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authorTim Angus <tim@ngus.net>2002-01-02 01:29:19 +0000
committerTim Angus <tim@ngus.net>2002-01-02 01:29:19 +0000
commit52c89557d3619e31891a76d8751444dd9990f12c (patch)
tree93363120efe62a817147c422f9323df4e56e9bfc /src/ui/ui_main.c
parente3270868dabe772ff15c612bdb660f9bfe281033 (diff)
Rudimentary staging code. Simplified building rules - they were over complex
Diffstat (limited to 'src/ui/ui_main.c')
-rw-r--r--src/ui/ui_main.c131
1 files changed, 111 insertions, 20 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index b16ec3a7..6d6816c9 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -2813,6 +2813,38 @@ static void UI_StartSinglePlayer() {
/*
===============
+UI_GetCurrentAlienStage
+===============
+*/
+static stage_t UI_GetCurrentAlienStage( )
+{
+ char buffer[ MAX_TOKEN_CHARS ];
+ stage_t stage, dummy;
+
+ trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) );
+ sscanf( buffer, "%d %d", &stage, &dummy );
+
+ return stage;
+}
+
+/*
+===============
+UI_GetCurrentHumanStage
+===============
+*/
+static stage_t UI_GetCurrentHumanStage( )
+{
+ char buffer[ MAX_TOKEN_CHARS ];
+ stage_t stage, dummy;
+
+ trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) );
+ sscanf( buffer, "%d %d", &dummy, &stage );
+
+ return stage;
+}
+
+/*
+===============
UI_LoadTremTeams
===============
*/
@@ -2882,12 +2914,15 @@ UI_LoadTremHumanMCUBuys
static void UI_LoadTremHumanMCUBuys( )
{
int i, j = 0;
+ stage_t stage = UI_GetCurrentHumanStage( );
uiInfo.tremHumanMCUBuyCount = 0;
for( i = WP_NONE +1; i < WP_NUM_WEAPONS; i++ )
{
- if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && BG_FindPurchasableForWeapon( i ) )
+ if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
+ BG_FindPurchasableForWeapon( i ) &&
+ BG_FindStagesForWeapon( i, stage ) )
{
uiInfo.tremHumanMCUBuyList[ j ].text =
String_Alloc( BG_FindHumanNameForWeapon( i ) );
@@ -2900,7 +2935,8 @@ static void UI_LoadTremHumanMCUBuys( )
for( i = UP_NONE +1; i < UP_NUM_UPGRADES; i++ )
{
- if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS )
+ if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
+ BG_FindStagesForUpgrade( i, stage ) )
{
uiInfo.tremHumanMCUBuyList[ j ].text =
String_Alloc( BG_FindHumanNameForUpgrade( i ) );
@@ -2914,21 +2950,26 @@ static void UI_LoadTremHumanMCUBuys( )
/*
===============
-UI_LoadTremHumanMCUSells
+UI_ParseCarriageList
===============
*/
-static void UI_LoadTremHumanMCUSells( )
+static void UI_ParseCarriageList( int *weapons, int *upgrades )
{
- int i, j = 0;
+ int i;
char carriageCvar[ MAX_TOKEN_CHARS ];
char *iterator;
char buffer[ MAX_TOKEN_CHARS ];
char *bufPointer;
- uiInfo.tremHumanMCUSellCount = 0;
trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) );
iterator = carriageCvar;
+ if( weapons )
+ *weapons = 0;
+
+ if( upgrades )
+ *upgrades = 0;
+
//simple parser to give rise to weapon/upgrade list
while( iterator && iterator[ 0 ] != '$' )
{
@@ -2944,11 +2985,9 @@ static void UI_LoadTremHumanMCUSells( )
*bufPointer++ = '\n';
i = atoi( buffer );
- uiInfo.tremHumanMCUSellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) );
- uiInfo.tremHumanMCUSellList[ j++ ].cmd =
- String_Alloc( va( "cmd sell %s", BG_FindNameForWeapon( i ) ) );
- uiInfo.tremHumanMCUSellCount++;
+ if( weapons )
+ *weapons |= ( 1 << i );
}
else if( iterator[ 0 ] == 'U' )
{
@@ -2960,14 +2999,50 @@ static void UI_LoadTremHumanMCUSells( )
*bufPointer++ = '\n';
i = atoi( buffer );
+
+ if( upgrades )
+ *upgrades |= ( 1 << i );
+ }
+
+ iterator++;
+ }
+}
+
+/*
+===============
+UI_LoadTremHumanMCUSells
+===============
+*/
+static void UI_LoadTremHumanMCUSells( )
+{
+ int weapons, upgrades;
+ int i, j = 0;
+
+ uiInfo.tremHumanMCUSellCount = 0;
+ UI_ParseCarriageList( &weapons, &upgrades );
+
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( weapons & ( 1 << i ) )
+ {
+ uiInfo.tremHumanMCUSellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) );
+ uiInfo.tremHumanMCUSellList[ j++ ].cmd =
+ String_Alloc( va( "cmd sell %s", BG_FindNameForWeapon( i ) ) );
+
+ uiInfo.tremHumanMCUSellCount++;
+ }
+ }
+
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
+ {
+ if( upgrades & ( 1 << i ) )
+ {
uiInfo.tremHumanMCUSellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) );
uiInfo.tremHumanMCUSellList[ j++ ].cmd =
String_Alloc( va( "cmd sell %s", BG_FindNameForUpgrade( i ) ) );
uiInfo.tremHumanMCUSellCount++;
}
-
- iterator++;
}
}
@@ -2978,14 +3053,16 @@ UI_LoadTremAlienUpgrades( )
*/
static void UI_LoadTremAlienUpgrades( )
{
- int i, j = 0;
- int class = trap_Cvar_VariableValue( "ui_currentClass" );
+ int i, j = 0;
+ int class = trap_Cvar_VariableValue( "ui_currentClass" );
+ stage_t stage = UI_GetCurrentAlienStage( );
uiInfo.tremAlienUpgradeCount = 0;
for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
{
- if( BG_ClassCanEvolveFromTo( class, i ) )
+ if( BG_ClassCanEvolveFromTo( class, i ) &&
+ BG_FindStagesForClass( i, stage ) )
{
uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindNameForClassNum( i ) );
uiInfo.tremAlienUpgradeList[ j++ ].cmd =
@@ -3003,13 +3080,20 @@ UI_LoadTremAlienBuilds
*/
static void UI_LoadTremAlienBuilds( )
{
- int i, j = 0;
-
+ int weapons;
+ int i, j = 0;
+ stage_t stage;
+
+ UI_ParseCarriageList( &weapons, NULL );
+ stage = UI_GetCurrentAlienStage( );
+
uiInfo.tremAlienBuildCount = 0;
for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
{
- if( BG_FindTeamForBuildable( i ) == BIT_ALIENS )
+ if( BG_FindTeamForBuildable( i ) == BIT_ALIENS &&
+ BG_FindBuildWeaponForBuildable( i ) & weapons &&
+ BG_FindStagesForBuildable( i, stage ) )
{
uiInfo.tremAlienBuildList[ j ].text =
String_Alloc( BG_FindHumanNameForBuildable( i ) );
@@ -3028,13 +3112,20 @@ UI_LoadTremHumanBuilds
*/
static void UI_LoadTremHumanBuilds( )
{
- int i, j = 0;
+ int weapons;
+ int i, j = 0;
+ stage_t stage;
+
+ UI_ParseCarriageList( &weapons, NULL );
+ stage = UI_GetCurrentHumanStage( );
uiInfo.tremHumanBuildCount = 0;
for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
{
- if( BG_FindTeamForBuildable( i ) == BIT_HUMANS )
+ if( BG_FindTeamForBuildable( i ) == BIT_HUMANS &&
+ BG_FindBuildWeaponForBuildable( i ) & weapons &&
+ BG_FindStagesForBuildable( i, stage ) )
{
uiInfo.tremHumanBuildList[ j ].text =
String_Alloc( BG_FindHumanNameForBuildable( i ) );