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authorZack Middleton <zturtleman@gmail.com>2015-03-24 03:39:50 -0500
committerTim Angus <tim@ngus.net>2015-06-07 12:03:37 +0100
commit04fa89c0badebfe8e241ae87c501ebdc9016f36d (patch)
tree3c09a611b61d3a5f1c1ee8bc9caddddcdc7254c0 /src
parent5b6215ee3a79e4eb3ed570de5210c08030916552 (diff)
OpenGL2: Fix shadow cubemap segfault
Changed image size to 512, but 'data' buffer is only 16x16 resulting in libGL segfault. Use NULL instead like other dynamic images.
Diffstat (limited to 'src')
-rw-r--r--src/renderergl2/tr_image.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index 3bf21c88..08894a4a 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -2715,7 +2715,7 @@ void R_CreateBuiltinImages( void ) {
{
for( x = 0; x < MAX_DLIGHTS; x++)
{
- tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), (byte *)data, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
+ tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
}
}