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authorThilo Schulz <arny@ats.s.bawue.de>2011-07-29 13:46:50 +0000
committerTim Angus <tim@ngus.net>2013-01-10 22:55:15 +0000
commit7f1fee44e5cd45cff829951757f5c6460c06cbe8 (patch)
tree1e6f6bcf78ded45a20f2b9e7b0652fbc143a0724 /src/server/server.h
parente7c06719510940898e1f7f8215f4137202611308 (diff)
- Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
Diffstat (limited to 'src/server/server.h')
-rw-r--r--src/server/server.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/server.h b/src/server/server.h
index de4ecc27..f97782f3 100644
--- a/src/server/server.h
+++ b/src/server/server.h
@@ -281,9 +281,7 @@ extern cvar_t *sv_minPing;
extern cvar_t *sv_maxPing;
extern cvar_t *sv_pure;
extern cvar_t *sv_lanForceRate;
-extern cvar_t *sv_dequeuePeriod;
-extern cvar_t *sv_heartbeat;
-extern cvar_t *sv_flatline;
+extern cvar_t *sv_banFile;
#ifdef USE_VOIP
extern cvar_t *sv_voip;