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authorTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
committerTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
commit57a17f003806d9326b64317babf866d6111c0abb (patch)
tree9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /src/ui/ui_main.c
parente6f475ab2290ff7bc847336ed1f211f2092ac602 (diff)
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
Diffstat (limited to 'src/ui/ui_main.c')
-rw-r--r--src/ui/ui_main.c528
1 files changed, 241 insertions, 287 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 34f77c91..60e801cf 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -202,20 +202,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
void AssetCache() {
- int n;
- //if (Assets.textFont == NULL) {
- //}
- //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
- //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
- uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
- uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
- uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
- uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
- uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
- uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
- uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
- uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
@@ -224,12 +211,6 @@ void AssetCache() {
uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
-
- for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
- uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
- }
-
- /*uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);*/
}
void _UI_DrawSides(float x, float y, float w, float h, float size) {
@@ -381,10 +362,10 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
trap_R_SetColor( colorBlack );
- Text_PaintChar(x + ofs, y - yadj + ofs,
+ Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
- useScale,
+ useScale,
glyph->s,
glyph->t,
glyph->s2,
@@ -401,19 +382,19 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
glow[ 1 ] = newColor[ 1 ] * 0.5;
glow[ 2 ] = newColor[ 2 ] * 0.5;
glow[ 3 ] = newColor[ 3 ] * 0.2;
-
+
outer[ 0 ] = newColor[ 0 ];
outer[ 1 ] = newColor[ 1 ];
outer[ 2 ] = newColor[ 2 ];
outer[ 3 ] = newColor[ 3 ];
-
+
inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
inner[ 3 ] = newColor[ 3 ];
white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
-
+
trap_R_SetColor( glow );
Text_PaintChar( x - 1.5, y - yadj - 1.5,
glyph->imageWidth + 3,
@@ -424,7 +405,7 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
glyph->s2,
glyph->t2,
glyph->glyph );
-
+
trap_R_SetColor( outer );
Text_PaintChar( x - 1, y - yadj - 1,
glyph->imageWidth + 2,
@@ -435,7 +416,7 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
glyph->s2,
glyph->t2,
glyph->glyph );
-
+
trap_R_SetColor( inner );
Text_PaintChar( x - 0.5, y - yadj - 0.5,
glyph->imageWidth + 1,
@@ -446,14 +427,14 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
glyph->s2,
glyph->t2,
glyph->glyph );
-
+
trap_R_SetColor( white );
}
-
- Text_PaintChar(x, y - yadj,
+
+ Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
- useScale,
+ useScale,
glyph->s,
glyph->t,
glyph->s2,
@@ -506,10 +487,10 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
trap_R_SetColor( colorBlack );
- Text_PaintChar(x + ofs, y - yadj + ofs,
+ Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
- useScale,
+ useScale,
glyph->s,
glyph->t,
glyph->s2,
@@ -526,19 +507,19 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
glow[ 1 ] = newColor[ 1 ] * 0.5;
glow[ 2 ] = newColor[ 2 ] * 0.5;
glow[ 3 ] = newColor[ 3 ] * 0.2;
-
+
outer[ 0 ] = newColor[ 0 ];
outer[ 1 ] = newColor[ 1 ];
outer[ 2 ] = newColor[ 2 ];
outer[ 3 ] = newColor[ 3 ];
-
+
inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5;
inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5;
inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5;
inner[ 3 ] = newColor[ 3 ];
white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f;
-
+
trap_R_SetColor( glow );
Text_PaintChar( x - 1.5, y - yadj - 1.5,
glyph->imageWidth + 3,
@@ -549,7 +530,7 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
glyph->s2,
glyph->t2,
glyph->glyph );
-
+
trap_R_SetColor( outer );
Text_PaintChar( x - 1, y - yadj - 1,
glyph->imageWidth + 2,
@@ -560,7 +541,7 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
glyph->s2,
glyph->t2,
glyph->glyph );
-
+
trap_R_SetColor( inner );
Text_PaintChar( x - 0.5, y - yadj - 0.5,
glyph->imageWidth + 1,
@@ -571,14 +552,14 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
glyph->s2,
glyph->t2,
glyph->glyph );
-
+
trap_R_SetColor( white );
}
-
- Text_PaintChar(x, y - yadj,
+
+ Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
