diff options
author | Thilo Schulz <arny@ats.s.bawue.de> | 2011-07-15 16:51:54 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-10 22:29:59 +0000 |
commit | 46aaeb56660ef727c30841718331fef45e8377be (patch) | |
tree | 02134c1b7aa6bca7ed85983b89246b95a8d13e45 /src/server/sv_main.c | |
parent | f5712eeab32ebbd4b283d1031cd37eaa12573596 (diff) |
Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c
Diffstat (limited to 'src/server/sv_main.c')
-rw-r--r-- | src/server/sv_main.c | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/server/sv_main.c b/src/server/sv_main.c index 166e2241..fdd7127b 100644 --- a/src/server/sv_main.c +++ b/src/server/sv_main.c @@ -51,6 +51,7 @@ cvar_t *sv_mapChecksum; cvar_t *sv_serverid; cvar_t *sv_minRate; cvar_t *sv_maxRate; +cvar_t *sv_dlRate; cvar_t *sv_minPing; cvar_t *sv_maxPing; cvar_t *sv_pure; @@ -1188,3 +1189,83 @@ int SV_RateMsec(client_t *client) else return rateMsec - rate; } + +/* +==================== +SV_SendQueuedPackets + +Send download messages and queued packets in the time that we're idle, i.e. +not computing a server frame or sending client snapshots. +Return the time in msec until we expect to be called next +==================== +*/ + +int SV_SendQueuedPackets() +{ + int numBlocks; + int dlStart, deltaT, delayT; + static int dlNextRound = 0; + int timeVal = INT_MAX; + + // Send out fragmented packets now that we're idle + delayT = SV_SendQueuedMessages(); + if(delayT >= 0) + timeVal = delayT; + + if(sv_dlRate->integer) + { + // Rate limiting. This is very imprecise for high + // download rates due to millisecond timedelta resolution + dlStart = Sys_Milliseconds(); + deltaT = dlNextRound - dlStart; + + if(deltaT > 0) + { + if(deltaT < timeVal) + timeVal = deltaT + 1; + } + else + { + numBlocks = SV_SendDownloadMessages(); + + if(numBlocks) + { + // There are active downloads + deltaT = Sys_Milliseconds() - dlStart; + + delayT = 1000 * numBlocks * MAX_DOWNLOAD_BLKSIZE; + delayT /= sv_dlRate->integer * 1024; + + if(delayT <= deltaT + 1) + { + // Sending the last round of download messages + // took too long for given rate, don't wait for + // next round, but always enforce a 1ms delay + // between DL message rounds so we don't hog + // all of the bandwidth. This will result in an + // effective maximum rate of 1MB/s per user, but the + // low download window size limits this anyways. + if(timeVal > 2) + timeVal = 2; + + dlNextRound = dlStart + deltaT + 1; + } + else + { + dlNextRound = dlStart + delayT; + delayT -= deltaT; + + if(delayT < timeVal) + timeVal = delayT; + } + } + } + } + else + { + if(SV_SendDownloadMessages()) + timeVal = 0; + } + + return timeVal; +} |