diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-18 17:21:29 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:55 +0000 |
commit | 6370fd13f490cda8d10e0eb3984761dda31298b7 (patch) | |
tree | 930633d3f84402ab23c4c94797591763bc49c431 /src/ui | |
parent | f6b20b4a58ce17b9e13fb89cbfcdb5e595a86315 (diff) |
* (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn)
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/ui_shared.c | 561 |
1 files changed, 158 insertions, 403 deletions
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 7c4e281b..d38a0243 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -1901,16 +1901,17 @@ qboolean UI_Text_Emoticon( const char *s, qboolean *escaped, float UI_Text_Width( const char *text, float scale, int limit ) { - int count, len; - float out; + int count, len; + float out; glyphInfo_t *glyph; - float useScale; - const char *s = text; - fontInfo_t *font = &DC->Assets.textFont; - int emoticonLen; - qboolean emoticonEscaped; - float emoticonW; - int emoticons = 0; + float useScale; + const char *s = text; + fontInfo_t *font = &DC->Assets.textFont; + int emoticonLen; + qboolean emoticonEscaped; + float emoticonW; + int emoticonWidth; + int emoticons = 0; if( scale <= DC->getCVarValue( "ui_smallFont" ) ) font = &DC->Assets.smallFont; @@ -1939,16 +1940,17 @@ float UI_Text_Width( const char *text, float scale, int limit ) s += 2; continue; } - else if ( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, NULL, NULL ) ) + + if ( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, + NULL, &emoticonWidth ) ) { if( emoticonEscaped ) - { s++; - } else { s += emoticonLen; - emoticons++; + count += emoticonLen; + emoticons += emoticonWidth; continue; } } @@ -1963,12 +1965,12 @@ float UI_Text_Width( const char *text, float scale, int limit ) float UI_Text_Height( const char *text, float scale, int limit ) { - int len, count; - float max; + int len, count; + float max; glyphInfo_t *glyph; - float useScale; - const char *s = text; - fontInfo_t *font = &DC->Assets.textFont; + float useScale; + const char *s = text; + fontInfo_t *font = &DC->Assets.textFont; if( scale <= DC->getCVarValue( "ui_smallFont" ) ) font = &DC->Assets.smallFont; @@ -2036,449 +2038,202 @@ void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) *h *= DC->yscale; } -static void UI_Text_PaintChar( float x, float y, float width, float height, - float scale, float s, float t, float s2, float t2, qhandle_t hShader ) +static void UI_Text_PaintChar( float x, float y, float scale, + glyphInfo_t *glyph, float size ) { float w, h; - w = width * scale; - h = height * scale; - UI_AdjustFrom640( &x, &y, &w, &h ); - DC->drawStretchPic( x, y, w, h, s, t, s2, t2, hShader ); -} - -void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, - vec4_t color, const char *text, float adjust, int limit ) -{ - int len, count; - vec4_t newColor; - glyphInfo_t *glyph; - int emoticonLen = 0; - qhandle_t emoticonHandle = 0; - float emoticonH, emoticonW; - qboolean emoticonEscaped; - int emoticonWidth; - emoticonH = UI_Text_Height( "[", scale, 0 ); - emoticonW = emoticonH * DC->aspectScale; + w = glyph->imageWidth; + h = glyph->imageHeight; - if( text ) + if( size > 0.0f ) { - const char *s = text; - float max = *maxX; - float useScale; - fontInfo_t *font = &DC->Assets.textFont; - - memcpy( &newColor[0], &color[0], sizeof( vec4_t ) ); - - if( scale <= DC->getCVarValue( "ui_smallFont" ) ) - font = &DC->Assets.smallFont; - else if( scale > DC->getCVarValue( "ui_bigFont" ) ) - font = &DC->Assets.bigFont; - - useScale = scale * font->glyphScale; - - DC->setColor( color ); - - len = strlen( text ); - - if( limit > 0 && len > limit ) - len = limit; - - count = 0; - - while( s && *s && count < len ) - { - float