diff options
author | Thilo Schulz <arny@ats.s.bawue.de> | 2011-07-15 14:44:06 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-10 22:27:32 +0000 |
commit | a63482883e0e3487da4544699fa9c419cb17127d (patch) | |
tree | f711e82ecebdd863d52f290de8515e898282801b /src/server/sv_client.c | |
parent | f7f76ecf69a2908810007940feff04a42121fd05 (diff) |
- Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hunk_FreeTempMemory must be freed in LIFO order (#5079) - Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
Diffstat (limited to 'src/server/sv_client.c')
-rw-r--r-- | src/server/sv_client.c | 41 |
1 files changed, 29 insertions, 12 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c index b9b5e659..080349f8 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -370,6 +370,29 @@ gotnewcl: } } +/* +===================== +SV_FreeClient + +Destructor for data allocated in a client structure +===================== +*/ +void SV_FreeClient(client_t *client) +{ + int index; + + SV_Netchan_FreeQueue(client); + SV_CloseDownload(client); + + for(index = client->queuedVoipIndex; index < client->queuedVoipPackets; index++) + { + index %= ARRAY_LEN(client->voipPacket); + + Z_Free(client->voipPacket[index]); + } + + client->queuedVoipPackets = 0; +} /* ===================== @@ -398,17 +421,12 @@ void SV_DropClient( client_t *drop, const char *reason ) { } } - // Kill any download - SV_CloseDownload( drop ); + // Free all allocated data on the client structure + SV_FreeClient(drop); // tell everyone why they got dropped SV_SendServerCommand( NULL, "print \"%s" S_COLOR_WHITE " %s\n\"", drop->name, reason ); - if (drop->download) { - FS_FCloseFile( drop->download ); - drop->download = 0; - } - // call the prog function for removing a client // this will remove the body, among other things VM_Call( gvm, GAME_CLIENT_DISCONNECT, drop - svs.clients ); @@ -574,7 +592,7 @@ static void SV_CloseDownload( client_t *cl ) { // Free the temporary buffer space for (i = 0; i < MAX_DOWNLOAD_WINDOW; i++) { if (cl->downloadBlocks[i]) { - Hunk_FreeTempMemory(cl->downloadBlocks[i]); + Z_Free(cl->downloadBlocks[i]); cl->downloadBlocks[i] = NULL; } } @@ -766,7 +784,7 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg) curindex = (cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW); if (!cl->downloadBlocks[curindex]) - cl->downloadBlocks[curindex] = Hunk_AllocateTempMemory(MAX_DOWNLOAD_BLKSIZE); + cl->downloadBlocks[curindex] = Z_Malloc(MAX_DOWNLOAD_BLKSIZE); cl->downloadBlockSize[curindex] = FS_Read( cl->downloadBlocks[curindex], MAX_DOWNLOAD_BLKSIZE, cl->download ); @@ -944,7 +962,7 @@ void SV_WriteVoipToClient( client_t *cl, msg_t *msg ) MSG_WriteShort(msg, packet->len); MSG_WriteData(msg, packet->data, packet->len); - Hunk_FreeTempMemory(packet); + Z_Free(packet); } cl->queuedVoipPackets -= i; @@ -1626,13 +1644,12 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) { continue; // not addressed to this player. // Transmit this packet to the client. - // !!! FIXME: I don't like this queueing system. if (client->queuedVoipPackets >= ARRAY_LEN(client->voipPacket)) { Com_Printf("Too many VoIP packets queued for client #%d\n", i); continue; // no room for another packet right now. } - packet = Hunk_AllocateTempMemory(sizeof(*packet)); + packet = Z_Malloc(sizeof(*packet)); packet->sender = sender; packet->frames = frames; packet->len = packetsize; |