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authorThilo Schulz <arny@ats.s.bawue.de>2012-07-01 17:27:52 +0000
committerTim Angus <tim@ngus.net>2013-01-12 20:46:29 +0000
commitfbec184707d82eea9a738fdc838c0d284a227c5e (patch)
tree02f967e4d3a50ad61faad558c121f65b6c1c0017 /src/tools/asm/q3asm.c
parentdc8e91ec5ecb3c150fba41bc89d6d0b2f6fbbc10 (diff)
Various bugfixes by Tobias Kuehnhammer (#5270) - A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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