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authorTim Angus <tim@ngus.net>2006-04-09 22:05:35 +0000
committerTim Angus <tim@ngus.net>2006-04-09 22:05:35 +0000
commit25fcd1f90c39ce5c7eb4dfab0fedb4388ad4289c (patch)
tree9680d9ae32cd6fb4cfcfc175a2c4446d237c969c /src/server/sv_init.c
parentcf9b7835e0f7021739bc620ac51c6081036faaee (diff)
* Removed CS_SCORE? config strings -- they were unused
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire
Diffstat (limited to 'src/server/sv_init.c')
-rw-r--r--src/server/sv_init.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/sv_init.c b/src/server/sv_init.c
index 251dfcac..c30b1228 100644
--- a/src/server/sv_init.c
+++ b/src/server/sv_init.c
@@ -610,6 +610,7 @@ void SV_Init (void) {
sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
+ sv_dequeuePeriod = Cvar_Get ("sv_dequeuePeriod", "500", CVAR_ARCHIVE );
// initialize bot cvars so they are listed and can be set before loading the botlib
SV_BotInitCvars();