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authorThilo Schulz <arny@ats.s.bawue.de>2011-07-13 17:11:30 +0000
committerTim Angus <tim@ngus.net>2013-01-10 22:27:30 +0000
commit2bf2118d79994cfd805c3ffb5b421c6a65658b84 (patch)
tree867a9c4ac0d975e7aca4ee20714de8c97646ccde /src/server
parent5038ffeb97413a867d0bdadf761e2ba727781742 (diff)
- Improve snapshot rate and data rate control - Make server send packet fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths
Diffstat (limited to 'src/server')
-rw-r--r--src/server/server.h10
-rw-r--r--src/server/sv_client.c183
-rw-r--r--src/server/sv_init.c2
-rw-r--r--src/server/sv_main.c49
-rw-r--r--src/server/sv_net_chan.c103
-rw-r--r--src/server/sv_snapshot.c126
6 files changed, 267 insertions, 206 deletions
diff --git a/src/server/server.h b/src/server/server.h
index 1434a87f..7887a2c3 100644
--- a/src/server/server.h
+++ b/src/server/server.h
@@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_ENT_CLUSTERS 16
#ifdef USE_VOIP
+#define VOIP_QUEUE_LENGTH 64
+
typedef struct voipServerPacket_s
{
int generation;
@@ -170,7 +172,7 @@ typedef struct client_s {
int nextReliableTime; // svs.time when another reliable command will be allowed
int lastPacketTime; // svs.time when packet was last received
int lastConnectTime; // svs.time when connection started
- int nextSnapshotTime; // send another snapshot when svs.time >= nextSnapshotTime
+ int lastSnapshotTime; // svs.time of last sent snapshot
qboolean rateDelayed; // true if nextSnapshotTime was set based on rate instead of snapshotMsec
int timeoutCount; // must timeout a few frames in a row so debugging doesn't break
clientSnapshot_t frames[PACKET_BACKUP]; // updates can be delta'd from here
@@ -191,8 +193,9 @@ typedef struct client_s {
qboolean hasVoip;
qboolean muteAllVoip;
qboolean ignoreVoipFromClient[MAX_CLIENTS];
- voipServerPacket_t voipPacket[64]; // !!! FIXME: WAY too much memory!
+ voipServerPacket_t *voipPacket[VOIP_QUEUE_LENGTH];
int queuedVoipPackets;
+ int queuedVoipIndex;
#endif
int oldServerTime;
@@ -297,6 +300,7 @@ void SV_RemoveOperatorCommands (void);
void SV_MasterShutdown (void);
void SV_MasterGameStat( const char *data );
+int SV_RateMsec(client_t *client);
@@ -425,6 +429,6 @@ void SV_ClipToEntity( trace_t *trace, const vec3_t start, const vec3_t mins, con
// sv_net_chan.c
//
void SV_Netchan_Transmit( client_t *client, msg_t *msg);
-void SV_Netchan_TransmitNextFragment( client_t *client );
+int SV_Netchan_TransmitNextFragment(client_t *client);
qboolean SV_Netchan_Process( client_t *client, msg_t *msg );
diff --git a/src/server/sv_client.c b/src/server/sv_client.c
index 99dca704..b05aba56 100644
--- a/src/server/sv_client.c
+++ b/src/server/sv_client.c
@@ -348,7 +348,7 @@ gotnewcl:
Com_DPrintf( "Going from CS_FREE to CS_CONNECTED for %s\n", newcl->name );
newcl->state = CS_CONNECTED;
- newcl->nextSnapshotTime = svs.time;
+ newcl->lastSnapshotTime = 0;
newcl->lastPacketTime = svs.time;
newcl->lastConnectTime = svs.time;
@@ -535,7 +535,7 @@ void SV_ClientEnterWorld( client_t *client, usercmd_t *cmd ) {
client->gentity = ent;
client->deltaMessage = -1;
- client->nextSnapshotTime = svs.time; // generate a snapshot immediately
+ client->lastSnapshotTime = 0; // generate a snapshot immediately
if(cmd)
memcpy(&client->lastUsercmd, cmd, sizeof(client->lastUsercmd));
@@ -574,7 +574,7 @@ static void SV_CloseDownload( client_t *cl ) {
// Free the temporary buffer space
for (i = 0; i < MAX_DOWNLOAD_WINDOW; i++) {
if (cl->downloadBlocks[i]) {
- Z_Free( cl->downloadBlocks[i] );
+ Hunk_FreeTempMemory(cl->downloadBlocks[i]);
cl->downloadBlocks[i] = NULL;
}
}
@@ -766,7 +766,7 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
curindex = (cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW);
if (!cl->downloadBlocks[curindex])
- cl->downloadBlocks[curindex] = Z_Malloc( MAX_DOWNLOAD_BLKSIZE );
+ cl->downloadBlocks[curindex] = Hunk_AllocateTempMemory(MAX_DOWNLOAD_BLKSIZE);
cl->downloadBlockSize[curindex] = FS_Read( cl->downloadBlocks[curindex], MAX_DOWNLOAD_BLKSIZE, cl->download );
@@ -835,9 +835,40 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
/*
==================
+SV_SendQueuedMessages
+
+Send one round of fragments, or queued messages to all clients that have data pending.
+Return the shortest time interval for sending next packet to client
+==================
+*/
+
+int SV_SendQueuedMessages(void)
+{
+ int i, retval = -1, nextFragT;
+ client_t *cl;
+
+ for(i=0; i < sv_maxclients->integer; i++)
+ {
+ cl = &svs.clients[i];
+
+ if(cl->state)
+ {
+ nextFragT = SV_Netchan_TransmitNextFragment(cl);
+
+ if(nextFragT >= 0 && (retval == -1 || retval > nextFragT))
+ retval = nextFragT;
+ }
+ }
+
+ return retval;
+}
+
+
+/*
+==================
SV_SendDownloadMessages
-Send download messages to all clients
+Send one round of download messages to all clients
==================
*/
@@ -848,25 +879,22 @@ int SV_SendDownloadMessages(void)
msg_t msg;
byte msgBuffer[MAX_MSGLEN];
- for(i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++)
+ for(i=0; i < sv_maxclients->integer; i++)
{
+ cl = &svs.clients[i];
+
if(cl->state && *cl->downloadName)
{
- if(cl->netchan.unsentFragments)
- SV_Netchan_TransmitNextFragment(cl);
- else
- {
- MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
- MSG_WriteLong(&msg, cl->lastClientCommand);
+ MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
+ MSG_WriteLong(&msg, cl->lastClientCommand);
- retval = SV_WriteDownloadToClient(cl, &msg);
+ retval = SV_WriteDownloadToClient(cl, &msg);
- if(retval)
- {
- MSG_WriteByte(&msg, svc_EOF);
- SV_Netchan_Transmit(cl, &msg);
- numDLs += retval;
- }
+ if(retval)
+ {
+ MSG_WriteByte(&msg, svc_EOF);
+ SV_Netchan_Transmit(cl, &msg);
+ numDLs += retval;
}
}
}
@@ -884,43 +912,41 @@ Check to see if there is any VoIP queued for a client, and send if there is.
*/
void SV_WriteVoipToClient( client_t *cl, msg_t *msg )
{
- voipServerPacket_t *packet = &cl->voipPacket[0];
- int totalbytes = 0;
- int i;
-
- if (*cl->downloadName) {
+ if(*cl->downloadName)
+ {
cl->queuedVoipPackets = 0;
return; // no VoIP allowed if download is going, to save bandwidth.
}
- // Write as many VoIP packets as we reasonably can...
- for (i = 0; i < cl->queuedVoipPackets; i++, packet++) {
- totalbytes += packet->len;
- if (totalbytes > MAX_DOWNLOAD_BLKSIZE)
- break;
+ if(cl->queuedVoipPackets)
+ {
+ int totalbytes = 0;
+ int i;
+ voipServerPacket_t *packet;
- // You have to start with a svc_EOF, so legacy clients drop the
- // rest of this packet. Otherwise, those without VoIP support will
- // see the svc_voip command, then panic and disconnect.
- // Generally we don't send VoIP packets to legacy clients, but this
- // serves as both a safety measure and a means to keep demo files
- // compatible.
- MSG_WriteByte( msg, svc_EOF );
- MSG_WriteByte( msg, svc_extension );
- MSG_WriteByte( msg, svc_voip );
- MSG_WriteShort( msg, packet->sender );
- MSG_WriteByte( msg, (byte) packet->generation );
- MSG_WriteLong( msg, packet->sequence );
- MSG_WriteByte( msg, packet->frames );
- MSG_WriteShort( msg, packet->len );
- MSG_WriteData( msg, packet->data, packet->len );
- }
+ // Write as many VoIP packets as we reasonably can...
