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authorTim Angus <tim@ngus.net>2009-10-12 22:36:35 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:48 +0000
commit35249fc2c3762fe1690559772a6d89724fb7469c (patch)
treeefad01bc9142be45298594fbf8c01fdcca5e8237 /src/ui/ui_local.h
parent6e5fbea644646afa82130be9bf366d866c9838ca (diff)
* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area
* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis
Diffstat (limited to 'src/ui/ui_local.h')
-rw-r--r--src/ui/ui_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index 1f7ecf40..86649d62 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -344,6 +344,7 @@ void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVer
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void trap_R_RenderScene( const refdef_t *fd );
void trap_R_SetColor( const float *rgba );
+void trap_R_SetClipRegion( const float *region );
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
void trap_UpdateScreen( void );