diff options
author | Tim Angus <tim@ngus.net> | 2006-04-24 21:05:06 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-04-24 21:05:06 +0000 |
commit | f7b88a4ed5a8c9347d9e40e0aee22c5a7011f60e (patch) | |
tree | 336304b3b0476b92fb11bc6f68d5c93aa261dd46 /src/server/sv_init.c | |
parent | 523411fb188b851ed46e72acfd9bd981abf432fc (diff) |
* Removed some \n from server connection messages
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
Diffstat (limited to 'src/server/sv_init.c')
-rw-r--r-- | src/server/sv_init.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/sv_init.c b/src/server/sv_init.c index c30b1228..d0a6a3c0 100644 --- a/src/server/sv_init.c +++ b/src/server/sv_init.c @@ -392,11 +392,6 @@ void SV_SpawnServer( char *server, qboolean killBots ) { // server has changed svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT; - // set nextmap to the same map, but it may be overriden - // by the game startup or another console command - Cvar_Set( "nextmap", "map_restart 0"); -// Cvar_Set( "nextmap", va("map %s", server) ); - for (i=0 ; i<sv_maxclients->integer ; i++) { // save when the server started for each client already connected if (svs.clients[i].state >= CS_CONNECTED) { @@ -596,7 +591,6 @@ void SV_Init (void) { sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP ); sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP ); sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP ); - Cvar_Get ("nextmap", "", CVAR_TEMP ); sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO); sv_master[0] = Cvar_Get ("sv_master1", MASTER_SERVER_NAME, 0 ); |