- useScale,
+ useScale,
glyph->s,
glyph->t,
glyph->s2,
@@ -588,10 +569,10 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
// CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph);
yadj = useScale * glyph2->top;
if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
- Text_PaintChar(x, y - yadj,
+ Text_PaintChar(x, y - yadj,
glyph2->imageWidth,
glyph2->imageHeight,
- useScale,
+ useScale,
glyph2->s,
glyph2->t,
glyph2->s2,
@@ -607,10 +588,10 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
// need to paint cursor at end of text
if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
yadj = useScale * glyph2->top;
- Text_PaintChar(x, y - yadj,
+ Text_PaintChar(x, y - yadj,
glyph2->imageWidth,
glyph2->imageHeight,
- useScale,
+ useScale,
glyph2->s,
glyph2->t,
glyph2->s2,
@@ -641,7 +622,7 @@ static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t
}
useScale = scale * font->glyphScale;
trap_R_SetColor( color );
- len = strlen(text);
+ len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
@@ -660,10 +641,10 @@ static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t
*maxX = 0;
break;
}
- Text_PaintChar(x, y - yadj,
+ Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
- useScale,
+ useScale,
glyph->s,
glyph->t,
glyph->s2,
@@ -745,8 +726,8 @@ void _UI_Refresh( int realtime )
UI_BuildServerStatus(qfalse);
// refresh find player list
UI_BuildFindPlayerList(qfalse);
- }
-
+ }
+
// draw cursor
UI_SetColor( NULL );
@@ -809,7 +790,7 @@ qboolean Asset_Parse(int handle) {
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
-
+
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
@@ -1032,7 +1013,7 @@ tremInfoPane_t *UI_FindInfoPaneByName( const char *name )
uiInfo.tremInfoPanes[ i ].name = String_Alloc( name );
strncpy( uiInfo.tremInfoPanes[ i ].text, "Not implemented.\n\nui/infopanes.def\n", MAX_INFOPANE_TEXT );
Q_strcat( uiInfo.tremInfoPanes[ i ].text, MAX_INFOPANE_TEXT, String_Alloc( name ) );
-
+
uiInfo.tremInfoPaneCount++;
return &uiInfo.tremInfoPanes[ i ];
@@ -1047,18 +1028,18 @@ qboolean UI_LoadInfoPane( int handle )
{
pc_token_t token;
qboolean valid = qfalse;
-
+
while( 1 )
{
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
if( !Q_stricmp( token.string, "name" ) )
{
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
@@ -1068,14 +1049,14 @@ qboolean UI_LoadInfoPane( int handle )
else if( !Q_stricmp( token.string, "graphic" ) )
{
int *graphic;
-
+
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
graphic = &uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].numGraphics;
-
+
if( !Q_stricmp( token.string, "top" ) )
uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].side = INFOPANE_TOP;
else if( !Q_stricmp( token.string, "bottom" ) )
@@ -1088,7 +1069,7 @@ qboolean UI_LoadInfoPane( int handle )
break;
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
@@ -1096,39 +1077,39 @@ qboolean UI_LoadInfoPane( int handle )
uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = -1;
else
uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].offset = token.intvalue;
-
+
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
-
+
uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].graphic =
trap_R_RegisterShaderNoMip( token.string );
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
-
+
uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].width = token.intvalue;
-
+
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
-
+
uiInfo.tremInfoPanes[ uiInfo.tremInfoPaneCount ].graphics[ *graphic ].height = token.intvalue;
-
+
//increment graphics
(*graphic)++;
-
+
if( *graphic == MAX_INFOPANE_GRAPHICS )
break;
}
else if( !Q_stricmp( token.string, "text" ) )
{
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
@@ -1137,7 +1118,7 @@ qboolean UI_LoadInfoPane( int handle )
else if( !Q_stricmp( token.string, "align" ) )
{
memset( &token, 0, sizeof( pc_token_t ) );
-
+
if( !trap_PC_ReadToken( handle, &token ) )
break;
@@ -1182,21 +1163,21 @@ void UI_LoadInfoPanes( const char *file )
uiInfo.tremInfoPaneCount = count = 0;
handle = trap_PC_LoadSource( file );
-
+
if( !handle )
{
trap_Error( va( S_COLOR_YELLOW "infopane file not found: %s\n", file ) );
return;
}
-
+
while( 1 )
{
if( !trap_PC_ReadToken( handle, &token ) )
break;
-
+
if( token.string[ 0 ] == 0 )
break;
-
+
if( token.string[ 0 ] == '{' )
{
if( UI_LoadInfoPane( handle ) )
@@ -1223,7 +1204,7 @@ qboolean Load_Menu(int handle) {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
-
+
if ( token.string[0] == 0 ) {
return qfalse;
}
@@ -1232,7 +1213,7 @@ qboolean Load_Menu(int handle) {
return qtrue;
}
- UI_ParseMenu(token.string);
+ UI_ParseMenu(token.string);
}
return qfalse;
}
@@ -1364,7 +1345,7 @@ static int UI_TeamIndexFromName(const char *name) {
return i;
}
}
- }
+ }
return 0;
@@ -1425,7 +1406,7 @@ static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color)
} else {
uiInfo.previewMovie = -2;
}
- }
+ }
}
@@ -1453,7 +1434,7 @@ static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x
float width = pane->graphics[ i ].width;
float height = pane->graphics[ i ].height;
qhandle_t graphic = pane->graphics[ i ].graphic;
-
+
if( pane->graphics[ i ].side == INFOPANE_TOP || pane->graphics[ i ].side == INFOPANE_BOTTOM )
{
//set horizontal offset of graphic
@@ -1476,14 +1457,14 @@ static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x
//set the horizontal offset of the text
if( pane->graphics[ i ].width > maxLeft )
maxLeft = pane->graphics[ i ].width + GRAPHIC_BWIDTH;
-
+
xoffset = GRAPHIC_BWIDTH;
}
else if( pane->graphics[ i ].side == INFOPANE_RIGHT )
{
if( pane->graphics[ i ].width > maxRight )
maxRight = pane->graphics[ i ].width + GRAPHIC_BWIDTH;
-
+
xoffset = rect->w - width - GRAPHIC_BWIDTH;
}
else if( pane->graphics[ i ].side == INFOPANE_TOP )
@@ -1491,21 +1472,21 @@ static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x
//set the vertical offset of the text
if( pane->graphics[ i ].height > maxTop )
maxTop = pane->graphics[ i ].height + GRAPHIC_BWIDTH;
-
+
yoffset = GRAPHIC_BWIDTH;
}
else if( pane->graphics[ i ].side == INFOPANE_BOTTOM )
{
if( pane->graphics[ i ].height > maxBottom )
maxBottom = pane->graphics[ i ].height + GRAPHIC_BWIDTH;
-
+
yoffset = rect->h - height - GRAPHIC_BWIDTH;
}
//draw the graphic
UI_DrawHandlePic( x + xoffset, y + yoffset, width, height, graphic );
}
-
+
//offset the text
x = rect->x + maxLeft;
y = rect->y + maxTop;
@@ -1513,7 +1494,7 @@ static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x
h = rect->h - ( maxTop + maxBottom );
textItem.text = pane->text;
-
+
textItem.parent = &dummyParent;
memcpy( textItem.window.foreColor, color, sizeof( vec4_t ) );
textItem.window.flags = 0;
@@ -1536,7 +1517,7 @@ static void UI_DrawInfoPane( tremInfoPane_t *pane, rectDef_t *rect, float text_x
textItem.window.rect.x = x;
break;
}
-
+
textItem.window.rect.y = y;
textItem.window.rect.w = w;
textItem.window.rect.h = h;
@@ -1598,11 +1579,6 @@ static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboole
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
}
-static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) {
- UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic );
- UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] );
-}
-
static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount) {
@@ -1625,7 +1601,7 @@ static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboole
} else {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen"));
}
-}
+}
static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
@@ -1647,7 +1623,7 @@ static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int
static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
- int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount) {
if (net) {
ui_currentNetMap.integer = 0;
@@ -1782,7 +1758,7 @@ static void UI_DrawTierMap(rectDef_t *rect, int index) {
if (uiInfo.tierList[i].mapHandles[index] == -1) {
uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index]));
}
-
+
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]);
}
@@ -1843,9 +1819,9 @@ static void UI_DrawOpponent(rectDef_t *rect) {
char team[256];
vec3_t viewangles;
vec3_t moveangles;
-
+
if (updateOpponentModel) {
-
+
strcpy(model, UI_Cvar_VariableString("ui_opponentModel"));
strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel"));
team[0] = '\0';
@@ -2108,7 +2084,7 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int value = uiInfo.botIndex;
const char *text = "";
-
+
if( value >= UI_GetNumBots( ) )
value = 0;
@@ -2127,15 +2103,6 @@ static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textS
Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0, textStyle);
}
-static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) {
- trap_R_SetColor( color );
- if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
- uiInfo.currentCrosshair = 0;
- }
- UI_DrawHandlePic( rect->x, rect->y - rect->h, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
- trap_R_SetColor( NULL );
-}
-
/*
===============
UI_BuildPlayerList
@@ -2201,10 +2168,10 @@ static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, in
static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (uiInfo.serverStatus.refreshActive) {
vec4_t lowLight, newColor;
- lowLight[0] = 0.8 * color[0];
- lowLight[1] = 0.8 * color[1];
- lowLight[2] = 0.8 * color[2];
- lowLight[3] = 0.8 * color[3];
+ lowLight[0] = 0.8 * color[0];
+ lowLight[1] = 0.8 * color[1];
+ lowLight[2] = 0.8 * color[2];
+ lowLight[3] = 0.8 * color[3];
LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle);
} else {
@@ -2217,7 +2184,7 @@ static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color,
static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.serverStatus.motdLen) {
float maxX;
-
+
if (uiInfo.serverStatus.motdWidth == -1) {
uiInfo.serverStatus.motdWidth = 0;
uiInfo.serverStatus.motdPaintX = rect->x + 1;
@@ -2256,10 +2223,10 @@ static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
}
maxX = rect->x + rect->w - 2;
- Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
+ Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
float maxX2 = rect->x + rect->w - 2;
- Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
+ Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
}
if (uiInfo.serverStatus.motdOffset && maxX > 0) {
// if we have an offset ( we are skipping the first part of the string ) and we fit the string
@@ -2350,48 +2317,45 @@ static void UI_OwnerDraw( float x, float y, float w, float h,
if( ( pane = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_ACLASSINFOPANE:
if( ( pane = uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_AUPGRADEINFOPANE:
if( ( pane = uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_HITEMINFOPANE:
if( ( pane = uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_HBUYINFOPANE:
if( ( pane = uiInfo.tremHumanArmouryBuyList[ uiInfo.tremHumanArmouryBuyIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_HSELLINFOPANE:
if( ( pane = uiInfo.tremHumanArmourySellList[ uiInfo.tremHumanArmourySellIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_ABUILDINFOPANE:
if( ( pane = uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_HBUILDINFOPANE:
if( ( pane = uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].infopane ) )
UI_DrawInfoPane( pane, &rect, text_x, text_y, scale, color, textStyle );
break;
-
+
case UI_HANDICAP:
UI_DrawHandicap(&rect, scale, color, textStyle);
break;
- case UI_EFFECTS:
- UI_DrawEffects(&rect, scale, color);
- break;
case UI_PLAYERMODEL:
UI_DrawPlayerModel(&rect);
break;
@@ -2520,9 +2484,6 @@ static void UI_OwnerDraw( float x, float y, float w, float h,
case UI_REDBLUE:
UI_DrawRedBlue(&rect, scale, color, textStyle);
break;
- case UI_CROSSHAIR:
- UI_DrawCrosshair(&rect, scale, color);
- break;
case UI_SELECTEDPLAYER:
UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
break;
@@ -2553,34 +2514,34 @@ static qboolean UI_OwnerDrawVisible(int flags) {
trap_GetClientState( &cs );
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
team = atoi( Info_ValueForKey( info, "t" ) );
-
+
while (flags) {
-
+
if( flags & UI_SHOW_NOTSPECTATING )
{
if( team == PTE_NONE )
vis = qfalse;
-
+
flags &= ~UI_SHOW_NOTSPECTATING;
- }
-
+ }
+
if( flags & UI_SHOW_VOTEACTIVE )
{
if( !trap_Cvar_VariableValue( "ui_voteActive" ) )
vis = qfalse;
-
+
flags &= ~UI_SHOW_VOTEACTIVE;
- }
-
+ }
+
if( flags & UI_SHOW_CANVOTE )
{
if( trap_Cvar_VariableValue( "ui_voteActive" ) )
vis = qfalse;
-
+
flags &= ~UI_SHOW_CANVOTE;
- }
-
+ }
+
if( flags & UI_SHOW_TEAMVOTEACTIVE )
{
if( team == PTE_ALIENS )
@@ -2593,10 +2554,10 @@ static qboolean UI_OwnerDrawVisible(int flags) {
if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
vis = qfalse;
}
-
+
flags &= ~UI_SHOW_TEAMVOTEACTIVE;
- }
-
+ }
+
if( flags & UI_SHOW_CANTEAMVOTE )
{
if( team == PTE_ALIENS )
@@ -2609,47 +2570,47 @@ static qboolean UI_OwnerDrawVisible(int flags) {
if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
vis = qfalse;
}
-
+
flags &= ~UI_SHOW_CANTEAMVOTE;
- }
-
+ }
+
if (flags & UI_SHOW_LEADER) {
// these need to show when this client can give orders to a player or a group
if (!uiInfo.teamLeader) {
vis = qfalse;
} else {
// if showing yourself
- if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
+ if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
vis = qfalse;
}
}
flags &= ~UI_SHOW_LEADER;
- }
+ }
if (flags & UI_SHOW_NOTLEADER) {
// these need to show when this client is assigning their own status or they are NOT the leader
if (uiInfo.teamLeader) {
// if not showing yourself
- if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
+ if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
vis = qfalse;
}
// these need to show when this client can give orders to a player or a group
}
flags &= ~UI_SHOW_NOTLEADER;
- }
+ }
if (flags & UI_SHOW_FAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer != AS_FAVORITES) {
vis = qfalse;
}
flags &= ~UI_SHOW_FAVORITESERVERS;
- }
+ }
if (flags & UI_SHOW_NOTFAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer == AS_FAVORITES) {
vis = qfalse;
}
flags &= ~UI_SHOW_NOTFAVORITESERVERS;
- }
+ }
if (flags & UI_SHOW_NEWHIGHSCORE) {
if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
vis = qfalse;
@@ -2663,13 +2624,13 @@ static qboolean UI_OwnerDrawVisible(int flags) {
}
}
flags &= ~UI_SHOW_NEWHIGHSCORE;
- }
+ }
if (flags & UI_SHOW_NEWBESTTIME) {
if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
vis = qfalse;
}
flags &= ~UI_SHOW_NEWBESTTIME;
- }
+ }
if (flags & UI_SHOW_DEMOAVAILABLE) {
if (!uiInfo.demoAvailable) {
vis = qfalse;
@@ -2770,7 +2731,7 @@ static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboole
ui_gameType.integer = 3;
}
}
-
+
trap_Cvar_Set("ui_Q3Model", "0");
trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer));
@@ -2798,7 +2759,7 @@ static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) {
ui_netGameType.integer = uiInfo.numGameTypes - 1;
} else if (ui_netGameType.integer >= uiInfo.numGameTypes) {
ui_netGameType.integer = 0;
- }
+ }
trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer));
trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
@@ -2907,7 +2868,7 @@ static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboo
static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
-
+
if (key == K_MOUSE2) {
ui_netSource.integer--;
if (ui_netSource.integer == AS_MPLAYER)
@@ -2981,7 +2942,7 @@ static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
value = 0;
else if( value < 0 )
value = UI_GetNumBots( ) + 2 - 1;
-
+
uiInfo.botIndex = value;
return qtrue;
}
@@ -3026,7 +2987,7 @@ static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) {
} else if (uiInfo.currentCrosshair < 0) {
uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
}
- trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
+ trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
return qtrue;
}
return qfalse;
@@ -3043,7 +3004,7 @@ static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key)
return qfalse;
}
selected = trap_Cvar_VariableValue("cg_selectedPlayer");
-
+
if (key == K_MOUSE2) {
selected--;
} else {
@@ -3072,9 +3033,6 @@ static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special,
case UI_HANDICAP:
return UI_Handicap_HandleKey(flags, special, key);
break;
- case UI_EFFECTS:
- return UI_Effects_HandleKey(flags, special, key);
- break;
case UI_CLANNAME:
return UI_ClanName_HandleKey(flags, special, key);
break;
@@ -3128,9 +3086,6 @@ static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special,
case UI_REDBLUE:
UI_RedBlue_HandleKey(flags, special, key);
break;
- case UI_CROSSHAIR:
- UI_Crosshair_HandleKey(flags, special, key);
- break;
case UI_SELECTEDPLAYER:
UI_SelectedPlayer_HandleKey(flags, special, key);
break;
@@ -3208,7 +3163,7 @@ static void UI_StartSinglePlayer() {
}
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
}
-
+
}
*/
@@ -3222,7 +3177,7 @@ static stage_t UI_GetCurrentAlienStage( void )
{
char buffer[ MAX_TOKEN_CHARS ];
stage_t stage, dummy;
-
+
trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) );
sscanf( buffer, "%d %d", (int *)&stage , (int *)&dummy );
@@ -3238,7 +3193,7 @@ static stage_t UI_GetCurrentHumanStage( void )
{
char buffer[ MAX_TOKEN_CHARS ];
stage_t stage, dummy;
-
+
trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) );
sscanf( buffer, "%d %d", (int *)&dummy, (int *)&stage );
@@ -3253,19 +3208,19 @@ UI_LoadTremTeams
static void UI_LoadTremTeams( void )
{
uiInfo.tremTeamCount = 4;
-
+
uiInfo.tremTeamList[ 0 ].text = String_Alloc( "Aliens" );
uiInfo.tremTeamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" );
uiInfo.tremTeamList[ 0 ].infopane = UI_FindInfoPaneByName( "alienteam" );
-
+
uiInfo.tremTeamList[ 1 ].text = String_Alloc( "Humans" );
uiInfo.tremTeamList[ 1 ].cmd = String_Alloc( "cmd team humans\n" );
uiInfo.tremTeamList[ 1 ].infopane = UI_FindInfoPaneByName( "humanteam" );
-
+
uiInfo.tremTeamList[ 2 ].text = String_Alloc( "Spectate" );
uiInfo.tremTeamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" );
uiInfo.tremTeamList[ 2 ].infopane = UI_FindInfoPaneByName( "spectateteam" );
-
+
uiInfo.tremTeamList[ 3 ].text = String_Alloc( "Auto select" );
uiInfo.tremTeamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" );
uiInfo.tremTeamList[ 3 ].infopane = UI_FindInfoPaneByName( "autoteam" );
@@ -3279,21 +3234,21 @@ UI_LoadTremAlienClasses
static void UI_LoadTremAlienClasses( void )
{
pClass_t bClass;
-
+
uiInfo.tremAlienClassCount = 2;
-
+
uiInfo.tremAlienClassList[ 0 ].text =
String_Alloc( BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL0 ) );
uiInfo.tremAlienClassList[ 0 ].cmd =
String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( PCL_ALIEN_LEVEL0 ) ) );
uiInfo.tremAlienClassList[ 0 ].infopane =
UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( PCL_ALIEN_LEVEL0 ) ) );
-
+
if( BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) )
bClass = PCL_ALIEN_BUILDER0_UPG;
else
bClass = PCL_ALIEN_BUILDER0;
-
+
uiInfo.tremAlienClassList[ 1 ].text =
String_Alloc( BG_FindHumanNameForClassNum( bClass ) );
uiInfo.tremAlienClassList[ 1 ].cmd =
@@ -3319,12 +3274,12 @@ static void UI_LoadTremHumanItems( void )
String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( WP_MACHINEGUN ) ) );
uiInfo.tremHumanItemList[ 0 ].infopane =
UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( WP_MACHINEGUN ) ) );
-
+
if( BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) )
bWeapon = WP_HBUILD2;
else
bWeapon = WP_HBUILD;
-
+
uiInfo.tremHumanItemList[ 1 ].text =
String_Alloc( BG_FindHumanNameForWeapon( bWeapon ) );
uiInfo.tremHumanItemList[ 1 ].cmd =
@@ -3345,7 +3300,7 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades )
char *iterator;
char buffer[ MAX_TOKEN_CHARS ];
char *bufPointer;
-
+
trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) );
iterator = carriageCvar;
@@ -3359,7 +3314,7 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades )
while( iterator && iterator[ 0 ] != '$' )
{
bufPointer = buffer;
-
+
if( iterator[ 0 ] == 'W' )
{
iterator++;
@@ -3384,7 +3339,7 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades )
*bufPointer++ = '\n';
i = atoi( buffer );
-
+
if( upgrades )
*upgrades |= ( 1 << i );
}
@@ -3404,7 +3359,7 @@ static void UI_LoadTremHumanArmouryBuys( )
stage_t stage = UI_GetCurrentHumanStage( );
int weapons, upgrades;
int slots = 0;
-
+
UI_ParseCarriageList( &weapons, &upgrades );
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
@@ -3412,15 +3367,15 @@ static void UI_LoadTremHumanArmouryBuys( )
if( weapons & ( 1 << i ) )
slots |= BG_FindSlotsForWeapon( i );
}
-
+
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
if( upgrades & ( 1 << i ) )
slots |= BG_FindSlotsForUpgrade( i );
}
-
+
uiInfo.tremHumanArmouryBuyCount = 0;
-
+
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
@@ -3435,13 +3390,13 @@ static void UI_LoadTremHumanArmouryBuys( )
String_Alloc( va( "cmd buy %s retrigger\n", BG_FindNameForWeapon( i ) ) );
uiInfo.tremHumanArmouryBuyList[ j ].infopane =
UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) );
-
+
j++;
uiInfo.tremHumanArmouryBuyCount++;
}
}
-
+
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
@@ -3458,7 +3413,7 @@ static void UI_LoadTremHumanArmouryBuys( )
UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) );
j++;
-
+
uiInfo.tremHumanArmouryBuyCount++;
}
}
@@ -3473,10 +3428,10 @@ static void UI_LoadTremHumanArmourySells( )
{
int weapons, upgrades;
int i, j = 0;
-
+
uiInfo.tremHumanArmourySellCount = 0;
UI_ParseCarriageList( &weapons, &upgrades );
-
+
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
if( weapons & ( 1 << i ) )
@@ -3488,11 +3443,11 @@ static void UI_LoadTremHumanArmourySells( )
UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) );
j++;
-
+
uiInfo.tremHumanArmourySellCount++;
}
}
-
+
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
if( upgrades & ( 1 << i ) )
@@ -3504,7 +3459,7 @@ static void UI_LoadTremHumanArmourySells( )
UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) );
j++;
-
+
uiInfo.tremHumanArmourySellCount++;
}
}
@@ -3521,12 +3476,12 @@ static void UI_LoadTremAlienUpgrades( )
int class, credits;
char ui_currentClass[ MAX_STRING_CHARS ];
stage_t stage = UI_GetCurrentAlienStage( );
-
+
trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS );
sscanf( ui_currentClass, "%d %d", &class, &credits );
uiInfo.tremAlienUpgradeCount = 0;
-
+
for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
{
if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 &&
@@ -3555,12 +3510,12 @@ static void UI_LoadTremAlienBuilds( )
int weapons;
int i, j = 0;
stage_t stage;
-
+
UI_ParseCarriageList( &weapons, NULL );
stage = UI_GetCurrentAlienStage( );
-
+
uiInfo.tremAlienBuildCount = 0;
-
+
for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
{
if( BG_FindTeamForBuildable( i ) == BIT_ALIENS &&
@@ -3575,7 +3530,7 @@ static void UI_LoadTremAlienBuilds( )
UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) );
j++;
-
+
uiInfo.tremAlienBuildCount++;
}
}
@@ -3591,12 +3546,12 @@ static void UI_LoadTremHumanBuilds( )
int weapons;
int i, j = 0;
stage_t stage;
-
+
UI_ParseCarriageList( &weapons, NULL );
stage = UI_GetCurrentHumanStage( );
uiInfo.tremHumanBuildCount = 0;
-
+
for( i = BA_NONE +1; i < BA_NUM_BUILDABLES; i++ )
{
if( BG_FindTeamForBuildable( i ) == BIT_HUMANS &&
@@ -3611,7 +3566,7 @@ static void UI_LoadTremHumanBuilds( )
UI_FindInfoPaneByName( va( "%sbuild", BG_FindNameForBuildable( i ) ) );
j++;
-
+
uiInfo.tremHumanBuildCount++;
}
}
@@ -3874,7 +3829,7 @@ static void UI_Update(const char *name) {
trap_Cvar_SetValue( "cg_brassTime", 2500 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
break;
- case 1: // normal
+ case 1: // normal
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 12 );
trap_Cvar_SetValue( "r_vertexlight", 0 );
@@ -3966,7 +3921,7 @@ static void UI_RunMenuScript(char **args) {
if (clients == 0) {
clients = 8;
}
-
+
if (oldclients > clients) {
clients = oldclients;
}
@@ -4019,10 +3974,10 @@ static void UI_RunMenuScript(char **args) {
} else if (Q_stricmp(name, "verifyCDKey") == 0) {
buff[0] = '\0';
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
trap_Cvar_Set("cdkey", buff);
if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) {
trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid.");
@@ -4062,7 +4017,7 @@ static void UI_RunMenuScript(char **args) {
} else if (Q_stricmp(name, "LoadMods") == 0) {
UI_LoadMods();
}
-
+
//TA: tremulous menus
else if( Q_stricmp( name, "LoadTeams" ) == 0 )
UI_LoadTremTeams( );
@@ -4135,20 +4090,20 @@ static void UI_RunMenuScript(char **args) {
// load the file
len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ );
-
+
if( len > 0 && ( len < sizeof( text ) - 1 ) )
{
trap_FS_Read( text, len, f );
text[ len ] = 0;
trap_FS_FCloseFile( f );
-
+
Com_sprintf( command, 32, "ptrcrestore %s", text );
-
+
trap_Cmd_ExecuteText( EXEC_APPEND, command );
}
}
//TA: tremulous menus
-
+
else if (Q_stricmp(name, "playMovie") == 0) {
if (uiInfo.previewMovie >= 0) {
trap_CIN_StopCinematic(uiInfo.previewMovie);
@@ -4426,7 +4381,7 @@ static int UI_MapCountByGameType(qboolean singlePlayer) {
qboolean UI_hasSkinForBase(const char *base, const char *team) {
char test[1024];
-
+
Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
if (trap_FS_FOpenFile(test, 0, FS_READ)) {
@@ -4448,7 +4403,7 @@ UI_MapCountByTeam
static int UI_HeadCountByTeam() {
static int init = 0;
int i, j, k, c, tIndex;
-
+
c = 0;
if (!init) {
for (i = 0; i < uiInfo.characterCount; i++) {
@@ -4601,11 +4556,11 @@ static void UI_BuildServerDisplayList(qboolean force) {
if (len == 0) {
strcpy(uiInfo.serverStatus.motd, "Welcome to Tremulous!");
len = strlen(uiInfo.serverStatus.motd);
- }
+ }
if (len != uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdLen = len;
uiInfo.serverStatus.motdWidth = -1;
- }
+ }
if (force) {
numinvisible = 0;
@@ -4666,14 +4621,14 @@ static void UI_BuildServerDisplayList(qboolean force) {
continue;
}
}
-
+
//TA: only show tremulous servers
if( Q_stricmp( Info_ValueForKey( info, "game" ), "tremulous" ) != 0 )
{
trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse );
continue;
}
-
+
// make sure we never add a favorite server twice
if (ui_netSource.integer == AS_FAVORITES) {
UI_RemoveServerFromDisplayList(i);
@@ -5092,7 +5047,7 @@ static int UI_FeederCount(float feederID) {
else if( feederID == FEEDER_TREMHUMANBUILD )
return uiInfo.tremHumanBuildCount;
//TA: tremulous menus
-
+
return 0;
}
@@ -5144,7 +5099,7 @@ static int UI_GetIndexFromSelection(int actual) {
return 0;
}
-static void UI_UpdatePendingPings() {
+static void UI_UpdatePendingPings() {
trap_LAN_ResetPings(ui_netSource.integer);
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
@@ -5183,7 +5138,7 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan
// UI_UpdatePendingPings();
}
switch (column) {
- case SORT_HOST :
+ case SORT_HOST :
if (ping <= 0) {
return Info_ValueForKey(info, "addr");
} else {
@@ -5201,10 +5156,10 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan
}
case SORT_MAP :
return Info_ValueForKey(info, "mapname");
- case SORT_CLIENTS :
+ case SORT_CLIENTS :
Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
return clientBuff;
- case SORT_PING :
+ case SORT_PING :
if (ping <= 0) {
return "...";
} else {
@@ -5298,7 +5253,7 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan
return uiInfo.tremHumanBuildList[ index ].text;
}
//TA: tremulous menus
-
+
return "";
}
@@ -5340,7 +5295,7 @@ static void UI_FeederSelection(float feederID, int index) {
index = actual;
if (index >= 0 && index < uiInfo.characterCount) {
trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base));
- trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name));
+ trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name));
updateModel = qtrue;
}
} else if (feederID == FEEDER_Q3HEADS) {
@@ -5516,12 +5471,12 @@ static void UI_BuildQ3Model_List( void )
for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
{
dirlen = strlen(dirptr);
-
+
if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
continue;
-
+
// iterate all skin files in directory
numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
fileptr = filelist;
@@ -5553,7 +5508,7 @@ static void UI_BuildQ3Model_List( void )
}
}
- }
+ }
}
@@ -5569,7 +5524,7 @@ void _UI_Init( qboolean inGameLoad ) {
int start;
BG_InitClassOverrides( );
-
+
//uiInfo.inGameLoad = inGameLoad;
UI_RegisterCvars();
@@ -5631,8 +5586,8 @@ void _UI_Init( qboolean inGameLoad ) {
uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
- uiInfo.uiDC.Error = &Com_Error;
- uiInfo.uiDC.Print = &Com_Printf;
+ uiInfo.uiDC.Error = &Com_Error;
+ uiInfo.uiDC.Print = &Com_Printf;
uiInfo.uiDC.Pause = &UI_Pause;
uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
@@ -5646,8 +5601,7 @@ void _UI_Init( qboolean inGameLoad ) {
Init_Display(&uiInfo.uiDC);
String_Init();
-
- uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
+
uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" );
AssetCache();
@@ -5672,7 +5626,7 @@ void _UI_Init( qboolean inGameLoad ) {
UI_LoadMenus("ui/ingame.txt", qtrue);
} else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue);
}
-#else
+#else
UI_LoadMenus(menuSet, qtrue);
UI_LoadMenus("ui/ingame.txt", qfalse);
UI_LoadMenus("ui/tremulous.txt", qfalse);
@@ -5688,7 +5642,7 @@ void _UI_Init( qboolean inGameLoad ) {
Com_Printf( "name: %s\n", uiInfo.tremInfoPanes[ i ].name );
Com_Printf( "text: %s\n", uiInfo.tremInfoPanes[ i ].text );
-
+
for( j = 0; j < uiInfo.tremInfoPanes[ i ].numGraphics; j++ )
Com_Printf( "graphic %d: %d %d %d %d\n", j, uiInfo.tremInfoPanes[ i ].graphics[ j ].side,
uiInfo.tremInfoPanes[ i ].graphics[ j ].offset,
@@ -5697,7 +5651,7 @@ void _UI_Init( qboolean inGameLoad ) {
}
}
#endif
-
+
Menus_CloseAll();
trap_LAN_LoadCachedServers();
@@ -5887,11 +5841,11 @@ static void UI_ReadableSize ( char *buf, int bufsize, int value )
{
if (value > 1024*1024*1024 ) { // gigs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
- Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
(value % (1024*1024*1024))*100 / (1024*1024*1024) );
} else if (value > 1024*1024 ) { // megs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
- Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
(value % (1024*1024))*100 / (1024*1024) );
} else if (value > 1024 ) { // kilos
Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
@@ -5919,37 +5873,37 @@ void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *t
}
void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) {
- int width;
- char *s1,*s2,*s3;
- char c_bcp;
- char buf[1024];
-
- if (!str || str[0]=='\0')
- return;
-
- Q_strncpyz(buf, str, sizeof(buf));
- s1 = s2 = s3 = buf;
-
- while (1) {
- do {
- s3++;
- } while (*s3!=' ' && *s3!='\0');
- c_bcp = *s3;
- *s3 = '\0';
- width = Text_Width(s1, scale, 0);
- *s3 = c_bcp;
- if (width > xmax) {
- if (s1==s2)
- {
- // fuck, don't have a clean cut, we'll overflow
- s2 = s3;
- }
- *s2 = '\0';
- Text_PaintCenter(x, y, scale, color, s1, adjust);
- y += ystep;
- if (c_bcp == '\0')
+ int width;
+ char *s1,*s2,*s3;
+ char c_bcp;
+ char buf[1024];
+
+ if (!str || str[0]=='\0')
+ return;
+
+ Q_strncpyz(buf, str, sizeof(buf));
+ s1 = s2 = s3 = buf;
+
+ while (1) {
+ do {
+ s3++;
+ } while (*s3!=' ' && *s3!='\0');
+ c_bcp = *s3;
+ *s3 = '\0';
+ width = Text_Width(s1, scale, 0);
+ *s3 = c_bcp;
+ if (width > xmax) {
+ if (s1==s2)
{
- // that was the last word
+ // fuck, don't have a clean cut, we'll overflow
+ s2 = s3;
+ }
+ *s2 = '\0';
+ Text_PaintCenter(x, y, scale, color, s1, adjust);
+ y += ystep;
+ if (c_bcp == '\0')
+ {
+ // that was the last word
// we could start a new loop, but that wouldn't be much use
// even if the word is too long, we would overflow it (see above)
// so just print it now if needed
@@ -5958,20 +5912,20 @@ void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, flo
Text_PaintCenter(x, y, scale, color, s2, adjust);
break;
}
- s2++;
- s1 = s2;
- s3 = s2;
- }
- else
- {
- s2 = s3;
- if (c_bcp == '\0') // we reached the end
- {
- Text_PaintCenter(x, y, scale, color, s1, adjust);
- break;
- }
- }
- }
+ s2++;
+ s1 = s2;
+ s3 = s2;
+ }
+ else
+ {
+ s2 = s3;
+ if (c_bcp == '\0') // we reached the end
+ {
+ Text_PaintCenter(x, y, scale, color, s1, adjust);
+ break;
+ }
+ }
+ }
}
@@ -6024,7 +5978,7 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint,
int n = downloadSize / xferRate; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
- UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
+ UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0);
@@ -6058,7 +6012,7 @@ void UI_DrawConnectScreen( qboolean overlay ) {
char info[MAX_INFO_VALUE];
char text[256];
float centerPoint, yStart, scale;
-
+
menuDef_t *menu = Menus_FindByName("Connect");
@@ -6272,7 +6226,7 @@ vmCvar_t ui_realWarmUp;
vmCvar_t ui_serverStatusTimeOut;
//TA: bank values
-vmCvar_t ui_bank;
+vmCvar_t ui_bank;
// bk001129 - made static to avoid aliasing
@@ -6395,7 +6349,7 @@ static cvarTable_t cvarTable[] = {
{ &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
-
+
{ &ui_bank, "ui_bank", "0", 0 },
};