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authorTim Angus <tim@ngus.net>2005-12-10 03:19:05 +0000
committerTim Angus <tim@ngus.net>2005-12-10 03:19:05 +0000
commit22f322884cf7715c01500ef0b4579b87b1cb1973 (patch)
tree99c255a82574e8337a8a26bc877d65f13e87b9cd /src/win32/win_main.c
parente136e3aea478f1406ff304b8ed9e563a4b170f37 (diff)
* Copied ioq3 src to trunk
Diffstat (limited to 'src/win32/win_main.c')
-rw-r--r--src/win32/win_main.c1264
1 files changed, 1264 insertions, 0 deletions
diff --git a/src/win32/win_main.c b/src/win32/win_main.c
new file mode 100644
index 00000000..ea73fb5d
--- /dev/null
+++ b/src/win32/win_main.c
@@ -0,0 +1,1264 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// win_main.c
+
+#include "../client/client.h"
+#include "../qcommon/qcommon.h"
+#include "win_local.h"
+#include "resource.h"
+#include <errno.h>
+#include <float.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <direct.h>
+#include <io.h>
+#include <conio.h>
+
+#define CD_BASEDIR "quake3"
+#define CD_EXE "quake3.exe"
+#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1"
+#define CD_EXE_LINUX "quake3"
+#define MEM_THRESHOLD 96*1024*1024
+
+static char sys_cmdline[MAX_STRING_CHARS];
+
+// define this to use alternate spanking method
+// I found out that the regular way doesn't work on my box for some reason
+// see the associated spank.sh script
+#define ALT_SPANK
+#ifdef ALT_SPANK
+#include <stdio.h>
+#include <sys\stat.h>
+
+int fh = 0;
+
+void Spk_Open(char *name)
+{
+ fh = open( name, O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
+};
+
+void Spk_Close(void)
+{
+ if (!fh)
+ return;
+
+ close( fh );
+ fh = 0;
+}
+
+void Spk_Printf (const char *text, ...)
+{
+ va_list argptr;
+ char buf[32768];
+
+ if (!fh)
+ return;
+
+ va_start (argptr,text);
+ vsprintf (buf, text, argptr);
+ write(fh, buf, strlen(buf));
+ _commit(fh);
+ va_end (argptr);
+
+};
+#endif
+
+/*
+==================
+Sys_LowPhysicalMemory()
+==================
+*/
+
+qboolean Sys_LowPhysicalMemory() {
+ MEMORYSTATUS stat;
+ GlobalMemoryStatus (&stat);
+ return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
+}
+
+/*
+==================
+Sys_BeginProfiling
+==================
+*/
+void Sys_BeginProfiling( void ) {
+ // this is just used on the mac build
+}
+
+/*
+=============
+Sys_Error
+
+Show the early console as an error dialog
+=============
+*/
+void QDECL Sys_Error( const char *error, ... ) {
+ va_list argptr;
+ char text[4096];
+ MSG msg;
+
+ va_start (argptr, error);
+ vsprintf (text, error, argptr);
+ va_end (argptr);
+
+ Conbuf_AppendText( text );
+ Conbuf_AppendText( "\n" );
+
+ Sys_SetErrorText( text );
+ Sys_ShowConsole( 1, qtrue );
+
+ timeEndPeriod( 1 );
+
+ IN_Shutdown();
+
+ // wait for the user to quit
+ while ( 1 ) {
+ if (!GetMessage (&msg, NULL, 0, 0))
+ Com_Quit_f ();
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sys_DestroyConsole();
+
+ exit (1);
+}
+
+/*
+==============
+Sys_Quit
+==============
+*/
+void Sys_Quit( void ) {
+ timeEndPeriod( 1 );
+ IN_Shutdown();
+ Sys_DestroyConsole();
+
+ exit (0);
+}
+
+/*
+==============
+Sys_Print
+==============
+*/
+void Sys_Print( const char *msg ) {
+ Conbuf_AppendText( msg );
+}
+
+
+/*
+==============
+Sys_Mkdir
+==============
+*/
+void Sys_Mkdir( const char *path ) {
+ _mkdir (path);
+}
+
+/*
+==============
+Sys_Cwd
+==============
+*/
+char *Sys_Cwd( void ) {
+ static char cwd[MAX_OSPATH];
+
+ _getcwd( cwd, sizeof( cwd ) - 1 );
+ cwd[MAX_OSPATH-1] = 0;
+
+ return cwd;
+}
+
+/*
+==============
+Sys_DefaultCDPath
+==============
+*/
+char *Sys_DefaultCDPath( void ) {
+ return "";
+}
+
+/*
+==============
+Sys_DefaultBasePath
+==============
+*/
+char *Sys_DefaultBasePath( void ) {
+ return Sys_Cwd();
