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author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-03 12:06:47 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:41 +0000 |
commit | 5230a896570005a68dc0c7dd82215f01f9ee6c86 (patch) | |
tree | c56a0b94b59cb1d235d4c49e38e5714784f15ff7 /src/sdl | |
parent | 706c4fbac3b80c5499d5e09df9087a5af65e84e7 (diff) |
* (bug 3606) Partial fix for this bug: spawns explode when near other buildables
* Prevent building a spawn in a place where it would explode by unbreaking such checks during G_CheckSpawnPoint() (thanks DevHC)
* When a new buildable is created that blocks an existing spawn, have the spawn kill the new buildable instead of killing itself.
* Ideally someone would be prevented from building something to cause this case, but as no one has yet come up with an acceptable implementation, this change is an improvement to prevent griefer use of the bug until then.
Diffstat (limited to 'src/sdl')
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