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authorTim Angus <tim@ngus.net>2006-06-05 19:14:05 +0000
committerTim Angus <tim@ngus.net>2006-06-05 19:14:05 +0000
commit84f715a3ca964f71c86d84b3baf51827646f7e9f (patch)
treeceef4d242435a13bf8fdc5e3fef9ab7b69556811 /src/ui
parent409e6051a48221cb2a02c182dc0d5e64f2eeb40f (diff)
* Removed UI function that was causing problems
Diffstat (limited to 'src/ui')
-rw-r--r--src/ui/ui_main.c75
1 files changed, 0 insertions, 75 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 81f56916..735d0b62 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -5329,78 +5329,6 @@ static void UI_RunCinematicFrame(int handle) {
}
-
-/*
-=================
-PlayerModel_BuildList
-=================
-*/
-static void UI_BuildQ3Model_List( void )
-{
- int numdirs;
- int numfiles;
- char dirlist[2048];
- char filelist[2048];
- char skinname[64];
- char scratch[256];
- char* dirptr;
- char* fileptr;
- int i;
- int j, k, dirty;
- int dirlen;
- int filelen;
-
- uiInfo.q3HeadCount = 0;
-
- // iterate directory of all player models
- numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
- dirptr = dirlist;
- for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
- {
- dirlen = strlen(dirptr);
-
- if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
-
- if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
- continue;
-
- // iterate all skin files in directory
- numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
- fileptr = filelist;
- for (j=0; j<numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS;j++,fileptr+=filelen+1)
- {
- filelen = strlen(fileptr);
-
- COM_StripExtension(fileptr,skinname,2048);
-
- // look for icon_????
- if (Q_stricmpn(skinname, "icon_", 5) == 0 && !(Q_stricmp(skinname,"icon_blue") == 0 || Q_stricmp(skinname,"icon_red") == 0))
- {
- if (Q_stricmp(skinname, "icon_default") == 0) {
- Com_sprintf( scratch, sizeof(scratch), dirptr);
- } else {
- Com_sprintf( scratch, sizeof(scratch), "%s/%s",dirptr, skinname + 5);
- }
- dirty = 0;
- for(k=0;k<uiInfo.q3HeadCount;k++) {
- if (!Q_stricmp(scratch, uiInfo.q3HeadNames[uiInfo.q3HeadCount])) {
- dirty = 1;
- break;
- }
- }
- if (!dirty) {
- Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), scratch);
- uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = trap_R_RegisterShaderNoMip(va("models/players/%s/%s",dirptr,skinname));
- }
- }
-
- }
- }
-
-}
-
-
-
/*
=================
UI_Init
@@ -5545,9 +5473,6 @@ void _UI_Init( qboolean inGameLoad ) {
trap_LAN_LoadCachedServers();
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
- UI_BuildQ3Model_List();
- /*UI_LoadBots();*/
-
// sets defaults for ui temp cvars
uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1];
uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair");