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authorZack Middleton <zturtleman@gmail.com>2012-06-01 19:49:07 +0000
committerTim Angus <tim@ngus.net>2013-01-12 20:30:53 +0000
commitc60497449f0f591e61581f5a868ece271c6a1b30 (patch)
tree7dd94e5022d917dcc36395e7f7359e730521636d /src/sdl/sdl_input.c
parente1f917ed8243a45c7cbffda53333d2d97c675a68 (diff)
Removed unnessicary "!!".
Diffstat (limited to 'src/sdl/sdl_input.c')
-rw-r--r--src/sdl/sdl_input.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index e5ca815e..800a90df 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -1025,7 +1025,7 @@ void IN_Frame( void )
IN_ProcessEvents( );
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
- loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
+ loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
cursorShowing = Key_GetCatcher( ) & KEYCATCH_UI;
if( !Cvar_VariableIntegerValue("r_fullscreen") && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )