diff options
author | Tim Angus <tim@ngus.net> | 2002-01-02 01:29:19 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-01-02 01:29:19 +0000 |
commit | 52c89557d3619e31891a76d8751444dd9990f12c (patch) | |
tree | 93363120efe62a817147c422f9323df4e56e9bfc /src/ui/ui_main.c | |
parent | e3270868dabe772ff15c612bdb660f9bfe281033 (diff) |
Rudimentary staging code. Simplified building rules - they were over complex
Diffstat (limited to 'src/ui/ui_main.c')
-rw-r--r-- | src/ui/ui_main.c | 131 |
1 files changed, 111 insertions, 20 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index b16ec3a7..6d6816c9 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -2813,6 +2813,38 @@ static void UI_StartSinglePlayer() { /* =============== +UI_GetCurrentAlienStage +=============== +*/ +static stage_t UI_GetCurrentAlienStage( ) +{ + char buffer[ MAX_TOKEN_CHARS ]; + stage_t stage, dummy; + + trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); + sscanf( buffer, "%d %d", &stage, &dummy ); + + return stage; +} + +/* +=============== +UI_GetCurrentHumanStage +=============== +*/ +static stage_t UI_GetCurrentHumanStage( ) +{ + char buffer[ MAX_TOKEN_CHARS ]; + stage_t stage, dummy; + + trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); + sscanf( buffer, "%d %d", &dummy, &stage ); + + return stage; +} + +/* +=============== UI_LoadTremTeams =============== */ @@ -2882,12 +2914,15 @@ UI_LoadTremHumanMCUBuys static void UI_LoadTremHumanMCUBuys( ) { int i, j = 0; + stage_t stage = UI_GetCurrentHumanStage( ); uiInfo.tremHumanMCUBuyCount = 0; for( i = WP_NONE +1; i < WP_NUM_WEAPONS; i++ ) { - if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && BG_FindPurchasableForWeapon( i ) ) + if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && + BG_FindPurchasableForWeapon( i ) && + BG_FindStagesForWeapon( i, stage ) ) { uiInfo.tremHumanMCUBuyList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); @@ -2900,7 +2935,8 @@ static void UI_LoadTremHumanMCUBuys( ) for( i = UP_NONE +1; i < UP_NUM_UPGRADES; i++ ) { - if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS ) + if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && + BG_FindStagesForUpgrade( i, stage ) ) { uiInfo.tremHumanMCUBuyList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); @@ -2914,21 +2950,26 @@ static void UI_LoadTremHumanMCUBuys( ) /* =============== -UI_LoadTremHumanMCUSells +UI_ParseCarriageList =============== */ -static void UI_LoadTremHumanMCUSells( ) +static void UI_ParseCarriageList( int *weapons, int *upgrades ) { - int i, j = 0; + int i; char carriageCvar[ MAX_TOKEN_CHARS ]; char *iterator; char buffer[ MAX_TOKEN_CHARS ]; char *bufPointer; - uiInfo.tremHumanMCUSellCount = 0; trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) ); iterator = carriageCvar; + if( weapons ) + *weapons = 0; + + if( upgrades ) + *upgrades = 0; + //simple parser to give rise to weapon/upgrade list while( iterator && iterator[ 0 ] != '$' ) { @@ -2944,11 +2985,9 @@ static void UI_LoadTremHumanMCUSells( ) *bufPointer++ = '\n'; i = atoi( buffer ); - uiInfo.tremHumanMCUSellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); - uiInfo.tremHumanMCUSellList[ j++ ].cmd = - String_Alloc( va( "cmd sell %s", BG_FindNameForWeapon( i ) ) ); - uiInfo.tremHumanMCUSellCount++; + if( weapons ) + *weapons |= ( 1 << i ); } else if( iterator[ 0 ] == 'U' ) { @@ -2960,14 +2999,50 @@ static void UI_LoadTremHumanMCUSells( ) *bufPointer++ = '\n'; i = atoi( buffer ); + + if( upgrades ) + *upgrades |= ( 1 << i ); + } + + iterator++; + } +} + +/* +=============== +UI_LoadTremHumanMCUSells +=============== +*/ +static void UI_LoadTremHumanMCUSells( ) +{ + int weapons, upgrades; + int i, j = 0; + + uiInfo.tremHumanMCUSellCount = 0; + UI_ParseCarriageList( &weapons, &upgrades ); + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( weapons & ( 1 << i ) ) + { + uiInfo.tremHumanMCUSellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); + uiInfo.tremHumanMCUSellList[ j++ ].cmd = + String_Alloc( va( "cmd sell %s", BG_FindNameForWeapon( i ) ) ); + + uiInfo.tremHumanMCUSellCount++; + } + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( upgrades & ( 1 << i ) ) + { uiInfo.tremHumanMCUSellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); uiInfo.tremHumanMCUSellList[ j++ ].cmd = String_Alloc( va( "cmd sell %s", BG_FindNameForUpgrade( i ) ) ); uiInfo.tremHumanMCUSellCount++; } - - iterator++; } } @@ -2978,14 +3053,16 @@ UI_LoadTremAlienUpgrades( ) */ static void UI_LoadTremAlienUpgrades( ) { - int i, j = 0; - int class = trap_Cvar_VariableValue( "ui_currentClass" ); + int i, j = 0; + int class = trap_Cvar_VariableValue( "ui_currentClass" ); + stage_t stage = UI_GetCurrentAlienStage( ); uiInfo.tremAlienUpgradeCount = 0; for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { - if( BG_ClassCanEvolveFromTo( class, i ) ) + if( BG_ClassCanEvolveFromTo( class, i ) && + BG_FindStagesForClass( i, stage ) ) { uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindNameForClassNum( i ) ); uiInfo.tremAlienUpgradeList[ j++ ].cmd = @@ -3003,13 +3080,20 @@ UI_LoadTremAlienBuilds */ static void UI_LoadTremAlienBuilds( ) { - int i, j = 0; - + int weapons; + int i, j = 0; + stage_t stage; + + UI_ParseCarriageList( &weapons, NULL ); + stage = UI_GetCurrentAlienStage( ); + uiInfo.tremAlienBuildCount = 0; for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) { - if( BG_FindTeamForBuildable( i ) == BIT_ALIENS ) + if( BG_FindTeamForBuildable( i ) == BIT_ALIENS && + BG_FindBuildWeaponForBuildable( i ) & weapons && + BG_FindStagesForBuildable( i, stage ) ) { uiInfo.tremAlienBuildList[ j ].text = String_Alloc( BG_FindHumanNameForBuildable( i ) ); @@ -3028,13 +3112,20 @@ UI_LoadTremHumanBuilds */ static void UI_LoadTremHumanBuilds( ) { - int i, j = 0; + int weapons; + int i, j = 0; + stage_t stage; + + UI_ParseCarriageList( &weapons, NULL ); + stage = UI_GetCurrentHumanStage( ); uiInfo.tremHumanBuildCount = 0; for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ ) { - if( BG_FindTeamForBuildable( i ) == BIT_HUMANS ) + if( BG_FindTeamForBuildable( i ) == BIT_HUMANS && + BG_FindBuildWeaponForBuildable( i ) & weapons && + BG_FindStagesForBuildable( i, stage ) ) { uiInfo.tremHumanBuildList[ j ].text = String_Alloc( BG_FindHumanNameForBuildable( i ) ); |