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authorThilo Schulz <arny@ats.s.bawue.de>2011-07-27 15:47:29 +0000
committerTim Angus <tim@ngus.net>2013-01-10 22:36:32 +0000
commit34e5d1056d0cd83648db904549a368ef904e2be8 (patch)
tree94f69d7546b28b8b8854b06526b70934a65c0dc0 /src/server/sv_snapshot.c
parentd28ee7e3da161ae9a9e9f339291001948672dae7 (diff)
- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
Diffstat (limited to 'src/server/sv_snapshot.c')
-rw-r--r--src/server/sv_snapshot.c55
1 files changed, 51 insertions, 4 deletions
diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c
index ddd87cc6..a16b6b2c 100644
--- a/src/server/sv_snapshot.c
+++ b/src/server/sv_snapshot.c
@@ -522,6 +522,53 @@ static void SV_BuildClientSnapshot( client_t *client ) {
}
}
+#ifdef USE_VOIP
+/*
+==================
+SV_WriteVoipToClient
+
+Check to see if there is any VoIP queued for a client, and send if there is.
+==================
+*/
+static void SV_WriteVoipToClient(client_t *cl, msg_t *msg)
+{
+ int totalbytes = 0;
+ int i;
+ voipServerPacket_t *packet;
+
+ if(cl->queuedVoipPackets)
+ {
+ // Write as many VoIP packets as we reasonably can...
+ for(i = 0; i < cl->queuedVoipPackets; i++)
+ {
+ packet = cl->voipPacket[(i + cl->queuedVoipIndex) % ARRAY_LEN(cl->voipPacket)];
+
+ if(!*cl->downloadName)
+ {
+ totalbytes += packet->len;
+ if (totalbytes > (msg->maxsize - msg->cursize) / 2)
+ break;
+
+ MSG_WriteByte(msg, svc_voip);
+ MSG_WriteShort(msg, packet->sender);
+ MSG_WriteByte(msg, (byte) packet->generation);
+ MSG_WriteLong(msg, packet->sequence);
+ MSG_WriteByte(msg, packet->frames);
+ MSG_WriteShort(msg, packet->len);
+ MSG_WriteBits(msg, packet->flags, VOIP_FLAGCNT);
+ MSG_WriteData(msg, packet->data, packet->len);
+ }
+
+ Z_Free(packet);
+ }
+
+ cl->queuedVoipPackets -= i;
+ cl->queuedVoipIndex += i;
+ cl->queuedVoipIndex %= ARRAY_LEN(cl->voipPacket);
+ }
+}
+#endif
+
/*
=======================
SV_SendMessageToClient
@@ -605,11 +652,11 @@ void SV_SendClientMessages(void)
if(*c->downloadName)
continue; // Client is downloading, don't send snapshots
- if(c->netchan.unsentFragments || c->netchan_start_queue)
- {
- c->rateDelayed = qtrue;
+ if(c->netchan.unsentFragments || c->netchan_start_queue)
+ {
+ c->rateDelayed = qtrue;
continue; // Drop this snapshot if the packet queue is still full or delta compression will break
- }
+ }
if(!(c->netchan.remoteAddress.type == NA_LOOPBACK ||
(sv_lanForceRate->integer && Sys_IsLANAddress(c->netchan.remoteAddress))))