (rgtc)
+ RawImage_UploadToRgtc2Texture(data, width, height, 0);
+ else
+ qglTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data);
+ }
if (flags & IMGFLAG_MIPMAP)
{
@@ -1815,14 +1908,7 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
{
if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
{
- if (internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- R_MipMapLuminanceAlpha( data, data, width, height );
- }
- else
- {
- R_MipMapNormalHeight( data, data, width, height, qtrue);
- }
+ R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
}
else
{
@@ -1849,7 +1935,10 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
}
else
{
- qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data );
+ if (rgtc)
+ RawImage_UploadToRgtc2Texture(data, width, height, miplevel);
+ else
+ qglTexImage2D(GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data);
}
}
}
@@ -1903,25 +1992,11 @@ static void Upload32( byte *data, int width, int height, imgType_t type, imgFlag
}
}
- // normals are always swizzled
- if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
+ if (glRefConfig.swizzleNormalmap && (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT))
{
RawImage_SwizzleRA(data, width, height);
}
- // LATC2 is only used for normals
- if (internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- byte *in = data;
- int c = width * height;
- while (c--)
- {
- in[0] = in[1];
- in[2] = in[1];
- in += 4;
- }
- }
-
// copy or resample data as appropriate for first MIP level
if ( ( scaled_width == width ) &&
( scaled_height == height ) ) {
@@ -1943,14 +2018,7 @@ static void Upload32( byte *data, int width, int height, imgType_t type, imgFlag
if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
{
- if (internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- R_MipMapLuminanceAlpha( data, data, width, height );
- }
- else
- {
- R_MipMapNormalHeight( data, data, width, height, qtrue);
- }
+ R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
}
else
{
@@ -2186,26 +2254,11 @@ void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int h
int scaled_width, scaled_height, scaled_x, scaled_y;
byte *data = pic;
- // normals are always swizzled
- if (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT)
+ if (glRefConfig.swizzleNormalmap && (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT))
{
RawImage_SwizzleRA(pic, width, height);
}
- // LATC2 is only used for normals
- if (image->internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- byte *in = data;
- int c = width * height;
- while (c--)
- {
- in[0] = in[1];
- in[2] = in[1];
- in += 4;
- }
- }
-
-
RawImage_ScaleToPower2(&pic, &width, &height, &scaled_width, &scaled_height, image->type, image->flags, &resampledBuffer);
scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );
@@ -2238,14 +2291,7 @@ void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int h
if (image->type == IMGTYPE_NORMAL || image->type == IMGTYPE_NORMALHEIGHT)
{
- if (image->internalFormat == GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- {
- R_MipMapLuminanceAlpha( data, data, width, height );
- }
- else
- {
- R_MipMapNormalHeight( data, data, width, height, qtrue);
- }
+ R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
}
else
{
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 73681f32..0a1dc5fe 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -1381,7 +1381,7 @@ typedef enum {
typedef enum {
TCR_NONE = 0x0000,
- TCR_LATC = 0x0001,
+ TCR_RGTC = 0x0001,
TCR_BPTC = 0x0002,
} textureCompressionRef_t;
@@ -1405,7 +1405,9 @@ typedef struct {
qboolean textureFloat;
qboolean halfFloatPixel;
qboolean packedDepthStencil;
+ qboolean arbTextureCompression;
textureCompressionRef_t textureCompression;
+ qboolean swizzleNormalmap;
qboolean framebufferMultisample;
qboolean framebufferBlit;