width, height, skip, yadj; - - glyph = &font->glyphs[ ( int )*s ]; - width = glyph->imageWidth * DC->aspectScale; - height = glyph->imageHeight; - skip = glyph->xSkip * DC->aspectScale; - yadj = useScale * glyph->top; - - if( Q_IsColorString( s ) ) - { - memcpy( newColor, g_color_table[ ColorIndex( *( s+1 ) ) ], sizeof( newColor ) ); - newColor[ 3 ] = color[ 3 ]; - DC->setColor( newColor ); - s += 2; - continue; - } - else if( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, - &emoticonHandle, &emoticonWidth ) ) - { - if( emoticonEscaped ) - { - s++; - } - else - { - s += emoticonLen; - DC->setColor( NULL ); - DC->drawHandlePic( x, y - yadj, ( emoticonW * emoticonWidth ), - emoticonH, emoticonHandle ); - DC->setColor( newColor ); - x += ( emoticonW * emoticonWidth ); - continue; - } - } - - if( UI_Text_Width( s, useScale, 1 ) + x > max ) - { - *maxX = 0; - break; - } + float half = size * 0.5f * scale; + x -= half; + y -= half; + w += size; + h += size; + } - UI_Text_PaintChar( x, y - yadj, - width, - height, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - x += ( skip * useScale ) + adjust; - *maxX = x; - count++; - s++; - } + w *= ( DC->aspectScale * scale ); + h *= scale; + y -= ( glyph->top * scale ); + UI_AdjustFrom640( &x, &y, &w, &h ); - DC->setColor( NULL ); - } + DC->drawStretchPic( x, y, w, h, + glyph->s, + glyph->t, + glyph->s2, + glyph->t2, + glyph->glyph ); } -void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, - float adjust, int limit, int style ) +static void UI_Text_Paint_Generic( float x, float y, float scale, float gapAdjust, + const char *text, vec4_t color, int style, + int limit, float *maxX, + int cursorPos, char cursor ) { - int len, count; - vec4_t newColor; + const char *s = text; + int len; + int count = 0; + vec4_t newColor; + fontInfo_t *font = &DC->Assets.textFont; glyphInfo_t *glyph; - float useScale; - fontInfo_t *font = &DC->Assets.textFont; - int emoticonLen = 0; - qhandle_t emoticonHandle = 0; - float emoticonH, emoticonW; - qboolean emoticonEscaped; - int emoticonWidth; + float useScale; + qhandle_t emoticonHandle = 0; + float emoticonH, emoticonW; + qboolean emoticonEscaped; + int emoticonLen = 0; + int emoticonWidth; + int cursorX = -1; + + if( !text ) + return; if( scale <= DC->getCVarValue( "ui_smallFont" ) ) font = &DC->Assets.smallFont; else if( scale >= DC->getCVarValue( "ui_bigFont" ) ) font = &DC->Assets.bigFont; - emoticonH = UI_Text_Height( "[", scale, 0 ); - emoticonW = emoticonH * DC->aspectScale; useScale = scale * font->glyphScale; - if( text ) - { - const char *s = text; - DC->setColor( color ); - memcpy( &newColor[0], &color[0], sizeof( vec4_t ) ); - len = strlen( text ); + emoticonH = font->glyphs[ (int)'[' ].height * useScale; + emoticonW = emoticonH * DC->aspectScale; - if( limit > 0 && len > limit ) - len = limit; + len = strlen( text ); + if( limit > 0 && len > limit ) + len = limit; - count = 0; + DC->setColor( color ); + memcpy( &newColor[0], &color[0], sizeof( vec4_t ) ); - while( s && *s && count < len ) - { - float width, height, skip, yadj; + while( s && *s && count < len ) + { + glyph = &font->glyphs[ (int)*s ]; - glyph = &font->glyphs[( int )*s]; - width = glyph->imageWidth * DC->aspectScale; - height = glyph->imageHeight; - skip = glyph->xSkip * DC->aspectScale; - yadj = useScale * glyph->top; + if( maxX && UI_Text_Width( s, scale, 1 ) + x > *maxX ) + { + *maxX = 0; + break; + } + if( cursorPos < 0 ) + { if( Q_IsColorString( s ) ) { - memcpy( newColor, g_color_table[ColorIndex( *( s+1 ) )], sizeof( newColor ) ); + memcpy( newColor, g_color_table[ColorIndex( *( s+1 ) )], + sizeof( newColor ) ); newColor[3] = color[3]; DC->setColor( newColor ); s += 2; continue; } - else if( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, - &emoticonHandle, &emoticonWidth ) ) + + if( UI_Text_Emoticon( s, &emoticonEscaped, &emoticonLen, + &emoticonHandle, &emoticonWidth ) ) { if( emoticonEscaped ) - { s++; - } else { + float yadj = useScale * glyph->top; + DC->setColor( NULL ); - DC->drawHandlePic( x, y - yadj, ( emoticonW * emoticonWidth ), - emoticonH, emoticonHandle ); + DC->drawHandlePic( x, y - yadj, + ( emoticonW * emoticonWidth ), + emoticonH, + emoticonHandle ); DC->setColor( newColor ); - x += ( emoticonW * emoticonWidth ); + x += ( emoticonW * emoticonWidth ) + gapAdjust; s += emoticonLen; + count += emoticonWidth; continue; } } - - if( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE ) - { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - DC->setColor( colorBlack ); - UI_Text_PaintChar( x + ofs, y - yadj + ofs, - width, - height, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - DC->setColor( newColor ); - colorBlack[3] = 1.0; - } - else if( style == ITEM_TEXTSTYLE_NEON ) - { - vec4_t glow, outer, inner, white; - - glow[ 0 ] = newColor[ 0 ] * 0.5; - glow[ 1 ] = newColor[ 1 ] * 0.5; - glow[ 2 ] = newColor[ 2 ] * 0.5; - glow[ 3 ] = newColor[ 3 ] * 0.2; - - outer[ 0 ] = newColor[ 0 ]; - outer[ 1 ] = newColor[ 1 ]; - outer[ 2 ] = newColor[ 2 ]; - outer[ 3 ] = newColor[ 3 ]; - - inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; - inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; - inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; - inner[ 3 ] = newColor[ 3 ]; - - white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; - - DC->setColor( glow ); - UI_Text_PaintChar( x - 1.5, y - yadj - 1.5, - width + 3, - height + 3, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( outer ); - UI_Text_PaintChar( x - 1, y - yadj - 1, - width + 2, - height + 2, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( inner ); - UI_Text_PaintChar( x - 0.5, y - yadj - 0.5, - width + 1, - height + 1, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( white ); - } - - UI_Text_PaintChar( x, y - yadj, - width, - height, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - x += ( skip * useScale ) + adjust; - s++; - count++; } - DC->setColor( NULL ); - } -} - -//FIXME: merge this with Text_Paint, somehow -void UI_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text, - int cursorPos, char cursor, int limit, int style ) -{ - int len, count; - vec4_t newColor; - glyphInfo_t *glyph, *glyph2; - float yadj; - float useScale; - fontInfo_t *font = &DC->Assets.textFont; - if( scale <= DC->getCVarValue( "ui_smallFont" ) ) - font = &DC->Assets.smallFont; - else if( scale >= DC->getCVarValue( "ui_bigFont" ) ) - font = &DC->Assets.bigFont; - - useScale = scale * font->glyphScale; + if( style == ITEM_TEXTSTYLE_SHADOWED || + style == ITEM_TEXTSTYLE_SHADOWEDMORE ) + { + int ofs; - if( text ) - { - float width2, height2, skip2; - const char *s = text; - DC->setColor( color ); - memcpy( &newColor[0], &color[0], sizeof( vec4_t ) ); - len = strlen( text ); + if( style == ITEM_TEXTSTYLE_SHADOWED ) + ofs = 1; + else + ofs = 2; + colorBlack[3] = newColor[3]; + DC->setColor( colorBlack ); + UI_Text_PaintChar( x + ofs, y + ofs, useScale, glyph, 0.0f ); + DC->setColor( newColor ); + colorBlack[3] = 1.0f; + } + else if( style == ITEM_TEXTSTYLE_NEON ) + { + vec4_t glow; - if( limit > 0 && len > limit ) - len = limit; + memcpy( &glow[0], &newColor[0], sizeof( vec4_t ) ); + glow[ 3 ] *= 0.2f; - count = 0; - glyph2 = &font->glyphs[ ( int ) cursor]; - width2 = glyph2->imageWidth * DC->aspectScale; - height2 = glyph2->imageHeight; - skip2 = glyph2->xSkip * DC->aspectScale; + DC->setColor( glow ); + UI_Text_PaintChar( x, y, useScale, glyph, 6.0f ); + UI_Text_PaintChar( x, y, useScale, glyph, 