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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-21 11:18:35 +0000
committerTim Angus <tim@ngus.net>2013-01-10 21:47:33 +0000
commit555eaebb1b7cb7c4a5e1036892b0effbd62766ae (patch)
tree1038802c3629c85c47a62a5013f2a7271d485bec /src/server/sv_init.c
parente09392335162f87cd16257506e600268c2cd8ec9 (diff)
- Improve game_restart: * differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
Diffstat (limited to 'src/server/sv_init.c')
-rw-r--r--src/server/sv_init.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/sv_init.c b/src/server/sv_init.c
index a723f68c..e29cd2dc 100644
--- a/src/server/sv_init.c
+++ b/src/server/sv_init.c
@@ -447,7 +447,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
CL_MapLoading();
// make sure all the client stuff is unloaded
- CL_ShutdownAll();
+ CL_ShutdownAll(qfalse);
// clear the whole hunk because we're (re)loading the server
Hunk_Clear();