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authorThilo Schulz <arny@ats.s.bawue.de>2011-07-13 17:11:30 +0000
committerTim Angus <tim@ngus.net>2013-01-10 22:27:30 +0000
commit2bf2118d79994cfd805c3ffb5b421c6a65658b84 (patch)
tree867a9c4ac0d975e7aca4ee20714de8c97646ccde /src/ui/ui_gameinfo.c
parent5038ffeb97413a867d0bdadf761e2ba727781742 (diff)
- Improve snapshot rate and data rate control - Make server send packet fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths
Diffstat (limited to 'src/ui/ui_gameinfo.c')
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