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author | Thilo Schulz <arny@ats.s.bawue.de> | 2011-05-11 14:21:27 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-09 22:09:28 +0000 |
commit | cb46887e85418792ebbe4a2753bf032f260c9f5d (patch) | |
tree | e170bfcea90a16a4764b91abde9b50e9104efef6 /src/server/sv_client.c | |
parent | 6d1e239d6d4e7b00c6e471b85ad8eb7b7702dbc2 (diff) |
Refactoring patch by DevHC
Diffstat (limited to 'src/server/sv_client.c')
-rw-r--r-- | src/server/sv_client.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c index 40212b0c..124c0a74 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -1304,7 +1304,7 @@ static qboolean SV_ClientCommand( client_t *cl, msg_t *msg ) { // the command, we will stop processing the rest of the packet, // including the usercmd. This causes flooders to lag themselves // but not other people - // We don't do this when the client hasn't been active yet since its + // We don't do this when the client hasn't been active yet since it's // normal to spam a lot of commands when downloading #if 0 // flood protection in game for trem if ( !com_cl_running->integer && |