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authorTim Angus <tim@ngus.net>2004-02-28 16:35:39 +0000
committerTim Angus <tim@ngus.net>2004-02-28 16:35:39 +0000
commitd1318515a8a9d2b8369e136fa91ff1a1f159a168 (patch)
treea4ff45828c70434fd2fe08b52e11a38b1b3a253f /src/ui
parent478b83d361938d4c4d21ffc97e25504323e18645 (diff)
* Added missing \n after server speech
* Added auto select option to team menu * g_teamForceBalance now works * Added "reload" command * cg_lagometer now works
Diffstat (limited to 'src/ui')
-rw-r--r--src/ui/ui_local.h2
-rw-r--r--src/ui/ui_main.c11
2 files changed, 9 insertions, 4 deletions
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index 0519abdf..aa8d7aa7 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -854,7 +854,7 @@ typedef struct {
int tremInfoPaneCount;
//TA: tremulous menus
- tremMenuItem_t tremTeamList[ 3 ];
+ tremMenuItem_t tremTeamList[ 4 ];
int tremTeamCount;
int tremTeamIndex;
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 4fb2ecf3..941ec2f0 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -3318,7 +3318,8 @@ UI_LoadTremTeams
*/
static void UI_LoadTremTeams( void )
{
- uiInfo.tremTeamCount = 3;
+ uiInfo.tremTeamCount = 4;
+
uiInfo.tremTeamList[ 0 ].text = String_Alloc( "Aliens" );
uiInfo.tremTeamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" );
uiInfo.tremTeamList[ 0 ].infopane = UI_FindInfoPaneByName( "alienteam" );
@@ -3330,6 +3331,10 @@ static void UI_LoadTremTeams( void )
uiInfo.tremTeamList[ 2 ].text = String_Alloc( "Spectate" );
uiInfo.tremTeamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" );
uiInfo.tremTeamList[ 2 ].infopane = UI_FindInfoPaneByName( "spectateteam" );
+
+ uiInfo.tremTeamList[ 3 ].text = String_Alloc( "Auto select" );
+ uiInfo.tremTeamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" );
+ uiInfo.tremTeamList[ 3 ].infopane = UI_FindInfoPaneByName( "autoteam" );
}
/*
@@ -3475,7 +3480,7 @@ static void UI_LoadTremHumanArmouryBuys( )
uiInfo.tremHumanArmouryBuyCount = 0;
- for( i = WP_NONE +1; i < WP_NUM_WEAPONS; i++ )
+ for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
BG_FindPurchasableForWeapon( i ) &&
@@ -3496,7 +3501,7 @@ static void UI_LoadTremHumanArmouryBuys( )
}
}
- for( i = UP_NONE +1; i < UP_NUM_UPGRADES; i++ )
+ for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
BG_FindStagesForUpgrade( i, stage ) &&