+}
+
+/*
+==============================================================
+
+DIRECTORY SCANNING
+
+==============================================================
+*/
+
+#define MAX_FOUND_FILES 0x1000
+
+void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) {
+ char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
+ char filename[MAX_OSPATH];
+ int findhandle;
+ struct _finddata_t findinfo;
+
+ if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
+ return;
+ }
+
+ if (strlen(subdirs)) {
+ Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs );
+ }
+ else {
+ Com_sprintf( search, sizeof(search), "%s\\*", basedir );
+ }
+
+ findhandle = _findfirst (search, &findinfo);
+ if (findhandle == -1) {
+ return;
+ }
+
+ do {
+ if (findinfo.attrib & _A_SUBDIR) {
+ if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) {
+ if (strlen(subdirs)) {
+ Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
+ }
+ else {
+ Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
+ }
+ Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
+ }
+ }
+ if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
+ break;
+ }
+ Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name );
+ if (!Com_FilterPath( filter, filename, qfalse ))
+ continue;
+ list[ *numfiles ] = CopyString( filename );
+ (*numfiles)++;
+ } while ( _findnext (findhandle, &findinfo) != -1 );
+
+ _findclose (findhandle);
+}
+
+static qboolean strgtr(const char *s0, const char *s1) {
+ int l0, l1, i;
+
+ l0 = strlen(s0);
+ l1 = strlen(s1);
+
+ if (l1<l0) {
+ l0 = l1;
+ }
+
+ for(i=0;i<l0;i++) {
+ if (s1[i] > s0[i]) {
+ return qtrue;
+ }
+ if (s1[i] < s0[i]) {
+ return qfalse;
+ }
+ }
+ return qfalse;
+}
+
+char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) {
+ char search[MAX_OSPATH];
+ int nfiles;
+ char **listCopy;
+ char *list[MAX_FOUND_FILES];
+ struct _finddata_t findinfo;
+ int findhandle;
+ int flag;
+ int i;
+
+ if (filter) {
+
+ nfiles = 0;
+ Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
+
+ list[ nfiles ] = 0;
+ *numfiles = nfiles;
+
+ if (!nfiles)
+ return NULL;
+
+ listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
+ for ( i = 0 ; i < nfiles ; i++ ) {
+ listCopy[i] = list[i];
+ }
+ listCopy[i] = NULL;
+
+ return listCopy;
+ }
+
+ if ( !extension) {
+ extension = "";
+ }
+
+ // passing a slash as extension will find directories
+ if ( extension[0] == '/' && extension[1] == 0 ) {
+ extension = "";
+ flag = 0;
+ } else {
+ flag = _A_SUBDIR;
+ }
+
+ Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
+
+ // search
+ nfiles = 0;
+
+ findhandle = _findfirst (search, &findinfo);
+ if (findhandle == -1) {
+ *numfiles = 0;
+ return NULL;
+ }
+
+ do {
+ if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
+ if ( nfiles == MAX_FOUND_FILES - 1 ) {
+ break;
+ }
+ list[ nfiles ] = CopyString( findinfo.name );
+ nfiles++;
+ }
+ } while ( _findnext (findhandle, &findinfo) != -1 );
+
+ list[ nfiles ] = 0;
+
+ _findclose (findhandle);
+
+ // return a copy of the list
+ *numfiles = nfiles;
+
+ if ( !nfiles ) {
+ return NULL;
+ }
+
+ listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
+ for ( i = 0 ; i < nfiles ; i++ ) {
+ listCopy[i] = list[i];
+ }
+ listCopy[i] = NULL;
+
+ do {
+ flag = 0;
+ for(i=1; i<nfiles; i++) {
+ if (strgtr(listCopy[i-1], listCopy[i])) {
+ char *temp = listCopy[i];
+ listCopy[i] = listCopy[i-1];
+ listCopy[i-1] = temp;
+ flag = 1;
+ }
+ }
+ } while(flag);
+
+ return listCopy;
+}
+
+void Sys_FreeFileList( char **list ) {
+ int i;
+
+ if ( !list ) {
+ return;
+ }
+
+ for ( i = 0 ; list[i] ; i++ ) {
+ Z_Free( list[i] );
+ }
+
+ Z_Free( list );
+}
+
+//========================================================
+
+
+/*
+================
+Sys_ScanForCD
+