+ for(i = cl->queuedVoipIndex; i < cl->queuedVoipPackets; i++)
+ {
+ packet = cl->voipPacket[i % ARRAY_LEN(cl->voipPacket)];
+
+ totalbytes += packet->len;
+ if (totalbytes > (msg->maxsize - msg->cursize) / 2)
+ break;
+
+ MSG_WriteByte(msg, svc_voip);
+ MSG_WriteShort(msg, packet->sender);
+ MSG_WriteByte(msg, (byte) packet->generation);
+ MSG_WriteLong(msg, packet->sequence);
+ MSG_WriteByte(msg, packet->frames);
+ MSG_WriteShort(msg, packet->len);
+ MSG_WriteData(msg, packet->data, packet->len);
+
+ Hunk_FreeTempMemory(packet);
+ }
- // !!! FIXME: I hate this queue system.
- cl->queuedVoipPackets -= i;
- if (cl->queuedVoipPackets > 0) {
- memmove( &cl->voipPacket[0], &cl->voipPacket[i],
- sizeof (voipServerPacket_t) * i);
+ cl->queuedVoipPackets -= i;
+ cl->queuedVoipIndex += i;
+ cl->queuedVoipIndex %= ARRAY_LEN(cl->voipPacket);
}
}
#endif
@@ -1092,7 +1118,7 @@ static void SV_VerifyPaks_f( client_t *cl ) {
}
else {
cl->pureAuthentic = 0;
- cl->nextSnapshotTime = -1;
+ cl->lastSnapshotTime = 0;
cl->state = CS_ACTIVE;
SV_SendClientSnapshot( cl );
SV_SendServerCommand( cl, "disconnect \"Unpure Client. "
@@ -1161,23 +1187,38 @@ void SV_UserinfoChanged( client_t *cl ) {
// snaps command
val = Info_ValueForKey (cl->userinfo, "snaps");
- if (strlen(val)) {
+
+ if(strlen(val))
+ {
i = atoi(val);
- if ( i < 1 ) {
+
+ if(i < 1)
i = 1;
- } else if ( i > sv_fps->integer ) {
+ else if(i > sv_fps->integer)
i = sv_fps->integer;
- }
- cl->snapshotMsec = 1000/i;
- } else {
- cl->snapshotMsec = 50;
+
+ i = 1000 / i;
+ }
+ else
+ i = 50;
+
+ if(i != cl->snapshotMsec)
+ {
+ // Reset last sent snapshot so we avoid desync between server frame time and snapshot send time
+ cl->lastSnapshotTime = 0;
+ cl->snapshotMsec = i;
}
#ifdef USE_VOIP
- // in the future, (val) will be a protocol version string, so only
- // accept explicitly 1, not generally non-zero.
- val = Info_ValueForKey (cl->userinfo, "cl_voip");
- cl->hasVoip = (atoi(val) == 1) ? qtrue : qfalse;
+#ifdef LEGACY_PROTOCOL
+ if(cl->compat)
+ cl->hasVoip = qfalse;
+ else
+#endif
+ {
+ val = Info_ValueForKey(cl->userinfo, "cl_voip");
+ cl->hasVoip = atoi(val);
+ }
#endif
// TTimo
@@ -1514,7 +1555,7 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
const int recip2 = MSG_ReadLong(msg);
const int recip3 = MSG_ReadLong(msg);
const int packetsize = MSG_ReadShort(msg);
- byte encoded[sizeof (cl->voipPacket[0].data)];
+ byte encoded[sizeof(cl->voipPacket[0]->data)];
client_t *client = NULL;
voipServerPacket_t *packet = NULL;
int i;
@@ -1588,13 +1629,15 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
continue; // no room for another packet right now.
}
- packet = &client->voipPacket[client->queuedVoipPackets];
+ packet = Hunk_AllocateTempMemory(sizeof(*packet));
packet->sender = sender;
packet->frames = frames;
packet->len = packetsize;
packet->generation = generation;
packet->sequence = sequence;
memcpy(packet->data, encoded, packetsize);
+
+ client->voipPacket[(client->queuedVoipIndex + client->queuedVoipPackets) % ARRAY_LEN(client->voipPacket)] = packet;
client->queuedVoipPackets++;
}
}
@@ -1687,18 +1730,6 @@ void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) {
do {
c = MSG_ReadByte( msg );
- // See if this is an extension command after the EOF, which means we
- // got data that a legacy server should ignore.
- if ((c == clc_EOF) && (MSG_LookaheadByte( msg ) == clc_extension)) {
- MSG_ReadByte( msg ); // throw the clc_extension byte away.
- c = MSG_ReadByte( msg ); // something legacy servers can't do!
- // sometimes you get a clc_extension at end of stream...dangling
- // bits in the huffman decoder giving a bogus value?
- if (c == -1) {
- c = clc_EOF;
- }
- }
-
if ( c == clc_EOF ) {
break;
}
diff --git a/src/server/sv_init.c b/src/server/sv_init.c
index e29cd2dc..d2e51d9f 100644
--- a/src/server/sv_init.c
+++ b/src/server/sv_init.c
@@ -700,7 +700,7 @@ void SV_FinalMessage( char *message ) {
SV_SendServerCommand( cl, "disconnect \"%s\"", message );
}
// force a snapshot to be sent
- cl->nextSnapshotTime = -1;
+ cl->lastSnapshotTime = 0;
SV_SendClientSnapshot( cl );
}
}
diff --git a/src/server/sv_main.c b/src/server/sv_main.c
index f746c180..166e2241 100644
--- a/src/server/sv_main.c
+++ b/src/server/sv_main.c
@@ -1139,5 +1139,52 @@ void SV_Frame( int msec ) {
SV_MasterHeartbeat(sv_heartbeat->string);
}
-//============================================================================
+/*
+====================
+SV_RateMsec
+
+Return the number of msec until another message can be sent to
+a client based on its rate settings
+====================
+*/
+
+#define UDPIP_HEADER_SIZE 28
+#define UDPIP6_HEADER_SIZE 48
+int SV_RateMsec(client_t *client)
+{
+ int rate, rateMsec;
+ int messageSize;
+
+ messageSize = client->netchan.lastSentSize;
+ rate = client->rate;
+
+ if(sv_maxRate->integer)
+ {
+ if(sv_maxRate->integer < 1000)
+ Cvar_Set( "sv_MaxRate", "1000" );
+ if(sv_maxRate->integer < rate)
+ rate = sv_maxRate->integer;
+ }
+
+ if(sv_minRate->integer)
+ {
+ if(sv_minRate->integer < 1000)
+ Cvar_Set("sv_minRate", "1000");
+ if(sv_minRate->integer > rate)
+ rate = sv_minRate->integer;
+ }
+
+ if(client->netchan.remoteAddress.type == NA_IP6)
+ messageSize += UDPIP6_HEADER_SIZE;
+ else
+ messageSize += UDPIP_HEADER_SIZE;
+
+ rateMsec = messageSize * 1000 / ((int) (rate * com_timescale->value));
+ rate = Sys_Milliseconds() - client->netchan.lastSentTime;
+
+ if(rate > rateMsec)
+ return 0;
+ else
+ return rateMsec - rate;
+}
diff --git a/src/server/sv_net_chan.c b/src/server/sv_net_chan.c
index 33d04b3f..79e294f0 100644
--- a/src/server/sv_net_chan.c
+++ b/src/server/sv_net_chan.c
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
#include "server.h"
+#ifdef LEGACY_PROTOCOL
/*
==============
SV_Netchan_Encode
@@ -128,38 +129,63 @@ static void SV_Netchan_Decode( client_t *client, msg_t *msg ) {
*(msg->data + i) = *(msg->data + i) ^ key;
}
}
+#endif
+
+/*
+=================
+SV_Netchan_TransmitNextInQueue
+=================
+*/
+void SV_Netchan_TransmitNextInQueue(client_t *client)
+{
+ netchan_buffer_t *netbuf;
+
+ Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
+ netbuf = client->netchan_start_queue;
+
+#ifdef LEGACY_PROTOCOL
+ if(client->compat)
+ SV_Netchan_Encode(client, &netbuf->msg);
+#endif
+
+ Netchan_Transmit(&client->netchan, netbuf->msg.cursize, netbuf->msg.data);
+
+ // pop from queue
+ client->netchan_start_queue = netbuf->next;
+ if(!client->netchan_start_queue)
+ {
+ Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
+ client->netchan_end_queue = &client->netchan_start_queue;
+ }
+ else
+ Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
+
+ Hunk_FreeTempMemory(netbuf);
+}
/*
=================
SV_Netchan_TransmitNextFragment
+Transmit the next fragment and the next queued packet
+Return number of ms until next message can be sent based on throughput given by client rate,
+-1 if no packet was sent.
=================
*/
-void SV_Netchan_TransmitNextFragment( client_t *client ) {
- Netchan_TransmitNextFragment( &client->netchan );
- if (!client->netchan.unsentFragments)
+
+int SV_Netchan_TransmitNextFragment(client_t *client)
+{
+ if(client->netchan.unsentFragments)
{
- // make sure the netchan queue has been properly initialized (you never know)
- if ((!client->netchan_end_queue) && (client->state >= CS_CONNECTED)) {
- Com_Error(ERR_DROP, "netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment");
- }
- // the last fragment was transmitted, check wether we have queued messages
- if (client->netchan_start_queue) {
- netchan_buffer_t *netbuf;
- Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
- netbuf = client->netchan_start_queue;
- SV_Netchan_Encode( client, &netbuf->msg );
- Netchan_Transmit( &client->netchan, netbuf->msg.cursize, netbuf->msg.data );
- // pop from queue
- client->netchan_start_queue = netbuf->next;
- if (!client->netchan_start_queue) {
- Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
- client->netchan_end_queue = &client->netchan_start_queue;
- }
- else
- Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
- Z_Free(netbuf);
- }
- }
+ Netchan_TransmitNextFragment(&client->netchan);
+ return SV_RateMsec(client);
+ }
+ else if(client->netchan_start_queue)
+ {
+ SV_Netchan_TransmitNextInQueue(client);
+ return SV_RateMsec(client);
+ }
+
+ return -1;
}
@@ -174,22 +200,28 @@ then buffer them and make sure they get sent in correct order
================
*/
-void SV_Netchan_Transmit( client_t *client, msg_t *msg) { //int length, const byte *data ) {
+void SV_Netchan_Transmit( client_t *client, msg_t *msg)
+{
MSG_WriteByte( msg, svc_EOF );
- if (client->netchan.unsentFragments) {
+
+ if(client->netchan.unsentFragments || client->netchan_start_queue)
+ {
netchan_buffer_t *netbuf;
Com_DPrintf("#462 SV_Netchan_Transmit: unsent fragments, stacked\n");
- netbuf = (netchan_buffer_t *)Z_Malloc(sizeof(netchan_buffer_t));
+ netbuf = (netchan_buffer_t *) Hunk_AllocateTempMemory(sizeof(netchan_buffer_t));
// store the msg, we can't store it encoded, as the encoding depends on stuff we still have to finish sending
MSG_Copy(&netbuf->msg, netbuf->msgBuffer, sizeof( netbuf->msgBuffer ), msg);
netbuf->next = NULL;
// insert it in the queue, the message will be encoded and sent later
*client->netchan_end_queue = netbuf;
client->netchan_end_queue = &(*client->netchan_end_queue)->next;
- // emit the next fragment of the current message for now
- Netchan_TransmitNextFragment(&client->netchan);
- } else {
- SV_Netchan_Encode( client, msg );
+ }
+ else
+ {
+#ifdef LEGACY_PROTOCOL
+ if(client->compat)
+ SV_Netchan_Encode(client, msg);
+#endif
Netchan_Transmit( &client->netchan, msg->cursize, msg->data );
}
}
@@ -204,7 +236,12 @@ qboolean SV_Netchan_Process( client_t *client, msg_t *msg ) {
ret = Netchan_Process( &client->netchan, msg );
if (!ret)
return qfalse;
- SV_Netchan_Decode( client, msg );
+
+#ifdef LEGACY_PROTOCOL
+ if(client->compat)
+ SV_Netchan_Decode(client, msg);
+#endif
+
return qtrue;
}
diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c
index 590cfd7e..d57acf5c 100644
--- a/src/server/sv_snapshot.c
+++ b/src/server/sv_snapshot.c
@@ -522,45 +522,6 @@ static void SV_BuildClientSnapshot( client_t *client ) {
}
}
-
-/*
-====================
-SV_RateMsec
-
-Return the number of msec a given size message is supposed
-to take to clear, based on the current rate
-====================
-*/
-#define HEADER_RATE_BYTES 48 // include our header, IP header, and some overhead
-static int SV_RateMsec( client_t *client, int messageSize ) {
- int rate;
- int rateMsec;
-
- // individual messages will never be larger than fragment size
- if ( messageSize > 1500 ) {
- messageSize = 1500;
- }
- rate = client->rate;
- if ( sv_maxRate->integer ) {
- if ( sv_maxRate->integer < 1000 ) {
- Cvar_Set( "sv_MaxRate", "1000" );
- }
- if ( sv_maxRate->integer < rate ) {
- rate = sv_maxRate->integer;
- }
- }
- if ( sv_minRate->integer ) {
- if ( sv_minRate->integer < 1000 )
