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authorTim Angus <tim@ngus.net>2009-10-03 11:59:51 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:35 +0000
commit8e412322448053080c00a67f92fda4de183df7fa (patch)
tree007c8e8ba9c6bc39869bd2a3c433bc53e0f7e6d1 /src/sdl
parente28bdd7b296c0028aaa63ee1feb027c2f0ebde51 (diff)
* Merge ioq3-r1464
* Use WM cursor when running windowed and UI module has input
Diffstat (limited to 'src/sdl')
-rw-r--r--src/sdl/sdl_input.c206
1 files changed, 190 insertions, 16 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index c209f0a5..98f8525a 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -77,7 +77,7 @@ static cvar_t *in_joystickNo = NULL;
IN_PrintKey
===============
*/
-static void IN_PrintKey( const SDL_keysym *keysym, int key, qboolean down )
+static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
{
if( down )
Com_Printf( "+ " );
@@ -100,15 +100,108 @@ static void IN_PrintKey( const SDL_keysym *keysym, int key, qboolean down )
if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
+ Com_Printf( " Q:%d(%s)", key, Key_KeynumToString( key ) );
+
if( keysym->unicode )
{
- Com_Printf( " %d", keysym->unicode );
+ Com_Printf( " U:%d", keysym->unicode );
if( keysym->unicode > ' ' && keysym->unicode < '~' )
Com_Printf( "(%c)", (char)keysym->unicode );
}
- Com_Printf( " %d(%s)\n", key, Key_KeynumToString( key ) );
+ Com_Printf( "\n" );
+}
+
+#define MAX_CONSOLE_KEYS 16
+
+/*
+===============
+IN_IsConsoleKey
+===============
+*/
+static qboolean IN_IsConsoleKey( keyNum_t key, const char character )
+{
+ typedef struct consoleKey_s
+ {
+ enum
+ {
+ KEY,
+ CHARACTER
+ } type;
+
+ union
+ {
+ keyNum_t key;
+ char character;
+ } u;
+ } consoleKey_t;
+
+ static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ];
+ static int numConsoleKeys = 0;
+ int i;
+
+ // Only parse the variable when it changes
+ if( cl_consoleKeys->modified )
+ {
+ char *text_p, *token;
+
+ cl_consoleKeys->modified = qfalse;
+ text_p = cl_consoleKeys->string;
+ numConsoleKeys = 0;
+
+ while( numConsoleKeys < MAX_CONSOLE_KEYS )
+ {
+ consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
+ char *keyName;
+
+ token = COM_Parse( &text_p );
+ if( !token[ 0 ] )
+ break;
+
+ c->u.key = Key_StringToKeynum( token );
+
+ // 0 isn't a key
+ if( c->u.key == 0 )
+ continue;
+
+ keyName = Key_KeynumToString( c->u.key );
+
+ if( strlen( keyName ) == 1 )
+ {
+ c->type = CHARACTER;
+ c->u.character = *keyName;
+ }
+ else
+ c->type = KEY;
+
+ numConsoleKeys++;
+ }
+ }
+
+ // Use the character in preference to the key name
+ if( character != '\0' )
+ key = 0;
+
+ for( i = 0; i < numConsoleKeys; i++ )
+ {
+ consoleKey_t *c = &consoleKeys[ i ];
+
+ switch( c->type )
+ {
+ case KEY:
+ if( key && c->u.key == key )
+ return qtrue;
+ break;
+
+ case CHARACTER:
+ if( c->u.character == character )
+ return qtrue;
+ break;
+ }
+ }
+
+ return qfalse;
}
/*
@@ -117,7 +210,7 @@ IN_TranslateSDLToQ3Key
===============
*/
static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
- int *key, qboolean down )
+ keyNum_t *key, qboolean down )
{
static char buf[ 2 ] = { '\0', '\0' };
@@ -131,7 +224,7 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
}
else
{
- switch (keysym->sym)
+ switch( keysym->sym )
{
case SDLK_PAGEUP: *key = K_PGUP; break;
case SDLK_KP9: *key = K_KP_PGUP; break;
@@ -218,15 +311,12 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
}
}
- if( down && !( keysym->unicode & 0xFF80 ) )
+ if( down && keysym->unicode && !( keysym->unicode & 0xFF80 ) )
{
char ch = (char)keysym->unicode & 0x7F;
switch( ch )
{
- // So the key marked ~ always drops the console
- case '~': *key = '~'; break;
