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authorThilo Schulz <arny@ats.s.bawue.de>2011-07-29 13:46:50 +0000
committerTim Angus <tim@ngus.net>2013-01-10 22:55:15 +0000
commit7f1fee44e5cd45cff829951757f5c6460c06cbe8 (patch)
tree1e6f6bcf78ded45a20f2b9e7b0652fbc143a0724 /src/server/sv_client.c
parente7c06719510940898e1f7f8215f4137202611308 (diff)
- Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
Diffstat (limited to 'src/server/sv_client.c')
-rw-r--r--src/server/sv_client.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c
index 094ed98f..f3d190de 100644
--- a/src/server/sv_client.c
+++ b/src/server/sv_client.c
@@ -66,10 +66,10 @@ void SV_GetChallenge(netadr_t from)
if(gameName && *gameName)
{
// reject client if the heartbeat string sent by the client doesn't match ours
- if(strcmp(gameName, sv_heartbeat->string))
+ if(strcmp(gameName, com_gamename->string))
{
NET_OutOfBandPrint(NS_SERVER, from, "print\nGame mismatch: This is a %s server\n",
- sv_heartbeat->string);
+ com_gamename->string);
return;
}
}