4.0f ); + DC->setColor( newColor ); + UI_Text_PaintChar( x, y, useScale, glyph, 2.0f ); - while( s && *s && count < len ) - { - float width, height, skip; - glyph = &font->glyphs[( int )*s]; - width = glyph->imageWidth * DC->aspectScale; - height = glyph->imageHeight; - skip = glyph->xSkip * DC->aspectScale; + DC->setColor( colorWhite ); + } - yadj = useScale * glyph->top; + UI_Text_PaintChar( x, y, useScale, glyph, 0.0f ); - if( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE ) - { - int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; - colorBlack[3] = newColor[3]; - DC->setColor( colorBlack ); - UI_Text_PaintChar( x + ofs, y - yadj + ofs, - width, - height, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - colorBlack[3] = 1.0; - DC->setColor( newColor ); - } - else if( style == ITEM_TEXTSTYLE_NEON ) - { - vec4_t glow, outer, inner, white; - - glow[ 0 ] = newColor[ 0 ] * 0.5; - glow[ 1 ] = newColor[ 1 ] * 0.5; - glow[ 2 ] = newColor[ 2 ] * 0.5; - glow[ 3 ] = newColor[ 3 ] * 0.2; - - outer[ 0 ] = newColor[ 0 ]; - outer[ 1 ] = newColor[ 1 ]; - outer[ 2 ] = newColor[ 2 ]; - outer[ 3 ] = newColor[ 3 ]; - - inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; - inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; - inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; - inner[ 3 ] = newColor[ 3 ]; - - white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; - - DC->setColor( glow ); - UI_Text_PaintChar( x - 1.5, y - yadj - 1.5, - width + 3, - height + 3, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( outer ); - UI_Text_PaintChar( x - 1, y - yadj - 1, - width + 2, - height + 2, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( inner ); - UI_Text_PaintChar( x - 0.5, y - yadj - 0.5, - width + 1, - height + 1, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); - - DC->setColor( white ); - } + if( count == cursorPos ) + cursorX = x; - UI_Text_PaintChar( x, y - yadj, - width, - height, - useScale, - glyph->s, - glyph->t, - glyph->s2, - glyph->t2, - glyph->glyph ); + x += ( glyph->xSkip * DC->aspectScale * useScale ) + gapAdjust; + s++; + count++; - yadj = useScale * glyph2->top; + if( maxX ) + *maxX = x; + } - if( count == cursorPos && !( ( DC->realTime / BLINK_DIVISOR ) & 1 ) ) - { - UI_Text_PaintChar( x, y - yadj, - width2, - height2, - useScale, - glyph2->s, - glyph2->t, - glyph2->s2, - glyph2->t2, - glyph2->glyph ); - } + // paint cursor + if( cursorPos >= 0 ) + { + if( cursorPos == len ) + cursorX = x; - x += ( skip * useScale ); - s++; - count++; + if( cursorX >= 0 && !( ( DC->realTime / BLINK_DIVISOR ) & 1 ) ) + { + glyph = &font->glyphs[ (int)cursor ]; + UI_Text_PaintChar( cursorX, y, useScale, glyph, 0.0f ); } + } - // need to paint cursor at end of text - if( cursorPos == len && !( ( DC->realTime / BLINK_DIVISOR ) & 1 ) ) - { - yadj = useScale * glyph2->top; - UI_Text_PaintChar( x, y - yadj, - width2, - height2, - useScale, - glyph2->s, - glyph2->t, - glyph2->s2, - glyph2->t2, - glyph2->glyph ); + DC->setColor( NULL ); +} - } +void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, + vec4_t color, const char *text, float adjust, int limit ) +{ + UI_Text_Paint_Generic( x, y, scale, adjust, + text, color, ITEM_TEXTSTYLE_NORMAL, + limit, maxX, -1, 0 ); +} - DC->setColor( NULL ); - } +void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, + float adjust, int limit, int style ) +{ + UI_Text_Paint_Generic( x, y, scale, adjust, + text, color, style, + limit, NULL, -1, 0 ); +} + +void UI_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text, + int cursorPos, char cursor, int limit, int style ) +{ + UI_Text_Paint_Generic( x, y, scale, 0.0, + text, color, style, + limit, NULL, cursorPos, cursor ); } commandDef_t commandList[] = |