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authorZack Middleton <zturtleman@gmail.com>2012-10-30 16:51:06 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:23:55 +0000
commit0c294e0e2e07caaa7d21031b780532e1cd95e2fa (patch)
tree731f2c2e738e738de29af2b09ff261a2d0c454b8 /src
parent93f47fe2da7d7e18ec9c2f0cf2b11b5b6d9fbc61 (diff)
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Diffstat (limited to 'src')
-rw-r--r--src/client/cl_main.c11
-rw-r--r--src/client/cl_parse.c6
-rw-r--r--src/client/client.h7
3 files changed, 14 insertions, 10 deletions
diff --git a/src/client/cl_main.c b/src/client/cl_main.c
index 189270f1..a7806bba 100644
--- a/src/client/cl_main.c
+++ b/src/client/cl_main.c
@@ -125,6 +125,9 @@ clientConnection_t clc;
clientStatic_t cls;
vm_t *cgvm;
+char cl_oldGame[MAX_QPATH];
+qboolean cl_oldGameSet;
+
// Structure containing functions exported from refresh DLL
refexport_t re;
#ifdef USE_RENDERER_DLOPEN
@@ -1361,11 +1364,11 @@ static void CL_UpdateGUID( const char *prefix, int prefix_len )
static void CL_OldGame(void)
{
- if(cls.oldGameSet)
+ if(cl_oldGameSet)
{
// change back to previous fs_game
- cls.oldGameSet = qfalse;
- Cvar_Set2("fs_game", cls.oldGame, qtrue);
+ cl_oldGameSet = qfalse;
+ Cvar_Set2("fs_game", cl_oldGame, qtrue);
FS_ConditionalRestart(clc.checksumFeed, qfalse);
}
}
@@ -3506,7 +3509,7 @@ void CL_Init( void ) {
{
CL_ClearState();
clc.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
- cls.oldGameSet = qfalse;
+ cl_oldGameSet = qfalse;
}
cls.realtime = 0;
diff --git a/src/client/cl_parse.c b/src/client/cl_parse.c
index 38d9edd3..c72a5588 100644
--- a/src/client/cl_parse.c
+++ b/src/client/cl_parse.c
@@ -529,10 +529,10 @@ void CL_ParseGamestate( msg_t *msg ) {
CL_StopRecord_f();
// reinitialize the filesystem if the game directory has changed
- if(!cls.oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED))
+ if(!cl_oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED))
{
- cls.oldGameSet = qtrue;
- Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame));
+ cl_oldGameSet = qtrue;
+ Q_strncpyz(cl_oldGame, oldGame, sizeof(cl_oldGame));
}
FS_ConditionalRestart(clc.checksumFeed, qfalse);
diff --git a/src/client/client.h b/src/client/client.h
index 37e36a91..bd50fbb6 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -279,6 +279,7 @@ extern clientConnection_t clc;
the clientStatic_t structure is never wiped, and is used even when
no client connection is active at all
+(except when CL_Shutdown is called)
==================================================================
*/
@@ -340,9 +341,6 @@ typedef struct {
serverInfo_t favoriteServers[MAX_OTHER_SERVERS];
int pingUpdateSource; // source currently pinging or updating
-
- char oldGame[MAX_QPATH];
- qboolean oldGameSet;
// update server info
netadr_t updateServer;
@@ -360,6 +358,9 @@ typedef struct {
extern clientStatic_t cls;
+extern char cl_oldGame[MAX_QPATH];
+extern qboolean cl_oldGameSet;
+
//=============================================================================
extern vm_t *cgvm; // interface to cgame dll or vm