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authorTim Angus <tim@ngus.net>2007-10-02 21:29:25 +0000
committerTim Angus <tim@ngus.net>2007-10-02 21:29:25 +0000
commitdd0dd03f6f94a15b8764973e4c893526d8cfd722 (patch)
tree4a3989e08a16d58e6b4f9fda7380e20ba05b8a28 /src/sdl/sdl_input.c
parente6513f95705560250f00f1ccc0707e01e318192f (diff)
* Merge of ioq3-r1189
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
Diffstat (limited to 'src/sdl/sdl_input.c')
-rw-r--r--src/sdl/sdl_input.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index 6ad660bc..1e2ca988 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -651,7 +651,7 @@ static void IN_ProcessEvents( void )
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
return;
- if( cls.keyCatchers == 0 && keyRepeatEnabled )
+ if( Key_GetCatcher( ) == 0 && keyRepeatEnabled )
{
SDL_EnableKeyRepeat( 0, 0 );
keyRepeatEnabled = qfalse;
@@ -730,7 +730,7 @@ void IN_Frame (void)
IN_JoyMove( );
// Release the mouse if the console if down and we're windowed
- if( ( cls.keyCatchers & KEYCATCH_CONSOLE ) && !r_fullscreen->integer )
+ if( ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) && !r_fullscreen->integer )
IN_DeactivateMouse( );
else
IN_ActivateMouse( );