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authorZack Middleton <zturtleman@gmail.com>2014-12-27 17:11:12 -0600
committerTim Angus <tim@ngus.net>2015-03-17 11:39:03 +0000
commit0ebc93d56467118f677e3b2ba3516b13ff70351c (patch)
treed0186996fd7b6e4f5337d547b87750e2feabe2e1 /src/tools/asm
parent5443cb7ed3a0d4ebe02f955e33e2eba0385ae305 (diff)
Fix cg.intermissionStarted only being enabled at first intermission
Game sets CS_INTERMISSION to 1 at intermission, but does not clear it at map_restart so it's only sent the first time. CG_MapRestart manually clears cg.intermissionStarted (which is set to value of CS_INTERMISSION when it's modified). So subsequent intermissions do not have cg.intermissionStarted enabled. Now CS_INTERMISSION is cleared and sent each time intermission is started and cg.intermissionStarted is enabled each time. This makes subsequent intermissions not play sounds in CG_CheckLocalSounds during the 1 second between intermission starting and switching to scoreboard (PM_INTERMISSION) and makes Team Arena voice chats not play.
Diffstat (limited to 'src/tools/asm')
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