diff options
author | Tim Angus <tim@ngus.net> | 2005-08-31 03:15:00 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-08-31 03:15:00 +0000 |
commit | f40ad7c74f940dd0274cd0a82248a5a4e8846eac (patch) | |
tree | 1e045cd77b9fba27a2f967544df24bbd2f475885 /src/ui/ui_shared.c | |
parent | 426a6d2269d5087ed6a83fe271f23e2e3b12d6f6 (diff) |
* Reimplemented how buildables play damage sounds to not use the event system
* Reworked the ammo/clips packing system to remove the confusion of concepts
* Marauder lightning now requires aim, does damage over time and chains to other entities
* Implemented the Medkit -- a means for a human to restore health and cure poison in the field
* "Disable Build Warnings" replaced with "Disable Warning Dialogs" and improved
* Disabled client side ET_MISSILE collision
* Sped spectator move speed up
* Implemented "step down" physics for all characters; no more jumping down stairs
* Re-adjusted step time values
* Increased frequency with which the Acid Tube deals damage
* G_RadiusSelectiveDamage no longer applies locational damage
* Moved some speed adjustment code into prediction; should prevent some prediction misses
* Tyrant can no longer charge up forever and must pass a specific minimum charge level
* Wrapped all calls to trap_SendServerCommand in order to circumvent the q3amsgboom.cfg exploit
* Implemented command queueing for commands sent to clients in order to prevent overflows even sv_floodProtect is off, but not by dropping commands
* Added LOS check to creep slowing
* Overmind now only complains if there are 0 spawns
* Spawns can no longer be built when there is no Overmind/Reactor
* The spawn closest to the point of death is chosen preferably if available
* Evolving no longer restores all health
* "give weapons" and "give ammo" cheats removed
* Fixed restoration of energy weapons bug
* When selling the battery pack, max ammo is given
* Fixed a bug where locational damage could sometimes scale damage to 0
* Added stage information to the end of game stats
* Hacked around trap_LinkEntity to allow missiles to have a bounding box displayed
* Added G_ClosestEnt
* Reduced Dragoon spitball damage from 120 to 110
* Reduced Tyrant claw damage from 120 to 100
* Reduced Tyrant charge damage from 160 to 110
* Increased Barricade regeneration rate from 12 to 14
* Increased Overmind health from 500 to 750
* Decreased Overmind regeneration rate from 10 to 6
* Doubled Blaster speed from 700 to 1400
* Reduced Painsaw damage from 18 to 15
* Reduced Painsaw range from 48.0 to 40.0
* Reduced Grenade price from 300 to 200
* Reduced Shotgun repeat rate from 1200 to 1000
* Increased Shotgun damage from 6 to 7
* Increased Mass driver damage from 35 to 38
* Increased Chaingun damage from 5 to 6
* Reduced Flamer repeat rate from 300 to 200
* Extended Flamer range
* Increased ammo on all human weapons
* Reduced splashdamage on MG Turrets
* Moved build directory from tremulous to tremulous-dev
Diffstat (limited to 'src/ui/ui_shared.c')
-rw-r--r-- | src/ui/ui_shared.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 06ba8cde..8d019150 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -3410,6 +3410,7 @@ static bind_t g_bindings[] = { "+button5", K_MOUSE2, -1, -1, -1 }, //TA: secondary attack { "reload", 'r', -1, -1, -1 }, //TA: reload { "buy ammo", 'b', -1, -1, -1 }, //TA: buy ammo + { "itemact medkit", 'm', -1, -1, -1 }, //TA: use medkit { "+button7", 'q', -1, -1, -1 }, //TA: buildable use { "deconstruct", 'e', -1, -1, -1 }, //TA: buildable destroy { "weapprev", '[', -1, -1, -1 }, |