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authorThilo Schulz <arny@ats.s.bawue.de>2011-07-29 13:46:50 +0000
committerTim Angus <tim@ngus.net>2013-01-10 22:55:15 +0000
commit7f1fee44e5cd45cff829951757f5c6460c06cbe8 (patch)
tree1e6f6bcf78ded45a20f2b9e7b0652fbc143a0724 /src/server/sv_init.c
parente7c06719510940898e1f7f8215f4137202611308 (diff)
- Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
Diffstat (limited to 'src/server/sv_init.c')
-rw-r--r--src/server/sv_init.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/sv_init.c b/src/server/sv_init.c
index d2326db5..45c87895 100644
--- a/src/server/sv_init.c
+++ b/src/server/sv_init.c
@@ -671,9 +671,6 @@ void SV_Init (void)
sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
- sv_dequeuePeriod = Cvar_Get ("sv_dequeuePeriod", "500", CVAR_ARCHIVE );
- sv_heartbeat = Cvar_Get("sv_heartbeat", HEARTBEAT_FOR_MASTER, CVAR_INIT);
- sv_flatline = Cvar_Get("sv_flatline", FLATLINE_FOR_MASTER, CVAR_INIT);
}