-
case 127: // ASCII delete
if( *key != K_DEL )
{
@@ -240,13 +330,16 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
}
}
- // Never allow a '~' SE_CHAR event to be generated
- if( *key == '~' )
- *buf = '\0';
-
if( in_keyboardDebug->integer )
IN_PrintKey( keysym, *key, down );
+ if( IN_IsConsoleKey( *key, *buf ) )
+ {
+ // Console keys can't be bound or generate characters
+ *key = K_CONSOLE;
+ *buf = '\0';
+ }
+
return buf;
}
@@ -280,6 +373,59 @@ static io_connect_t IN_GetIOHandle(void) // mac os x mouse accel hack
/*
===============
+IN_GobbleMotionEvents
+===============
+*/
+static void IN_GobbleMotionEvents( void )
+{
+ SDL_Event dummy[ 1 ];
+
+ // Gobble any mouse motion events
+ SDL_PumpEvents( );
+ while( SDL_PeepEvents( dummy, 1, SDL_GETEVENT,
+ SDL_EVENTMASK( SDL_MOUSEMOTION ) ) ) { }
+}
+
+/*
+===============
+IN_GetUIMousePosition
+===============
+*/
+static void IN_GetUIMousePosition( int *x, int *y )
+{
+ if( uivm )
+ {
+ int pos = VM_Call( uivm, UI_MOUSE_POSITION );
+ *x = pos & 0xFFFF;
+ *y = ( pos >> 16 ) & 0xFFFF;
+
+ *x = glConfig.vidWidth * *x / 640;
+ *y = glConfig.vidHeight * *y / 480;
+ }
+ else
+ {
+ *x = glConfig.vidWidth / 2;
+ *y = glConfig.vidHeight / 2;
+ }
+}
+
+/*
+===============
+IN_SetUIMousePosition
+===============
+*/
+static void IN_SetUIMousePosition( int x, int y )
+{
+ if( uivm )
+ {
+ x = x * 640 / glConfig.vidWidth;
+ y = y * 480 / glConfig.vidHeight;
+ VM_Call( uivm, UI_SET_MOUSE_POSITION, x, y );
+ }
+}
+
+/*
+===============
IN_ActivateMouse
===============
*/
@@ -333,6 +479,8 @@ static void IN_ActivateMouse( void )
SDL_ShowCursor( 0 );
#endif
SDL_WM_GrabInput( SDL_GRAB_ON );
+
+ IN_GobbleMotionEvents( );
}
// in_nograb makes no sense in fullscreen mode
@@ -365,7 +513,13 @@ static void IN_DeactivateMouse( void )
// Always show the cursor when the mouse is disabled,
// but not when fullscreen
if( !r_fullscreen->integer )
- SDL_ShowCursor( 1 );
+ {
+ if( ( Key_GetCatcher( ) == KEYCATCH_UI ) &&
+ ( SDL_GetAppState( ) & (SDL_APPMOUSEFOCUS|SDL_APPINPUTFOCUS) ) == (SDL_APPMOUSEFOCUS|SDL_APPINPUTFOCUS) )
+ SDL_ShowCursor( 0 );
+ else
+ SDL_ShowCursor( 1 );
+ }
if( !mouseAvailable )
return;
@@ -391,11 +545,17 @@ static void IN_DeactivateMouse( void )
if( mouseActive )
{
+ IN_GobbleMotionEvents( );
+
SDL_WM_GrabInput( SDL_GRAB_OFF );
// Don't warp the mouse unless the cursor is within the window
if( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS )
- SDL_WarpMouse( glConfig.vidWidth / 2, glConfig.vidHeight / 2 );
+ {
+ int x, y;
+ IN_GetUIMousePosition( &x, &y );
+ SDL_WarpMouse( x, y );
+ }
mouseActive = qfalse;
}
@@ -706,7 +866,7 @@ static void IN_ProcessEvents( void )
{
SDL_Event e;
const char *p = NULL;
- int key = 0;
+ keyNum_t key = 0;
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
return;
@@ -787,12 +947,15 @@ IN_Frame
void IN_Frame( void )
{
qboolean loading;
+ qboolean cursorShowing;
+ int x, y;
IN_JoyMove( );
IN_ProcessEvents( );
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
loading = !!( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
+ cursorShowing = Key_GetCatcher( ) & KEYCATCH_UI;
if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
{
@@ -804,6 +967,11 @@ void IN_Frame( void )
// Loading in windowed mode
IN_DeactivateMouse( );
}
+ else if( !r_fullscreen->integer && cursorShowing )
+ {
+ // Use WM cursor when not fullscreen
+ IN_DeactivateMouse( );
+ }
else if( !( SDL_GetAppState() & SDL_APPINPUTFOCUS ) )
{
// Window not got focus
@@ -811,6 +979,12 @@ void IN_Frame( void )
}
else
IN_ActivateMouse( );
+
+ if( !mouseActive )
+ {
+ SDL_GetMouseState( &x, &y );
+ IN_SetUIMousePosition( x, y );
+ }
}
/*