+Search all the drives to see if there is a valid CD to grab
+the cddir from
+================
+*/
+qboolean Sys_ScanForCD( void ) {
+ static char cddir[MAX_OSPATH];
+ char drive[4];
+ FILE *f;
+ char test[MAX_OSPATH];
+#if 0
+ // don't override a cdpath on the command line
+ if ( strstr( sys_cmdline, "cdpath" ) ) {
+ return;
+ }
+#endif
+
+ drive[0] = 'c';
+ drive[1] = ':';
+ drive[2] = '\\';
+ drive[3] = 0;
+
+ // scan the drives
+ for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) {
+ if ( GetDriveType (drive) != DRIVE_CDROM ) {
+ continue;
+ }
+
+ sprintf (cddir, "%s%s", drive, CD_BASEDIR);
+ sprintf (test, "%s\\%s", cddir, CD_EXE);
+ f = fopen( test, "r" );
+ if ( f ) {
+ fclose (f);
+ return qtrue;
+ } else {
+ sprintf(cddir, "%s%s", drive, CD_BASEDIR_LINUX);
+ sprintf(test, "%s\\%s", cddir, CD_EXE_LINUX);
+ f = fopen( test, "r" );
+ if ( f ) {
+ fclose (f);
+ return qtrue;
+ }
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+================
+Sys_CheckCD
+
+Return true if the proper CD is in the drive
+================
+*/
+qboolean Sys_CheckCD( void ) {
+ // FIXME: mission pack
+ return qtrue;
+ //return Sys_ScanForCD();
+}
+
+
+/*
+================
+Sys_GetClipboardData
+
+================
+*/
+char *Sys_GetClipboardData( void ) {
+ char *data = NULL;
+ char *cliptext;
+
+ if ( OpenClipboard( NULL ) != 0 ) {
+ HANDLE hClipboardData;
+
+ if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
+ if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) {
+ data = Z_Malloc( GlobalSize( hClipboardData ) + 1 );
+ Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) );
+ GlobalUnlock( hClipboardData );
+
+ strtok( data, "\n\r\b" );
+ }
+ }
+ CloseClipboard();
+ }
+ return data;
+}
+
+
+/*
+========================================================================
+
+LOAD/UNLOAD DLL
+
+========================================================================
+*/
+
+/*
+=================
+Sys_UnloadDll
+
+=================
+*/
+void Sys_UnloadDll( void *dllHandle ) {
+ if ( !dllHandle ) {
+ return;
+ }
+ if ( !FreeLibrary( dllHandle ) ) {
+ Com_Error (ERR_FATAL, "Sys_UnloadDll FreeLibrary failed");
+ }
+}
+
+/*
+=================
+Sys_LoadDll
+
+Used to load a development dll instead of a virtual machine
+
+TTimo: added some verbosity in debug
+=================
+*/
+extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
+
+// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
+// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
+// fqpath buffersize must be at least MAX_QPATH+1 bytes long
+void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
+ long (QDECL *systemcalls)(long, ...) ) {
+ static int lastWarning = 0;
+ HINSTANCE libHandle;
+ void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) );
+ char *basepath;
+ char *cdpath;
+ char *gamedir;
+ char *fn;
+#ifdef NDEBUG
+ int timestamp;
+ int ret;
+#endif
+ char filename[MAX_QPATH];
+
+ *fqpath = 0 ; // added 7/20/02 by T.Ray
+
+ Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name );
+
+#ifdef NDEBUG
+ timestamp = Sys_Milliseconds();
+ if( ((timestamp - lastWarning) > (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" )
+ && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) {
+ if (FS_FileExists(filename)) {
+ lastWarning = timestamp;
+ ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n"
+ "has not been verified for use with Quake III Arena.\n"
+ "This type of file can compromise the security of\n"
+ "your computer.\n\n"
+ "Select 'OK' if you choose to load it anyway.",
+ "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND,
+ MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) );
+ if( ret != IDOK ) {
+ return NULL;
+ }
+ }
+ }
+#endif
+
+#ifndef NDEBUG
+ libHandle = LoadLibrary( filename );
+ if (libHandle)
+ Com_Printf("LoadLibrary '%s' ok\n", filename);
+ else
+ Com_Printf("LoadLibrary '%s' failed\n", filename);
+ if ( !libHandle ) {
+#endif
+ basepath = Cvar_VariableString( "fs_basepath" );
+ cdpath = Cvar_VariableString( "fs_cdpath" );
+ gamedir = Cvar_VariableString( "fs_game" );
+
+ fn = FS_BuildOSPath( basepath, gamedir, filename );
+ libHandle = LoadLibrary( fn );
+#ifndef NDEBUG
+ if (libHandle)
+ Com_Printf("LoadLibrary '%s' ok\n", fn);
+ else
+ Com_Printf("LoadLibrary '%s' failed\n", fn);
+#endif
+
+ if ( !libHandle ) {
+ if( cdpath[0] ) {
+ fn = FS_BuildOSPath( cdpath, gamedir, filename );
+ libHandle = LoadLibrary( fn );
+#ifndef NDEBUG
+ if (libHandle)
+ Com_Printf("LoadLibrary '%s' ok\n", fn);
+ else
+ Com_Printf("LoadLibrary '%s' failed\n", fn);
+#endif
+ }
+
+ if ( !libHandle ) {
+ return NULL;
+ }
+ }
+#ifndef NDEBUG
+ }
+#endif
+
+ dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
+ *entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" );
+ if ( !*entryPoint || !dllEntry ) {
+ FreeLibrary( libHandle );
+ return NULL;
+ }
+ dllEntry( systemcalls );
+
+ if ( libHandle ) Q_strncpyz ( fqpath , filename , MAX_QPATH ) ; // added 7/20/02 by T.Ray
+ return libHandle;
+}
+
+
+/*
+========================================================================
+
+BACKGROUND FILE STREAMING
+
+========================================================================
+*/
+
+#if 1
+
+void Sys_InitStreamThread( void ) {
+}
+
+void Sys_ShutdownStreamThread( void ) {
+}
+
+void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
+}
+
+void Sys_EndStreamedFile( fileHandle_t f ) {
+}
+
+int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
+ return FS_Read( buffer, size * count, f );
+}
+
+void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
+ FS_Seek( f, offset, origin );
+}
+
+
+#else
+
+typedef struct {
+ fileHandle_t file;
+ byte *buffer;
+ qboolean eof;
+ qboolean active;
+ int bufferSize;
+ int streamPosition; // next byte to be returned by Sys_StreamRead
+ int threadPosition; // next byte to be read from file
+} streamsIO_t;
+
+typedef struct {
+ HANDLE threadHandle;
+ int threadId;
+ CRITICAL_SECTION crit;
+ streamsIO_t sIO[MAX_FILE_HANDLES];
+} streamState_t;
+
+streamState_t stream;
+
+/*
+===============
+Sys_StreamThread
+
+A thread will be sitting in this loop forever
+================
+*/
+void Sys_StreamThread( void ) {
+ int buffer;
+ int count;
+ int readCount;
+ int bufferPoint;
+ int r, i;
+
+ while (1) {
+ Sleep( 10 );
+// EnterCriticalSection (&stream.crit);
+
+ for (i=1;i<MAX_FILE_HANDLES;i++) {
+ // if there is any space left in the buffer, fill it up
+ if ( stream.sIO[i].active && !stream.sIO[i].eof ) {
+ count = stream.sIO[i].bufferSize - (stream.sIO[i].threadPosition - stream.sIO[i].streamPosition);
+ if ( !count ) {
+ continue;
+ }
+
+ bufferPoint = stream.sIO[i].threadPosition % stream.sIO[i].bufferSize;
+ buffer = stream.sIO[i].bufferSize - bufferPoint;
+ readCount = buffer < count ? buffer : count;
+
+ r = FS_Read( stream.sIO[i].buffer + bufferPoint, readCount, stream.sIO[i].file );
+ stream.sIO[i].threadPosition += r;
+
+ if ( r != readCount ) {
+ stream.sIO[i].eof = qtrue;
+ }
+ }
+ }
+// LeaveCriticalSection (&stream.crit);
+ }
+}
+
+/*
+===============
+Sys_InitStreamThread
+
+================
+*/
+void Sys_InitStreamThread( void ) {
+ int i;
+
+ InitializeCriticalSection ( &stream.crit );
+
+ // don't leave the critical section until there is a
+ // valid file to stream, which will cause the StreamThread
+ // to sleep without any overhead
+// EnterCriticalSection( &stream.crit );
+
+ stream.threadHandle = CreateThread(
+ NULL, // LPSECURITY_ATTRIBUTES lpsa,
+ 0, // DWORD cbStack,
+ (LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr,
+ 0, // LPVOID lpvThreadParm,
+ 0, // DWORD fdwCreate,
+ &stream.threadId);
+ for(i=0;i<MAX_FILE_HANDLES;i++) {
+ stream.sIO[i].active = qfalse;
+ }
+}
+
+/*
+===============
+Sys_ShutdownStreamThread
+
+================
+*/
+void Sys_ShutdownStreamThread( void ) {
+}
+
+
+/*
+===============
+Sys_BeginStreamedFile
+
+================
+*/
+void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
+ if ( stream.sIO[f].file ) {
+ Sys_EndStreamedFile( stream.sIO[f].file );
+ }
+
+ stream.sIO[f].file = f;
+ stream.sIO[f].buffer = Z_Malloc( readAhead );
+ stream.sIO[f].bufferSize = readAhead;
+ stream.sIO[f].streamPosition = 0;
+ stream.sIO[f].threadPosition = 0;
+ stream.sIO[f].eof = qfalse;
+ stream.sIO[f].active = qtrue;
+
+ // let the thread start running
+// LeaveCriticalSection( &stream.crit );
+}
+
+/*
+===============
+Sys_EndStreamedFile
+
+================
+*/
+void Sys_EndStreamedFile( fileHandle_t f ) {
+ if ( f != stream.sIO[f].file ) {
+ Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
+ }
+ // don't leave critical section until another stream is started
+ EnterCriticalSection( &stream.crit );
+
+ stream.sIO[f].file = 0;
+ stream.sIO[f].active = qfalse;
+
+ Z_Free( stream.sIO[f].buffer );
+
+ LeaveCriticalSection( &stream.crit );
+}
+
+
+/*
+===============
+Sys_StreamedRead
+
+================
+*/
+int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
+ int available;
+ int remaining;
+ int sleepCount;
+ int copy;
+ int bufferCount;
+ int bufferPoint;
+ byte *dest;
+
+ if (stream.sIO[f].active == qfalse) {
+ Com_Error( ERR_FATAL, "Streamed read with non-streaming file" );
+ }
+
+ dest = (byte *)buffer;
+ remaining = size * count;
+
+ if ( remaining <= 0 ) {
+ Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
+ }
+
+ sleepCount = 0;
+ while ( remaining > 0 ) {
+ available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition;
+ if ( !available ) {
+ if ( stream.sIO[f].eof ) {
+ break;
+ }
+ if ( sleepCount == 1 ) {
+ Com_DPrintf( "Sys_StreamedRead: waiting\n" );
+ }
+ if ( ++sleepCount > 100 ) {
+ Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died");
+ }
+ Sleep( 10 );
+ continue;
+ }
+
+ EnterCriticalSection( &stream.crit );
+
+ bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize;
+ bufferCount = stream.sIO[f].bufferSize - bufferPoint;
+
+ copy = available < bufferCount ? available : bufferCount;
+ if ( copy > remaining ) {
+ copy = remaining;
+ }
+ memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy );
+ stream.sIO[f].streamPosition += copy;
+ dest += copy;
+ remaining -= copy;
+
+ LeaveCriticalSection( &stream.crit );
+ }
+
+ return (count * size - remaining) / size;
+}
+
+/*
+===============
+Sys_StreamSeek
+
+================
+*/
+void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
+
+ // halt the thread
+ EnterCriticalSection( &stream.crit );
+
+ // clear to that point
+ FS_Seek( f, offset, origin );
+ stream.sIO[f].streamPosition = 0;
+ stream.sIO[f].threadPosition = 0;
+ stream.sIO[f].eof = qfalse;
+
+ // let the thread start running at the new position
+ LeaveCriticalSection( &stream.crit );
+}
+
+#endif
+
+/*
+========================================================================
+
+EVENT LOOP
+
+========================================================================
+*/
+
+#define MAX_QUED_EVENTS 256
+#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
+
+sysEvent_t eventQue[MAX_QUED_EVENTS];
+int eventHead, eventTail;
+byte sys_packetReceived[MAX_MSGLEN];
+
+/*
+================
+Sys_QueEvent
+
+A time of 0 will get the current time
+Ptr should either be null, or point to a block of data that can
+be freed by the game later.
+================
+*/
+void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
+ sysEvent_t *ev;
+
+ ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
+ if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
+ Com_Printf("Sys_QueEvent: overflow\n");
+ // we are discarding an event, but don't leak memory
+ if ( ev->evPtr ) {
+ Z_Free( ev->evPtr );
+ }
+ eventTail++;
+ }
+
+ eventHead++;
+
+ if ( time == 0 ) {
+ time = Sys_Milliseconds();
+ }
+
+ ev->evTime = time;
+ ev->evType = type;
+ ev->evValue = value;
+ ev->evValue2 = value2;
+ ev->evPtrLength = ptrLength;
+ ev->evPtr = ptr;
+}
+
+/*
+================
+Sys_GetEvent
+
+================
+*/
+sysEvent_t Sys_GetEvent( void ) {
+ MSG msg;
+ sysEvent_t ev;
+ char *s;
+ msg_t netmsg;
+ netadr_t adr;
+
+ // return if we have data
+ if ( eventHead > eventTail ) {
+ eventTail++;
+ return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
+ }
+
+ // pump the message loop
+ while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) {
+ if ( !GetMessage (&msg, NULL, 0, 0) ) {
+ Com_Quit_f();
+ }
+
+ // save the msg time, because wndprocs don't have access to the timestamp
+ g_wv.sysMsgTime = msg.time;
+
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ // check for console commands
+ s = Sys_ConsoleInput();
+ if ( s ) {
+ char *b;
+ int len;
+
+ len = strlen( s ) + 1;
+ b = Z_Malloc( len );
+ Q_strncpyz( b, s, len-1 );
+ Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
+ }
+
+ // check for network packets
+ MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
+ if ( Sys_GetPacket ( &adr, &netmsg ) ) {
+ netadr_t *buf;
+ int len;
+
+ // copy out to a seperate buffer for qeueing
+ // the readcount stepahead is for SOCKS support
+ len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount;
+ buf = Z_Malloc( len );
+ *buf = adr;
+ memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount );
+ Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
+ }
+
+ // return if we have data
+ if ( eventHead > eventTail ) {
+ eventTail++;
+ return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
+ }
+
+ // create an empty event to return
+
+ memset( &ev, 0, sizeof( ev ) );
+ ev.evTime = timeGetTime();
+
+ return ev;
+}
+
+//================================================================
+
+/*
+=================
+Sys_In_Restart_f
+
+Restart the input subsystem
+=================
+*/
+void Sys_In_Restart_f( void ) {
+ IN_Shutdown();
+ IN_Init();
+}
+
+
+/*
+=================
+Sys_Net_Restart_f
+
+Restart the network subsystem
+=================
+*/
+void Sys_Net_Restart_f( void ) {
+ NET_Restart();
+}
+
+
+/*
+================
+Sys_Init
+
+Called after the common systems (cvars, files, etc)
+are initialized
+================
+*/
+#define OSR2_BUILD_NUMBER 1111
+#define WIN98_BUILD_NUMBER 1998
+
+void Sys_Init( void ) {
+ int cpuid;
+
+ // make sure the timer is high precision, otherwise
+ // NT gets 18ms resolution
+ timeBeginPeriod( 1 );
+
+ Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
+ Cmd_AddCommand ("net_restart", Sys_Net_Restart_f);
+
+ g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion );
+
+ if (!GetVersionEx (&g_wv.osversion))
+ Sys_Error ("Couldn't get OS info");
+
+ if (g_wv.osversion.dwMajorVersion < 4)
+ Sys_Error ("Quake3 requires Windows version 4 or greater");
+ if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s)
+ Sys_Error ("Quake3 doesn't run on Win32s");
+
+ if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ Cvar_Set( "arch", "winnt" );
+ }
+ else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
+ {
+ if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER )
+ {
+ Cvar_Set( "arch", "win98" );
+ }
+ else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER )
+ {
+ Cvar_Set( "arch", "win95 osr2.x" );
+ }
+ else
+ {
+ Cvar_Set( "arch", "win95" );
+ }
+ }
+ else
+ {
+ Cvar_Set( "arch", "unknown Windows variant" );
+ }
+
+ // save out a couple things in rom cvars for the renderer to access
+ Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM );
+ Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM );
+
+ //
+ // figure out our CPU
+ //
+ Cvar_Get( "sys_cpustring", "detect", 0 );
+ if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) )
+ {
+ Com_Printf( "...detecting CPU, found " );
+
+#ifndef __MINGW32__
+ cpuid = Sys_GetProcessorId();
+#else // See comments in win_shared.c
+ cpuid = CPUID_GENERIC;
+#endif
+
+ switch ( cpuid )
+ {
+ case CPUID_GENERIC:
+ Cvar_Set( "sys_cpustring", "generic" );
+ break;
+ case CPUID_INTEL_UNSUPPORTED:
+ Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" );
+ break;
+ case CPUID_INTEL_PENTIUM:
+ Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" );
+ break;
+ case CPUID_INTEL_MMX:
+ Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" );
+ break;
+ case CPUID_INTEL_KATMAI:
+ Cvar_Set( "sys_cpustring", "Intel Pentium III" );
+ break;
+ case CPUID_AMD_3DNOW:
+ Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" );
+ break;
+ case CPUID_AXP:
+ Cvar_Set( "sys_cpustring", "Alpha AXP" );
+ break;
+ default:
+ Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid );
+ break;
+ }
+ }
+ else
+ {
+ Com_Printf( "...forcing CPU type to " );
+ if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) )
+ {
+ cpuid = CPUID_GENERIC;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) )
+ {
+ cpuid = CPUID_INTEL_PENTIUM;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) )
+ {
+ cpuid = CPUID_INTEL_MMX;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) )
+ {
+ cpuid = CPUID_AMD_3DNOW;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) )
+ {
+ cpuid = CPUID_INTEL_KATMAI;
+ }
+ else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) )
+ {
+ cpuid = CPUID_AXP;
+ }
+ else
+ {
+ Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) );
+ cpuid = CPUID_GENERIC;
+ }
+ }
+ Cvar_SetValue( "sys_cpuid", cpuid );
+ Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) );
+
+ Cvar_Set( "username", Sys_GetCurrentUser() );
+
+ IN_Init(); // FIXME: not in dedicated?
+}
+
+
+qboolean Sys_DetectAltivec( void )
+{
+ return qfalse; // never altivec on Windows...at least for now. :)
+}
+
+
+
+//=======================================================================
+
+int totalMsec, countMsec;
+
+/*
+==================
+WinMain
+
+==================
+*/
+int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
+ char cwd[MAX_OSPATH];
+ int startTime, endTime;
+
+ // should never get a previous instance in Win32
+ if ( hPrevInstance ) {
+ return 0;
+ }
+
+ g_wv.hInstance = hInstance;
+ Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
+
+ // done before Com/Sys_Init since we need this for error output
+ Sys_CreateConsole();
+
+ // no abort/retry/fail errors
+ SetErrorMode( SEM_FAILCRITICALERRORS );
+
+ // get the initial time base
+ Sys_Milliseconds();
+#if 0
+ // if we find the CD, add a +set cddir xxx command line
+ Sys_ScanForCD();
+#endif
+
+ Sys_InitStreamThread();
+
+ Com_Init( sys_cmdline );
+ NET_Init();
+
+ _getcwd (cwd, sizeof(cwd));
+ Com_Printf("Working directory: %s\n", cwd);
+
+ // hide the early console since we've reached the point where we
+ // have a working graphics subsystems
+ if ( !com_dedicated->integer && !com_viewlog->integer ) {
+ Sys_ShowConsole( 0, qfalse );
+ }
+
+ // main game loop
+ while( 1 ) {
+ // if not running as a game client, sleep a bit
+ if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) {
+ Sleep( 5 );
+ }
+
+ // set low precision every frame, because some system calls
+ // reset it arbitrarily
+// _controlfp( _PC_24, _MCW_PC );
+// _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy
+ // syscall turns them back on!
+
+ startTime = Sys_Milliseconds();
+
+ // make sure mouse and joystick are only called once a frame
+ IN_Frame();
+
+ // run the game
+ Com_Frame();
+
+ endTime = Sys_Milliseconds();
+ totalMsec += endTime - startTime;
+ countMsec++;
+ }
+
+ // never gets here
+}
+
+