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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:15:17 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:47 +0000
commitbbf9693d114d11df15b8e9157a134733e4aa49bd (patch)
treeea3b93a16c0aca311400a8bc566d38b439a667fa /src/ui
parent0dff9796f8a2921844e84eaa00a550a0b6dcac09 (diff)
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING * Remove ui_emoticons, using the value of cg_emoticons for both contexts. * Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons * Don't allow players to taunt while dead * Fix full ammo check in reload (oops) * Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs * Remove non-functional cgame command (thanks Amanieu for spotting)
Diffstat (limited to 'src/ui')
-rw-r--r--src/ui/ui_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index df295a4e..dc483add 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -122,7 +122,7 @@ static cvarTable_t cvarTable[ ] =
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
{ &ui_textWrapCache, "ui_textWrapCache", "1", CVAR_ARCHIVE },
{ &ui_developer, "ui_developer", "0", CVAR_ARCHIVE | CVAR_CHEAT },
- { &ui_emoticons, "ui_emoticons", "1", CVAR_LATCH | CVAR_ARCHIVE },
+ { &ui_emoticons, "cg_emoticons", "1", CVAR_LATCH | CVAR_ARCHIVE },
};
static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );