diff options
author | Zack Middleton <zturtleman@gmail.com> | 2013-02-11 15:49:47 -0600 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-02-16 21:54:31 +0000 |
commit | 349e97bc5dc208123d9e48224d3c577723ef58df (patch) | |
tree | 32a148dc74e51e6371c78309b6f7135741efb5dc /src/server | |
parent | 9b78065a40eded80b4aaf2e3b9e4fb0097093787 (diff) |
Unify/cleanup max snapshot entities on client and server
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/server.h | 2 | ||||
-rw-r--r-- | src/server/sv_init.c | 8 | ||||
-rw-r--r-- | src/server/sv_snapshot.c | 1 |
3 files changed, 5 insertions, 6 deletions
diff --git a/src/server/server.h b/src/server/server.h index c4c9edd0..06361190 100644 --- a/src/server/server.h +++ b/src/server/server.h @@ -237,7 +237,7 @@ typedef struct { int snapFlagServerBit; // ^= SNAPFLAG_SERVERCOUNT every SV_SpawnServer() client_t *clients; // [sv_maxclients->integer]; - int numSnapshotEntities; // sv_maxclients->integer*PACKET_BACKUP*MAX_PACKET_ENTITIES + int numSnapshotEntities; // sv_maxclients->integer*PACKET_BACKUP*MAX_SNAPSHOT_ENTITIES int nextSnapshotEntities; // next snapshotEntities to use entityState_t *snapshotEntities; // [numSnapshotEntities] int nextHeartbeatTime; diff --git a/src/server/sv_init.c b/src/server/sv_init.c index dd5eef51..1f06b7c4 100644 --- a/src/server/sv_init.c +++ b/src/server/sv_init.c @@ -302,10 +302,10 @@ static void SV_Startup( void ) { svs.clients = Z_Malloc (sizeof(client_t) * sv_maxclients->integer ); if ( com_dedicated->integer ) { - svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64; + svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES; } else { // we don't need nearly as many when playing locally - svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64; + svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES; } svs.initialized = qtrue; @@ -380,10 +380,10 @@ void SV_ChangeMaxClients( void ) { // allocate new snapshot entities if ( com_dedicated->integer ) { - svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * 64; + svs.numSnapshotEntities = sv_maxclients->integer * PACKET_BACKUP * MAX_SNAPSHOT_ENTITIES; } else { // we don't need nearly as many when playing locally - svs.numSnapshotEntities = sv_maxclients->integer * 4 * 64; + svs.numSnapshotEntities = sv_maxclients->integer * 4 * MAX_SNAPSHOT_ENTITIES; } } diff --git a/src/server/sv_snapshot.c b/src/server/sv_snapshot.c index a16b6b2c..6babe979 100644 --- a/src/server/sv_snapshot.c +++ b/src/server/sv_snapshot.c @@ -236,7 +236,6 @@ Build a client snapshot structure ============================================================================= */ -#define MAX_SNAPSHOT_ENTITIES 1024 typedef struct { int numSnapshotEntities; int snapshotEntities[MAX_SNAPSHOT_ENTITIES]; |