- Cvar_Set( "sv_minRate", "1000" );
- if ( sv_minRate->integer > rate )
- rate = sv_minRate->integer;
- }
-
- rateMsec = ( messageSize + HEADER_RATE_BYTES ) * 1000 / ((int) (rate * com_timescale->value));
-
- return rateMsec;
-}
-
/*
=======================
SV_SendMessageToClient
@@ -568,48 +529,15 @@ SV_SendMessageToClient
Called by SV_SendClientSnapshot and SV_SendClientGameState
=======================
*/
-void SV_SendMessageToClient( msg_t *msg, client_t *client ) {
- int rateMsec;
-
+void SV_SendMessageToClient(msg_t *msg, client_t *client)
+{
// record information about the message
client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageSize = msg->cursize;
client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageSent = svs.time;
client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageAcked = -1;
// send the datagram
- SV_Netchan_Transmit( client, msg ); //msg->cursize, msg->data );
-
- // set nextSnapshotTime based on rate and requested number of updates
-
- // local clients get snapshots every server frame
- // TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
- // added sv_lanForceRate check
- if ( client->netchan.remoteAddress.type == NA_LOOPBACK || (sv_lanForceRate->integer && Sys_IsLANAddress (client->netchan.remoteAddress)) ) {
- client->nextSnapshotTime = svs.time + ((int) (1000.0 / sv_fps->integer * com_timescale->value));
- return;
- }
-
- // normal rate / snapshotMsec calculation
- rateMsec = SV_RateMsec(client, msg->cursize);
-
- if ( rateMsec < client->snapshotMsec * com_timescale->value) {
- // never send more packets than this, no matter what the rate is at
- rateMsec = client->snapshotMsec * com_timescale->value;
- client->rateDelayed = qfalse;
- } else {
- client->rateDelayed = qtrue;
- }
-
- client->nextSnapshotTime = svs.time + ((int) (rateMsec * com_timescale->value));
-
- // don't pile up empty snapshots while connecting
- if ( client->state != CS_ACTIVE ) {
- // a gigantic connection message may have already put the nextSnapshotTime
- // more than a second away, so don't shorten it
- // do shorten if client is downloading
- if (!*client->downloadName && client->nextSnapshotTime < svs.time + ((int) (1000.0 * com_timescale->value)))
- client->nextSnapshotTime = svs.time + ((int) (1000 * com_timescale->value));
- }
+ SV_Netchan_Transmit(client, msg);
}
@@ -661,33 +589,47 @@ void SV_SendClientSnapshot( client_t *client ) {
SV_SendClientMessages
=======================
*/
-void SV_SendClientMessages( void ) {
- int i;
+void SV_SendClientMessages(void)
+{
+ int i;
client_t *c;
// send a message to each connected client
- for (i=0, c = svs.clients ; i < sv_maxclients->integer ; i++, c++) {
- if (!c->state) {
+ for(i=0; i < sv_maxclients->integer; i++)
+ {
+ c = &svs.clients[i];
+
+ if(!c->state)
continue; // not connected
- }
-
- if ( svs.time < c->nextSnapshotTime ) {
- continue; // not time yet
- }
if(*c->downloadName)
continue; // Client is downloading, don't send snapshots
- // send additional message fragments if the last message
- // was too large to send at once
- if ( c->netchan.unsentFragments ) {
- c->nextSnapshotTime = svs.time +
- SV_RateMsec( c, c->netchan.unsentLength - c->netchan.unsentFragmentStart );
- SV_Netchan_TransmitNextFragment( c );
- continue;
+ if(!(c->netchan.remoteAddress.type == NA_LOOPBACK ||
+ (sv_lanForceRate->integer && Sys_IsLANAddress(c->netchan.remoteAddress))))
+ {
+ // rate control for clients not on LAN
+
+ if(svs.time - c->lastSnapshotTime < c->snapshotMsec * com_timescale->value)
+ continue; // It's not time yet
+
+ if(c->netchan.unsentFragments || c->netchan_start_queue)
+ {
+ c->rateDelayed = qtrue;
+ continue; // Drop this snapshot if the packet queue is still full
+ }
+
+ if(SV_RateMsec(c) > 0)
+ {
+ // Not enough time since last packet passed through the line
+ c->rateDelayed = qtrue;
+ continue;
+ }
}
// generate and send a new message
- SV_SendClientSnapshot( c );
+ SV_SendClientSnapshot(c);
+ c->lastSnapshotTime = svs.time;
+ c->rateDelayed = qfalse;
}
}