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authorTim Angus <tim@ngus.net>2001-09-19 22:44:11 +0000
committerTim Angus <tim@ngus.net>2001-09-19 22:44:11 +0000
commit5c6c20cfb07fb6f223daf4679bf20d2e11c76a37 (patch)
tree2beda8782208ff80da64f5920fc53d389ffacb86 /src/ui/ui_main.c
parent93b163274c3726e87aab10b8494d5a910efe45db (diff)
More integration of TA UI stuff
Diffstat (limited to 'src/ui/ui_main.c')
-rw-r--r--src/ui/ui_main.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 0d545dfc..35d8f67e 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -5219,6 +5219,7 @@ void UI_LoadNonIngame() {
void _UI_SetActiveMenu( uiMenuCommand_t menu ) {
char buf[256];
+ Com_Printf( "_UI_SetActiveMenu\n" );
// this should be the ONLY way the menu system is brought up
// enusure minumum menu data is cached
if (Menu_Count() > 0) {