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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-21 11:18:35 +0000
committerTim Angus <tim@ngus.net>2013-01-10 21:47:33 +0000
commit555eaebb1b7cb7c4a5e1036892b0effbd62766ae (patch)
tree1038802c3629c85c47a62a5013f2a7271d485bec /src/sdl/sdl_input.c
parente09392335162f87cd16257506e600268c2cd8ec9 (diff)
- Improve game_restart: * differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
Diffstat (limited to 'src/sdl/sdl_input.c')
-rw-r--r--src/sdl/sdl_input.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index a2353490..83b26086 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -1023,7 +1023,7 @@ void IN_Frame( void )
IN_ProcessEvents( );
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
- loading = !!( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
+ loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
cursorShowing = Key_GetCatcher( ) & KEYCATCH_UI;
if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )