diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-22 08:25:20 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:00 +0000 |
commit | 0cc4070263c9159760901dcb5e2b1ac6d97de86f (patch) | |
tree | b5113e43fefc69c6d6c0ad00ee1ccac8f144e9f2 /src/ui/ui_shared.c | |
parent | 3c9a869327aecda255ffc48ba7a7f4bcf6b4544e (diff) |
* Fix UI_Text_Paint_Limit() function, which was printing a max of one character ever, but nothing was using it so nobody noticed (thanks Oopss)
* Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function
* Slightly widen the location item on the default hud, since just a little bit more fits most maps better
* Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED
* Fix formatting nitpick from a few revisions ago
Diffstat (limited to 'src/ui/ui_shared.c')
-rw-r--r-- | src/ui/ui_shared.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 524df189..6e046147 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -2192,10 +2192,11 @@ static void UI_Text_Paint_Generic( float x, float y, float scale, float gapAdjus s++; count++; - if( maxX ) - *maxX = x; } + if( maxX ) + *maxX = x; + // paint cursor if( cursorPos >= 0 ) { |