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authorTony J. White <tjw@tjw.org>2006-12-09 18:55:29 +0000
committerTony J. White <tjw@tjw.org>2006-12-09 18:55:29 +0000
commit0ea107d7502ad16a111e827061964ca0d14e2975 (patch)
treeb3ab10f783f65e0133df5ec34a6818c74f6ebcbf /src
parent2e291c5d89f2fa8fe45c55e13e6c29876321ed78 (diff)
* (bug 2790) prevent a hovel from dying more than once.
Diffstat (limited to 'src')
-rw-r--r--src/game/g_buildable.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 22b241fd..87f8574a 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1258,6 +1258,7 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
self->timestamp = level.time;
self->think = ASpawn_Melt;
self->nextthink = level.time + 500; //wait .5 seconds before damaging others
+ self->die = nullDieFunction;
//if the hovel is occupied free the occupant
if( self->active )