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authorTim Angus <tim@ngus.net>2005-06-28 01:51:28 +0000
committerTim Angus <tim@ngus.net>2005-06-28 01:51:28 +0000
commit0e56723b5c2e42c67bb12eca353caccc7a1a3886 (patch)
treec0069380a077d32675bc94893b5b4ed8684e2bcd /src
parent84dcdd0676075ff5f6a0da59376258a6de9522dc (diff)
* Added ent->client->campingAtTheArmoury for the lamers
Diffstat (limited to 'src')
-rw-r--r--src/game/g_active.c31
-rw-r--r--src/game/g_cmds.c51
-rw-r--r--src/game/g_local.h3
-rw-r--r--src/game/tremulous.h3
4 files changed, 68 insertions, 20 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index b12f1e41..93360a12 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -657,6 +657,37 @@ void ClientTimerActions( gentity_t *ent, int msec )
damage, 0, MOD_POISON );
}
+ if( client->campingAtTheArmoury )
+ {
+ if( client->lastBoughtAmmoTime + HUMAN_ARMOURY_CAMP_TIME < level.time )
+ client->campingAtTheArmoury = qfalse;
+ else
+ {
+ //check if there are no armouries in range
+ int entityList[ MAX_GENTITIES ];
+ vec3_t range = { HUMAN_ARMOURY_CAMP_DISTANCE,
+ HUMAN_ARMOURY_CAMP_DISTANCE, HUMAN_ARMOURY_CAMP_DISTANCE };
+ vec3_t mins, maxs;
+ int i, num;
+ gentity_t *armoury;
+
+ VectorAdd( client->ps.origin, range, maxs );
+ VectorSubtract( client->ps.origin, range, mins );
+
+ num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+ for( i = 0; i < num; i++ )
+ {
+ armoury = &g_entities[ entityList[ i ] ];
+
+ if( armoury->s.eType == ET_BUILDABLE && armoury->s.modelindex == BA_H_ARMOURY )
+ break;
+ }
+
+ if( i == num )
+ client->campingAtTheArmoury = qfalse;
+ }
+ }
+
//replenish alien health
if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index e8bf564f..47e5b3ba 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1609,33 +1609,44 @@ void Cmd_Buy_f( gentity_t *ent )
if( upgrade == UP_AMMO )
{
- qboolean weaponType;
-
- for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
+ if( !ent->client->campingAtTheArmoury )
{
- if( buyingEnergyAmmo )
- weaponType = BG_FindUsesEnergyForWeapon( i );
- else
- weaponType = !BG_FindUsesEnergyForWeapon( i );
-
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
- weaponType &&
- !BG_FindInfinteAmmoForWeapon( i ) )
+ qboolean weaponType;
+
+ for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
{
- BG_FindAmmoForWeapon( i, &quan, &clips, &maxClips );
-
if( buyingEnergyAmmo )
+ weaponType = BG_FindUsesEnergyForWeapon( i );
+ else
+ weaponType = !BG_FindUsesEnergyForWeapon( i );
+
+ if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
+ weaponType &&
+ !BG_FindInfinteAmmoForWeapon( i ) )
{
- G_AddEvent( ent, EV_RPTUSE_SOUND, 0 );
- ent->client->lastRefilTime = level.time;
+ BG_FindAmmoForWeapon( i, &quan, &clips, &maxClips );
- if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
- quan = (int)( (float)quan * BATTPACK_MODIFIER );
- }
+ if( buyingEnergyAmmo )
+ {
+ G_AddEvent( ent, EV_RPTUSE_SOUND, 0 );
+ ent->client->lastRefilTime = level.time;
+
+ if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
+ quan = (int)( (float)quan * BATTPACK_MODIFIER );
+ }
- BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups,
- quan, clips, maxClips );
+ BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups,
+ quan, clips, maxClips );
+ }
}
+
+ ent->client->lastBoughtAmmoTime = level.time;
+ ent->client->campingAtTheArmoury = qtrue;
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities, va( "print \"Move away from the armoury\n\"" ) );
+ return;
}
}
else
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 4a12e3c0..00b38bbe 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -415,6 +415,9 @@ struct gclient_s
#define RAM_FRAMES 1 //TA: number of frames to wait before retriggering
int retriggerArmouryMenu; //TA: frame number to retrigger the armoury menu
+
+ int lastBoughtAmmoTime;
+ qboolean campingAtTheArmoury;
};
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 0f1da479..f444fc5d 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -540,6 +540,9 @@
#define HUMAN_SPAWN_REPEAT_TIME 10000
+#define HUMAN_ARMOURY_CAMP_TIME 45000
+#define HUMAN_ARMOURY_CAMP_DISTANCE 256.0f
+
/*
* Misc
*/