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authorZack Middleton <zturtleman@gmail.com>2011-08-05 19:47:33 +0000
committerTim Angus <tim@ngus.net>2013-01-10 23:26:57 +0000
commit7419b145d79e5eee5c5992bb5926217433e93d30 (patch)
tree592f9a52bbb4b32f704a3ccdfe4f113ac37c1435 /src/sdl/sdl_input.c
parent4844094aca6e108dca9782c864bf24aba4dbd669 (diff)
Don't grab mouse till UI loads.
Diffstat (limited to 'src/sdl/sdl_input.c')
-rw-r--r--src/sdl/sdl_input.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index 4268a976..08efbfa5 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -1112,16 +1112,8 @@ void IN_Init( void )
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
keyRepeatEnabled = qtrue;
- if( in_mouse->value )
- {
- mouseAvailable = qtrue;
- IN_ActivateMouse( );
- }
- else
- {
- IN_DeactivateMouse( );
- mouseAvailable = qfalse;
- }
+ mouseAvailable = ( in_mouse->value != 0 );
+ IN_DeactivateMouse( );
appState = SDL_GetAppState( );
Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) );