diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:15:10 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:47 +0000 |
commit | acf169219a3f51db82750851cf1dad44ff331de5 (patch) | |
tree | 28d321632209aa965414c33e873d0ccdabb7e83e /src/ui | |
parent | b4d3fc69f691cbe19cecf0f3c99e8eed64dc3ddf (diff) |
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
expected!
* Armour and local damage processing merged
* Armour and local damage scripts now accept a "name" parameter for
debug output
* Norfenstein's non-locational damage formula now perfectly implemented
-- there are restrictions! There can only be ONE layer of armour and all
locational damage region files must cover the entire body and cannot
overlap!
* Turning on g_debugDamage to 2 or 3 provides additional information on
how the damage modifier was calculated
Diffstat (limited to 'src/ui')
0 files changed, 0 insertions, 0 deletions