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authorTim Angus <tim@ngus.net>2006-04-24 21:05:06 +0000
committerTim Angus <tim@ngus.net>2006-04-24 21:05:06 +0000
commitf7b88a4ed5a8c9347d9e40e0aee22c5a7011f60e (patch)
tree336304b3b0476b92fb11bc6f68d5c93aa261dd46 /src/server/sv_init.c
parent523411fb188b851ed46e72acfd9bd981abf432fc (diff)
* Removed some \n from server connection messages
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick"
Diffstat (limited to 'src/server/sv_init.c')
-rw-r--r--src/server/sv_init.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/sv_init.c b/src/server/sv_init.c
index c30b1228..d0a6a3c0 100644
--- a/src/server/sv_init.c
+++ b/src/server/sv_init.c
@@ -392,11 +392,6 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
// server has changed
svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
- // set nextmap to the same map, but it may be overriden
- // by the game startup or another console command
- Cvar_Set( "nextmap", "map_restart 0");
-// Cvar_Set( "nextmap", va("map %s", server) );
-
for (i=0 ; i<sv_maxclients->integer ; i++) {
// save when the server started for each client already connected
if (svs.clients[i].state >= CS_CONNECTED) {
@@ -596,7 +591,6 @@ void SV_Init (void) {
sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP );
sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP );
sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
- Cvar_Get ("nextmap", "", CVAR_TEMP );
sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
sv_master[0] = Cvar_Get ("sv_master1", MASTER_SERVER_NAME, 0 );