diff options
author | Tim Angus <tim@ngus.net> | 2006-06-05 19:14:05 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-06-05 19:14:05 +0000 |
commit | 84f715a3ca964f71c86d84b3baf51827646f7e9f (patch) | |
tree | ceef4d242435a13bf8fdc5e3fef9ab7b69556811 /src/ui | |
parent | 409e6051a48221cb2a02c182dc0d5e64f2eeb40f (diff) |
* Removed UI function that was causing problems
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/ui_main.c | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 81f56916..735d0b62 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -5329,78 +5329,6 @@ static void UI_RunCinematicFrame(int handle) { } - -/* -================= -PlayerModel_BuildList -================= -*/ -static void UI_BuildQ3Model_List( void ) -{ - int numdirs; - int numfiles; - char dirlist[2048]; - char filelist[2048]; - char skinname[64]; - char scratch[256]; - char* dirptr; - char* fileptr; - int i; - int j, k, dirty; - int dirlen; - int filelen; - - uiInfo.q3HeadCount = 0; - - // iterate directory of all player models - numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 ); - dirptr = dirlist; - for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1) - { - dirlen = strlen(dirptr); - - if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0'; - - if (!strcmp(dirptr,".") || !strcmp(dirptr,"..")) - continue; - - // iterate all skin files in directory - numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 ); - fileptr = filelist; - for (j=0; j<numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS;j++,fileptr+=filelen+1) - { - filelen = strlen(fileptr); - - COM_StripExtension(fileptr,skinname,2048); - - // look for icon_???? - if (Q_stricmpn(skinname, "icon_", 5) == 0 && !(Q_stricmp(skinname,"icon_blue") == 0 || Q_stricmp(skinname,"icon_red") == 0)) - { - if (Q_stricmp(skinname, "icon_default") == 0) { - Com_sprintf( scratch, sizeof(scratch), dirptr); - } else { - Com_sprintf( scratch, sizeof(scratch), "%s/%s",dirptr, skinname + 5); - } - dirty = 0; - for(k=0;k<uiInfo.q3HeadCount;k++) { - if (!Q_stricmp(scratch, uiInfo.q3HeadNames[uiInfo.q3HeadCount])) { - dirty = 1; - break; - } - } - if (!dirty) { - Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), scratch); - uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = trap_R_RegisterShaderNoMip(va("models/players/%s/%s",dirptr,skinname)); - } - } - - } - } - -} - - - /* ================= UI_Init @@ -5545,9 +5473,6 @@ void _UI_Init( qboolean inGameLoad ) { trap_LAN_LoadCachedServers(); UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); - UI_BuildQ3Model_List(); - /*UI_LoadBots();*/ - // sets defaults for ui temp cvars uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1]; uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); |