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author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:20:08 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:53 +0000 |
commit | c9083efba65343e9242ab05acd82ee7fcfa17e54 (patch) | |
tree | 717e309c90f141ffa600d45da78fbe241dfc0c66 /src/server/sv_ccmds.c | |
parent | b6fd1bffca359783d14cd2000d39cd422ce64eb3 (diff) |
* Pulse Rifle has a small impact "particle system" to show impact flash
Lucifer Cannon aesthetic changes:
* Secondary fire has a blaster-like trail and impact flash
* Primary fire missile sprite and impact particles scale their size with charge strength
* Other players can hear Humans overcharge
Diffstat (limited to 'src/server/sv_ccmds.c')
0 files changed, 0 insertions, 0 deletions