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authorThilo Schulz <arny@ats.s.bawue.de>2011-05-11 14:21:27 +0000
committerTim Angus <tim@ngus.net>2013-01-09 22:09:28 +0000
commitcb46887e85418792ebbe4a2753bf032f260c9f5d (patch)
treee170bfcea90a16a4764b91abde9b50e9104efef6 /src/server/sv_client.c
parent6d1e239d6d4e7b00c6e471b85ad8eb7b7702dbc2 (diff)
Refactoring patch by DevHC
Diffstat (limited to 'src/server/sv_client.c')
-rw-r--r--src/server/sv_client.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c
index 40212b0c..124c0a74 100644
--- a/src/server/sv_client.c
+++ b/src/server/sv_client.c
@@ -1304,7 +1304,7 @@ static qboolean SV_ClientCommand( client_t *cl, msg_t *msg ) {
// the command, we will stop processing the rest of the packet,
// including the usercmd. This causes flooders to lag themselves
// but not other people
- // We don't do this when the client hasn't been active yet since its
+ // We don't do this when the client hasn't been active yet since it's
// normal to spam a lot of commands when downloading
#if 0 // flood protection in game for trem
if ( !com_cl_running->integer &&