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authorZack Middleton <zturtleman@gmail.com>2013-12-10 21:14:13 -0600
committerTim Angus <tim@ngus.net>2016-04-07 11:50:43 +0100
commit975d4d97e4b9459c3d21b4dc3ecd807e9c330d9a (patch)
treeff58ec02fe6d22a097f71d1163c3527bc9abcea1 /src/server/sv_snapshot.c
parentfae2cb94e089fabe9a69d0909a5c25e1014cb25f (diff)
Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
Diffstat (limited to 'src/server/sv_snapshot.c')
-rw-r--r--src/server/sv_snapshot.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c
index 71c4b86c..58136388 100644
--- a/src/server/sv_snapshot.c
+++ b/src/server/sv_snapshot.c
@@ -548,7 +548,7 @@ static void SV_WriteVoipToClient(client_t *cl, msg_t *msg)
if (totalbytes > (msg->maxsize - msg->cursize) / 2)
break;
- MSG_WriteByte(msg, svc_voip);
+ MSG_WriteByte(msg, svc_voipOpus);
MSG_WriteShort(msg, packet->sender);
MSG_WriteByte(msg, (byte) packet->generation);
MSG_WriteLong(msg, packet->sequence);