diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 03:19:05 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-12-10 03:19:05 +0000 |
commit | 22f322884cf7715c01500ef0b4579b87b1cb1973 (patch) | |
tree | 99c255a82574e8337a8a26bc877d65f13e87b9cd /src/win32/win_main.c | |
parent | e136e3aea478f1406ff304b8ed9e563a4b170f37 (diff) |
* Copied ioq3 src to trunk
Diffstat (limited to 'src/win32/win_main.c')
-rw-r--r-- | src/win32/win_main.c | 1264 |
1 files changed, 1264 insertions, 0 deletions
diff --git a/src/win32/win_main.c b/src/win32/win_main.c new file mode 100644 index 00000000..ea73fb5d --- /dev/null +++ b/src/win32/win_main.c @@ -0,0 +1,1264 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// win_main.c + +#include "../client/client.h" +#include "../qcommon/qcommon.h" +#include "win_local.h" +#include "resource.h" +#include <errno.h> +#include <float.h> +#include <fcntl.h> +#include <stdio.h> +#include <direct.h> +#include <io.h> +#include <conio.h> + +#define CD_BASEDIR "quake3" +#define CD_EXE "quake3.exe" +#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1" +#define CD_EXE_LINUX "quake3" +#define MEM_THRESHOLD 96*1024*1024 + +static char sys_cmdline[MAX_STRING_CHARS]; + +// define this to use alternate spanking method +// I found out that the regular way doesn't work on my box for some reason +// see the associated spank.sh script +#define ALT_SPANK +#ifdef ALT_SPANK +#include <stdio.h> +#include <sys\stat.h> + +int fh = 0; + +void Spk_Open(char *name) +{ + fh = open( name, O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE ); +}; + +void Spk_Close(void) +{ + if (!fh) + return; + + close( fh ); + fh = 0; +} + +void Spk_Printf (const char *text, ...) +{ + va_list argptr; + char buf[32768]; + + if (!fh) + return; + + va_start (argptr,text); + vsprintf (buf, text, argptr); + write(fh, buf, strlen(buf)); + _commit(fh); + va_end (argptr); + +}; +#endif + +/* +================== +Sys_LowPhysicalMemory() +================== +*/ + +qboolean Sys_LowPhysicalMemory() { + MEMORYSTATUS stat; + GlobalMemoryStatus (&stat); + return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; +} + +/* +================== +Sys_BeginProfiling +================== +*/ +void Sys_BeginProfiling( void ) { + // this is just used on the mac build +} + +/* +============= +Sys_Error + +Show the early console as an error dialog +============= +*/ +void QDECL Sys_Error( const char *error, ... ) { + va_list argptr; + char text[4096]; + MSG msg; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + Conbuf_AppendText( text ); + Conbuf_AppendText( "\n" ); + + Sys_SetErrorText( text ); + Sys_ShowConsole( 1, qtrue ); + + timeEndPeriod( 1 ); + + IN_Shutdown(); + + // wait for the user to quit + while ( 1 ) { + if (!GetMessage (&msg, NULL, 0, 0)) + Com_Quit_f (); + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + Sys_DestroyConsole(); + + exit (1); +} + +/* +============== +Sys_Quit +============== +*/ +void Sys_Quit( void ) { + timeEndPeriod( 1 ); + IN_Shutdown(); + Sys_DestroyConsole(); + + exit (0); +} + +/* +============== +Sys_Print +============== +*/ +void Sys_Print( const char *msg ) { + Conbuf_AppendText( msg ); +} + + +/* +============== +Sys_Mkdir +============== +*/ +void Sys_Mkdir( const char *path ) { + _mkdir (path); +} + +/* +============== +Sys_Cwd +============== +*/ +char *Sys_Cwd( void ) { + static char cwd[MAX_OSPATH]; + + _getcwd( cwd, sizeof( cwd ) - 1 ); + cwd[MAX_OSPATH-1] = 0; + + return cwd; +} + +/* +============== +Sys_DefaultCDPath +============== +*/ +char *Sys_DefaultCDPath( void ) { + return ""; +} + +/* +============== +Sys_DefaultBasePath +============== +*/ +char *Sys_DefaultBasePath( void ) { + return Sys_Cwd(); +} + +/* +============================================================== + +DIRECTORY SCANNING + +============================================================== +*/ + +#define MAX_FOUND_FILES 0x1000 + +void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) { + char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; + char filename[MAX_OSPATH]; + int findhandle; + struct _finddata_t findinfo; + + if ( *numfiles >= MAX_FOUND_FILES - 1 ) { + return; + } + + if (strlen(subdirs)) { + Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs ); + } + else { + Com_sprintf( search, sizeof(search), "%s\\*", basedir ); + } + + findhandle = _findfirst (search, &findinfo); + if (findhandle == -1) { + return; + } + + do { + if (findinfo.attrib & _A_SUBDIR) { + if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) { + if (strlen(subdirs)) { + Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name); + } + else { + Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name); + } + Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles ); + } + } + if ( *numfiles >= MAX_FOUND_FILES - 1 ) { + break; + } + Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name ); + if (!Com_FilterPath( filter, filename, qfalse )) + continue; + list[ *numfiles ] = CopyString( filename ); + (*numfiles)++; + } while ( _findnext (findhandle, &findinfo) != -1 ); + + _findclose (findhandle); +} + +static qboolean strgtr(const char *s0, const char *s1) { + int l0, l1, i; + + l0 = strlen(s0); + l1 = strlen(s1); + + if (l1<l0) { + l0 = l1; + } + + for(i=0;i<l0;i++) { + if (s1[i] > s0[i]) { + return qtrue; + } + if (s1[i] < s0[i]) { + return qfalse; + } + } + return qfalse; +} + +char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) { + char search[MAX_OSPATH]; + int nfiles; + char **listCopy; + char *list[MAX_FOUND_FILES]; + struct _finddata_t findinfo; + int findhandle; + int flag; + int i; + + if (filter) { + + nfiles = 0; + Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); + + list[ nfiles ] = 0; + *numfiles = nfiles; + + if (!nfiles) + return NULL; + + listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); + for ( i = 0 ; i < nfiles ; i++ ) { + listCopy[i] = list[i]; + } + listCopy[i] = NULL; + + return listCopy; + } + + if ( !extension) { + extension = ""; + } + + // passing a slash as extension will find directories + if ( extension[0] == '/' && extension[1] == 0 ) { + extension = ""; + flag = 0; + } else { + flag = _A_SUBDIR; + } + + Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension ); + + // search + nfiles = 0; + + findhandle = _findfirst (search, &findinfo); + if (findhandle == -1) { + *numfiles = 0; + return NULL; + } + + do { + if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) { + if ( nfiles == MAX_FOUND_FILES - 1 ) { + break; + } + list[ nfiles ] = CopyString( findinfo.name ); + nfiles++; + } + } while ( _findnext (findhandle, &findinfo) != -1 ); + + list[ nfiles ] = 0; + + _findclose (findhandle); + + // return a copy of the list + *numfiles = nfiles; + + if ( !nfiles ) { + return NULL; + } + + listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); + for ( i = 0 ; i < nfiles ; i++ ) { + listCopy[i] = list[i]; + } + listCopy[i] = NULL; + + do { + flag = 0; + for(i=1; i<nfiles; i++) { + if (strgtr(listCopy[i-1], listCopy[i])) { + char *temp = listCopy[i]; + listCopy[i] = listCopy[i-1]; + listCopy[i-1] = temp; + flag = 1; + } + } + } while(flag); + + return listCopy; +} + +void Sys_FreeFileList( char **list ) { + int i; + + if ( !list ) { + return; + } + + for ( i = 0 ; list[i] ; i++ ) { + Z_Free( list[i] ); + } + + Z_Free( list ); +} + +//======================================================== + + +/* +================ +Sys_ScanForCD + +Search all the drives to see if there is a valid CD to grab +the cddir from +================ +*/ +qboolean Sys_ScanForCD( void ) { + static char cddir[MAX_OSPATH]; + char drive[4]; + FILE *f; + char test[MAX_OSPATH]; +#if 0 + // don't override a cdpath on the command line + if ( strstr( sys_cmdline, "cdpath" ) ) { + return; + } +#endif + + drive[0] = 'c'; + drive[1] = ':'; + drive[2] = '\\'; + drive[3] = 0; + + // scan the drives + for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) { + if ( GetDriveType (drive) != DRIVE_CDROM ) { + continue; + } + + sprintf (cddir, "%s%s", drive, CD_BASEDIR); + sprintf (test, "%s\\%s", cddir, CD_EXE); + f = fopen( test, "r" ); + if ( f ) { + fclose (f); + return qtrue; + } else { + sprintf(cddir, "%s%s", drive, CD_BASEDIR_LINUX); + sprintf(test, "%s\\%s", cddir, CD_EXE_LINUX); + f = fopen( test, "r" ); + if ( f ) { + fclose (f); + return qtrue; + } + } + } + + return qfalse; +} + +/* +================ +Sys_CheckCD + +Return true if the proper CD is in the drive +================ +*/ +qboolean Sys_CheckCD( void ) { + // FIXME: mission pack + return qtrue; + //return Sys_ScanForCD(); +} + + +/* +================ +Sys_GetClipboardData + +================ +*/ +char *Sys_GetClipboardData( void ) { + char *data = NULL; + char *cliptext; + + if ( OpenClipboard( NULL ) != 0 ) { + HANDLE hClipboardData; + + if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) { + if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) { + data = Z_Malloc( GlobalSize( hClipboardData ) + 1 ); + Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) ); + GlobalUnlock( hClipboardData ); + + strtok( data, "\n\r\b" ); + } + } + CloseClipboard(); + } + return data; +} + + +/* +======================================================================== + +LOAD/UNLOAD DLL + +======================================================================== +*/ + +/* +================= +Sys_UnloadDll + +================= +*/ +void Sys_UnloadDll( void *dllHandle ) { + if ( !dllHandle ) { + return; + } + if ( !FreeLibrary( dllHandle ) ) { + Com_Error (ERR_FATAL, "Sys_UnloadDll FreeLibrary failed"); + } +} + +/* +================= +Sys_LoadDll + +Used to load a development dll instead of a virtual machine + +TTimo: added some verbosity in debug +================= +*/ +extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); + +// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time +// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded +// fqpath buffersize must be at least MAX_QPATH+1 bytes long +void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...), + long (QDECL *systemcalls)(long, ...) ) { + static int lastWarning = 0; + HINSTANCE libHandle; + void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) ); + char *basepath; + char *cdpath; + char *gamedir; + char *fn; +#ifdef NDEBUG + int timestamp; + int ret; +#endif + char filename[MAX_QPATH]; + + *fqpath = 0 ; // added 7/20/02 by T.Ray + + Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name ); + +#ifdef NDEBUG + timestamp = Sys_Milliseconds(); + if( ((timestamp - lastWarning) > (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" ) + && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) { + if (FS_FileExists(filename)) { + lastWarning = timestamp; + ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n" + "has not been verified for use with Quake III Arena.\n" + "This type of file can compromise the security of\n" + "your computer.\n\n" + "Select 'OK' if you choose to load it anyway.", + "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND, + MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ); + if( ret != IDOK ) { + return NULL; + } + } + } +#endif + +#ifndef NDEBUG + libHandle = LoadLibrary( filename ); + if (libHandle) + Com_Printf("LoadLibrary '%s' ok\n", filename); + else + Com_Printf("LoadLibrary '%s' failed\n", filename); + if ( !libHandle ) { +#endif + basepath = Cvar_VariableString( "fs_basepath" ); + cdpath = Cvar_VariableString( "fs_cdpath" ); + gamedir = Cvar_VariableString( "fs_game" ); + + fn = FS_BuildOSPath( basepath, gamedir, filename ); + libHandle = LoadLibrary( fn ); +#ifndef NDEBUG + if (libHandle) + Com_Printf("LoadLibrary '%s' ok\n", fn); + else + Com_Printf("LoadLibrary '%s' failed\n", fn); +#endif + + if ( !libHandle ) { + if( cdpath[0] ) { + fn = FS_BuildOSPath( cdpath, gamedir, filename ); + libHandle = LoadLibrary( fn ); +#ifndef NDEBUG + if (libHandle) + Com_Printf("LoadLibrary '%s' ok\n", fn); + else + Com_Printf("LoadLibrary '%s' failed\n", fn); +#endif + } + + if ( !libHandle ) { + return NULL; + } + } +#ifndef NDEBUG + } +#endif + + dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); + *entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" ); + if ( !*entryPoint || !dllEntry ) { + FreeLibrary( libHandle ); + return NULL; + } + dllEntry( systemcalls ); + + if ( libHandle ) Q_strncpyz ( fqpath , filename , MAX_QPATH ) ; // added 7/20/02 by T.Ray + return libHandle; +} + + +/* +======================================================================== + +BACKGROUND FILE STREAMING + +======================================================================== +*/ + +#if 1 + +void Sys_InitStreamThread( void ) { +} + +void Sys_ShutdownStreamThread( void ) { +} + +void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { +} + +void Sys_EndStreamedFile( fileHandle_t f ) { +} + +int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { + return FS_Read( buffer, size * count, f ); +} + +void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { + FS_Seek( f, offset, origin ); +} + + +#else + +typedef struct { + fileHandle_t file; + byte *buffer; + qboolean eof; + qboolean active; + int bufferSize; + int streamPosition; // next byte to be returned by Sys_StreamRead + int threadPosition; // next byte to be read from file +} streamsIO_t; + +typedef