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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-21 11:18:35 +0000
committerTim Angus <tim@ngus.net>2013-01-10 21:47:33 +0000
commit555eaebb1b7cb7c4a5e1036892b0effbd62766ae (patch)
tree1038802c3629c85c47a62a5013f2a7271d485bec /src/sys
parente09392335162f87cd16257506e600268c2cd8ec9 (diff)
- Improve game_restart: * differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
Diffstat (limited to 'src/sys')
-rw-r--r--src/sys/sys_main.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/sys/sys_main.c b/src/sys/sys_main.c
index 5036009e..8bc5f80f 100644
--- a/src/sys/sys_main.c
+++ b/src/sys/sys_main.c
@@ -352,7 +352,7 @@ void Sys_Error( const char *error, ... )
Q_vsnprintf (string, sizeof(string), error, argptr);
va_end (argptr);
- CL_Shutdown( string );
+ CL_Shutdown(string, qtrue);
Sys_ErrorDialog( string );
Sys_Exit( 3 );
@@ -499,9 +499,9 @@ void Sys_SigHandler( int signal )
{
signalcaught = qtrue;
#ifndef DEDICATED
- CL_Shutdown( va( "Received signal %d", signal ) );
+ CL_Shutdown(va("Received signal %d", signal), qtrue);
#endif
- SV_Shutdown( va( "Received signal %d", signal ) );
+ SV_Shutdown(va("Received signal %d", signal) );
}
if( signal == SIGTERM || signal == SIGINT )