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authorTim Angus <tim@ngus.net>2005-12-10 03:19:05 +0000
committerTim Angus <tim@ngus.net>2005-12-10 03:19:05 +0000
commit22f322884cf7715c01500ef0b4579b87b1cb1973 (patch)
tree99c255a82574e8337a8a26bc877d65f13e87b9cd /src/win32/win_local.h
parente136e3aea478f1406ff304b8ed9e563a4b170f37 (diff)
* Copied ioq3 src to trunk
Diffstat (limited to 'src/win32/win_local.h')
-rw-r--r--src/win32/win_local.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/win32/win_local.h b/src/win32/win_local.h
new file mode 100644
index 00000000..fdca55a2
--- /dev/null
+++ b/src/win32/win_local.h
@@ -0,0 +1,95 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// win_local.h: Win32-specific Quake3 header file
+
+#if defined (_MSC_VER) && (_MSC_VER >= 1200)
+#pragma warning(disable : 4201)
+#pragma warning( push )
+#endif
+#include <windows.h>
+#if defined (_MSC_VER) && (_MSC_VER >= 1200)
+#pragma warning( pop )
+#endif
+
+#define DIRECTSOUND_VERSION 0x0300
+#define DIRECTINPUT_VERSION 0x0300
+
+#include <dinput.h>
+#include <dsound.h>
+#include <winsock.h>
+#include <wsipx.h>
+
+void IN_MouseEvent (int mstate);
+
+void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
+
+void Sys_CreateConsole( void );
+void Sys_DestroyConsole( void );
+
+char *Sys_ConsoleInput (void);
+
+qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message );
+
+// Input subsystem
+
+void IN_Init (void);
+void IN_Shutdown (void);
+void IN_JoystickCommands (void);
+
+void IN_Move (usercmd_t *cmd);
+// add additional non keyboard / non mouse movement on top of the keyboard move cmd
+
+void IN_DeactivateWin32Mouse( void);
+
+void IN_Activate (qboolean active);
+void IN_Frame (void);
+
+// window procedure
+LONG WINAPI MainWndProc (
+ HWND hWnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam);
+
+void Conbuf_AppendText( const char *msg );
+
+void SNDDMA_Activate( void );
+int SNDDMA_InitDS (void);
+
+typedef struct
+{
+
+ HINSTANCE reflib_library; // Handle to refresh DLL
+ qboolean reflib_active;
+
+ HWND hWnd;
+ HINSTANCE hInstance;
+ qboolean activeApp;
+ qboolean isMinimized;
+ OSVERSIONINFO osversion;
+
+ // when we get a windows message, we store the time off so keyboard processing
+ // can know the exact time of an event
+ unsigned sysMsgTime;
+} WinVars_t;
+
+extern WinVars_t g_wv;