struct { + HANDLE threadHandle; + int threadId; + CRITICAL_SECTION crit; + streamsIO_t sIO[MAX_FILE_HANDLES]; +} streamState_t; + +streamState_t stream; + +/* +=============== +Sys_StreamThread + +A thread will be sitting in this loop forever +================ +*/ +void Sys_StreamThread( void ) { + int buffer; + int count; + int readCount; + int bufferPoint; + int r, i; + + while (1) { + Sleep( 10 ); +// EnterCriticalSection (&stream.crit); + + for (i=1;i<MAX_FILE_HANDLES;i++) { + // if there is any space left in the buffer, fill it up + if ( stream.sIO[i].active && !stream.sIO[i].eof ) { + count = stream.sIO[i].bufferSize - (stream.sIO[i].threadPosition - stream.sIO[i].streamPosition); + if ( !count ) { + continue; + } + + bufferPoint = stream.sIO[i].threadPosition % stream.sIO[i].bufferSize; + buffer = stream.sIO[i].bufferSize - bufferPoint; + readCount = buffer < count ? buffer : count; + + r = FS_Read( stream.sIO[i].buffer + bufferPoint, readCount, stream.sIO[i].file ); + stream.sIO[i].threadPosition += r; + + if ( r != readCount ) { + stream.sIO[i].eof = qtrue; + } + } + } +// LeaveCriticalSection (&stream.crit); + } +} + +/* +=============== +Sys_InitStreamThread + +================ +*/ +void Sys_InitStreamThread( void ) { + int i; + + InitializeCriticalSection ( &stream.crit ); + + // don't leave the critical section until there is a + // valid file to stream, which will cause the StreamThread + // to sleep without any overhead +// EnterCriticalSection( &stream.crit ); + + stream.threadHandle = CreateThread( + NULL, // LPSECURITY_ATTRIBUTES lpsa, + 0, // DWORD cbStack, + (LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr, + 0, // LPVOID lpvThreadParm, + 0, // DWORD fdwCreate, + &stream.threadId); + for(i=0;i<MAX_FILE_HANDLES;i++) { + stream.sIO[i].active = qfalse; + } +} + +/* +=============== +Sys_ShutdownStreamThread + +================ +*/ +void Sys_ShutdownStreamThread( void ) { +} + + +/* +=============== +Sys_BeginStreamedFile + +================ +*/ +void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { + if ( stream.sIO[f].file ) { + Sys_EndStreamedFile( stream.sIO[f].file ); + } + + stream.sIO[f].file = f; + stream.sIO[f].buffer = Z_Malloc( readAhead ); + stream.sIO[f].bufferSize = readAhead; + stream.sIO[f].streamPosition = 0; + stream.sIO[f].threadPosition = 0; + stream.sIO[f].eof = qfalse; + stream.sIO[f].active = qtrue; + + // let the thread start running +// LeaveCriticalSection( &stream.crit ); +} + +/* +=============== +Sys_EndStreamedFile + +================ +*/ +void Sys_EndStreamedFile( fileHandle_t f ) { + if ( f != stream.sIO[f].file ) { + Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file"); + } + // don't leave critical section until another stream is started + EnterCriticalSection( &stream.crit ); + + stream.sIO[f].file = 0; + stream.sIO[f].active = qfalse; + + Z_Free( stream.sIO[f].buffer ); + + LeaveCriticalSection( &stream.crit ); +} + + +/* +=============== +Sys_StreamedRead + +================ +*/ +int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { + int available; + int remaining; + int sleepCount; + int copy; + int bufferCount; + int bufferPoint; + byte *dest; + + if (stream.sIO[f].active == qfalse) { + Com_Error( ERR_FATAL, "Streamed read with non-streaming file" ); + } + + dest = (byte *)buffer; + remaining = size * count; + + if ( remaining <= 0 ) { + Com_Error( ERR_FATAL, "Streamed read with non-positive size" ); + } + + sleepCount = 0; + while ( remaining > 0 ) { + available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition; + if ( !available ) { + if ( stream.sIO[f].eof ) { + break; + } + if ( sleepCount == 1 ) { + Com_DPrintf( "Sys_StreamedRead: waiting\n" ); + } + if ( ++sleepCount > 100 ) { + Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died"); + } + Sleep( 10 ); + continue; + } + + EnterCriticalSection( &stream.crit ); + + bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize; + bufferCount = stream.sIO[f].bufferSize - bufferPoint; + + copy = available < bufferCount ? available : bufferCount; + if ( copy > remaining ) { + copy = remaining; + } + memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy ); + stream.sIO[f].streamPosition += copy; + dest += copy; + remaining -= copy; + + LeaveCriticalSection( &stream.crit ); + } + + return (count * size - remaining) / size; +} + +/* +=============== +Sys_StreamSeek + +================ +*/ +void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { + + // halt the thread + EnterCriticalSection( &stream.crit ); + + // clear to that point + FS_Seek( f, offset, origin ); + stream.sIO[f].streamPosition = 0; + stream.sIO[f].threadPosition = 0; + stream.sIO[f].eof = qfalse; + + // let the thread start running at the new position + LeaveCriticalSection( &stream.crit ); +} + +#endif + +/* +======================================================================== + +EVENT LOOP + +======================================================================== +*/ + +#define MAX_QUED_EVENTS 256 +#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) + +sysEvent_t eventQue[MAX_QUED_EVENTS]; +int eventHead, eventTail; +byte sys_packetReceived[MAX_MSGLEN]; + +/* +================ +Sys_QueEvent + +A time of 0 will get the current time +Ptr should either be null, or point to a block of data that can +be freed by the game later. +================ +*/ +void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { + sysEvent_t *ev; + + ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; + if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { + Com_Printf("Sys_QueEvent: overflow\n"); + // we are discarding an event, but don't leak memory + if ( ev->evPtr ) { + Z_Free( ev->evPtr ); + } + eventTail++; + } + + eventHead++; + + if ( time == 0 ) { + time = Sys_Milliseconds(); + } + + ev->evTime = time; + ev->evType = type; + ev->evValue = value; + ev->evValue2 = value2; + ev->evPtrLength = ptrLength; + ev->evPtr = ptr; +} + +/* +================ +Sys_GetEvent + +================ +*/ +sysEvent_t Sys_GetEvent( void ) { + MSG msg; + sysEvent_t ev; + char *s; + msg_t netmsg; + netadr_t adr; + + // return if we have data + if ( eventHead > eventTail ) { + eventTail++; + return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; + } + + // pump the message loop + while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { + if ( !GetMessage (&msg, NULL, 0, 0) ) { + Com_Quit_f(); + } + + // save the msg time, because wndprocs don't have access to the timestamp + g_wv.sysMsgTime = msg.time; + + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + // check for console commands + s = Sys_ConsoleInput(); + if ( s ) { + char *b; + int len; + + len = strlen( s ) + 1; + b = Z_Malloc( len ); + Q_strncpyz( b, s, len-1 ); + Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); + } + + // check for network packets + MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); + if ( Sys_GetPacket ( &adr, &netmsg ) ) { + netadr_t *buf; + int len; + + // copy out to a seperate buffer for qeueing + // the readcount stepahead is for SOCKS support + len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount; + buf = Z_Malloc( len ); + *buf = adr; + memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount ); + Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); + } + + // return if we have data + if ( eventHead > eventTail ) { + eventTail++; + return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; + } + + // create an empty event to return + + memset( &ev, 0, sizeof( ev ) ); + ev.evTime = timeGetTime(); + + return ev; +} + +//================================================================ + +/* +================= +Sys_In_Restart_f + +Restart the input subsystem +================= +*/ +void Sys_In_Restart_f( void ) { + IN_Shutdown(); + IN_Init(); +} + + +/* +================= +Sys_Net_Restart_f + +Restart the network subsystem +================= +*/ +void Sys_Net_Restart_f( void ) { + NET_Restart(); +} + + +/* +================ +Sys_Init + +Called after the common systems (cvars, files, etc) +are initialized +================ +*/ +#define OSR2_BUILD_NUMBER 1111 +#define WIN98_BUILD_NUMBER 1998 + +void Sys_Init( void ) { + int cpuid; + + // make sure the timer is high precision, otherwise + // NT gets 18ms resolution + timeBeginPeriod( 1 ); + + Cmd_AddCommand ("in_restart", Sys_In_Restart_f); + Cmd_AddCommand ("net_restart", Sys_Net_Restart_f); + + g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion ); + + if (!GetVersionEx (&g_wv.osversion)) + Sys_Error ("Couldn't get OS info"); + + if (g_wv.osversion.dwMajorVersion < 4) + Sys_Error ("Quake3 requires Windows version 4 or greater"); + if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s) + Sys_Error ("Quake3 doesn't run on Win32s"); + + if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) + { + Cvar_Set( "arch", "winnt" ); + } + else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) + { + if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER ) + { + Cvar_Set( "arch", "win98" ); + } + else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) + { + Cvar_Set( "arch", "win95 osr2.x" ); + } + else + { + Cvar_Set( "arch", "win95" ); + } + } + else + { + Cvar_Set( "arch", "unknown Windows variant" ); + } + + // save out a couple things in rom cvars for the renderer to access + Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM ); + Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM ); + + // + // figure out our CPU + // + Cvar_Get( "sys_cpustring", "detect", 0 ); + if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) ) + { + Com_Printf( "...detecting CPU, found " ); + +#ifndef __MINGW32__ + cpuid = Sys_GetProcessorId(); +#else // See comments in win_shared.c + cpuid = CPUID_GENERIC; +#endif + + switch ( cpuid ) + { + case CPUID_GENERIC: + Cvar_Set( "sys_cpustring", "generic" ); + break; + case CPUID_INTEL_UNSUPPORTED: + Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" ); + break; + case CPUID_INTEL_PENTIUM: + Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" ); + break; + case CPUID_INTEL_MMX: + Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" ); + break; + case CPUID_INTEL_KATMAI: + Cvar_Set( "sys_cpustring", "Intel Pentium III" ); + break; + case CPUID_AMD_3DNOW: + Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" ); + break; + case CPUID_AXP: + Cvar_Set( "sys_cpustring", "Alpha AXP" ); + break; + default: + Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid ); + break; + } + } + else + { + Com_Printf( "...forcing CPU type to " ); + if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) ) + { + cpuid = CPUID_GENERIC; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) ) + { + cpuid = CPUID_INTEL_PENTIUM; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) ) + { + cpuid = CPUID_INTEL_MMX; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) ) + { + cpuid = CPUID_AMD_3DNOW; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) ) + { + cpuid = CPUID_INTEL_KATMAI; + } + else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) ) + { + cpuid = CPUID_AXP; + } + else + { + Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) ); + cpuid = CPUID_GENERIC; + } + } + Cvar_SetValue( "sys_cpuid", cpuid ); + Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) ); + + Cvar_Set( "username", Sys_GetCurrentUser() ); + + IN_Init(); // FIXME: not in dedicated? +} + + +qboolean Sys_DetectAltivec( void ) +{ + return qfalse; // never altivec on Windows...at least for now. :) +} + + + +//======================================================================= + +int totalMsec, countMsec; + +/* +================== +WinMain + +================== +*/ +int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { + char cwd[MAX_OSPATH]; + int startTime, endTime; + + // should never get a previous instance in Win32 + if ( hPrevInstance ) { + return 0; + } + + g_wv.hInstance = hInstance; + Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) ); + + // done before Com/Sys_Init since we need this for error output + Sys_CreateConsole(); + + // no abort/retry/fail errors + SetErrorMode( SEM_FAILCRITICALERRORS ); + + // get the initial time base + Sys_Milliseconds(); +#if 0 + // if we find the CD, add a +set cddir xxx command line + Sys_ScanForCD(); +#endif + + Sys_InitStreamThread(); + + Com_Init( sys_cmdline ); + NET_Init(); + + _getcwd (cwd, sizeof(cwd)); + Com_Printf("Working directory: %s\n", cwd); + + // hide the early console since we've reached the point where we + // have a working graphics subsystems + if ( !com_dedicated->integer && !com_viewlog->integer ) { + Sys_ShowConsole( 0, qfalse ); + } + + // main game loop + while( 1 ) { + // if not running as a game client, sleep a bit + if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) { + Sleep( 5 ); + } + + // set low precision every frame, because some system calls + // reset it arbitrarily +// _controlfp( _PC_24, _MCW_PC ); +// _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy + // syscall turns them back on! + + startTime = Sys_Milliseconds(); + + // make sure mouse and joystick are only called once a frame + IN_Frame(); + + // run the game + Com_Frame(); + + endTime = Sys_Milliseconds(); + totalMsec += endTime - startTime; + countMsec++; + } + + // never gets here +} + + |